Player Matchup

Set
Set
 
Set
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Diobrandon-
Kali
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 54L
1,234 Elo+
Party 3
Medusa
Medusa
ElTukoLoco
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
bucknell
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,392 Elo+
Party 1
Discordia
Discordia
rikeys
Discordia
Level 35
God Stats
1W - 2L
1,503 SR
Queue Stats
2W - 4L
1,392 Elo+
Party 1
Team Averages
Level 68
1,501 SR
1,404 Elo+

VS

Team Averages
Level 83
1,551 SR
1,494 Elo+
Ra
Ra
 
Ra
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Chrisdebo523
Rama
Level 27
God Stats
2W - 2L
1,268 SR
Queue Stats
62W - 71L
1,539 Elo+
Party 2
Geb
Geb
Legolas64
Geb
Level 139
God Stats
6W - 4L
1,766 SR
Queue Stats
94W - 85L
1,482 Elo+
Party 2
Arachne
Arachne
MoonnMoonn
Arachne
Level 108
God Stats
23W - 7L
1,738 SR
Queue Stats
99W - 108L
1,522 Elo+
Solo
Horus
Horus
Noodleagain
Horus
Level 85
God Stats
73W - 41L
1,481 SR
Queue Stats
243W - 238L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
0 / 7 / 0
4,635
464
1,105
9,001
3,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
1 / 3 / 2
5,458
546
4,503
7,520
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
ElTukoLoco
Medusa
9
1 / 3 / 4
5,347
535
4,552
5,686
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
bucknell
Jormungandr
8
3 / 2 / 2
5,162
516
2,471
4,755
2,701
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
rikeys
Discordia
9
1 / 3 / 0
5,472
547
2,522
2,860
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 1 / 1
6,400
640
2,020
4,135
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
5,284
528
947
4,470
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 2 / 1
5,714
571
2,777
7,972
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
MoonnMoonn
Arachne
10
7 / 1 / 1
6,351
635
6,912
8,039
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 2
7,238
724
4,073
2,797
1,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
18
18
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
7
0
0
W
Ra
 
Ra
3
1
1
3.5
W
1
2
1
0.75
L
1
3
2
0.67
L
Medusa
ElTukoLoco
Medusa
1
3
4
1
W
3
2
1
1.75
W
Arachne
MoonnMoonn
Arachne
7
1
1
7.5
W
4
0
2
5
L
Jormungandr
bucknell
Jormungandr
3
2
2
2
L
Discordia
rikeys
Discordia
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,153
Damage
16,729
29,822
Taken
27,413
10,812
Mitigated
10,334
5,109
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,105
361
0
2,244
9,001
3,559
0
211
8,744
0
20,437
W
Ra
 
Ra
2,020
426
60
1,009
4,135
1,204
0
1,552
2,249
31,666
0
W
947
736
0
1,615
4,470
1,076
468
317
4,153
0
23,127
L
4,503
1,888
0
1,307
7,520
2,322
24
1,006
6,446
0
31,807
L
Medusa
ElTukoLoco
Medusa
4,552
3,698
0
1,224
5,686
1,574
27
1,769
3,877
0
24,357
W
2,777
473
196
2,285
7,972
4,430
180
1,548
6,386
14,124
0
W
Arachne
MoonnMoonn
Arachne
6,912
5,491
0
1,855
8,039
2,242
0
1,157
6,835
0
30,403
W
4,073
2,384
63
1,231
2,797
1,382
572
0
2,797
0
36,641
L
Jormungandr
bucknell
Jormungandr
2,471
883
0
0
4,755
2,701
230
1,024
3,731
12,498
0
L
Discordia
rikeys
Discordia
2,522
156
0
334
2,860
656
0
571
2,227
24,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
30,987
245
Minions Killed
250
0
Camps Cleared
0
848,737
Distance Traveled
993,505
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,635
464
47
5
0
168,256
3
W
Ra
6,400
640
70
7
0
185,448
0
W
Rama
5,284
528
52
5
0
170,600
3
L
Kali
5,458
546
62
6
0
208,156
0
L
Medusa
5,347
535
59
6
0
143,568
0
W
Geb
5,714
571
12
1
0
201,276
3
W
Arachne
6,351
635
42
4
0
235,057
6
W
Horus
7,238
724
74
7
0
201,124
1
L
Jormungandr
5,162
516
25
3
0
179,091
1
L
Discordia
5,472
547
52
5
0
149,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role