Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
PrisonOfficer
Tsukuyomi
Gold III
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 8L
1,820 MMR
Solo
Thoth
Thoth
Platinum I
Reveilarc
Thoth
Platinum I
Level 149
God Stats
1W - 1L
1,324 SR
Queue Stats
355W - 328L
1,828 MMR
Party 1
Charybdis
Charybdis
Gold I
fraildreams
Charybdis
Gold I
Level 160
God Stats
15W - 20L
1,446 SR
Queue Stats
547W - 558L
1,760 MMR
Solo
Susano
Susano
Platinum II
vmsfroggy
Susano
Platinum II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
464W - 446L
1,830 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,454 SR
1,747 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,538 SR
1,811 MMR
Fenrir
Fenrir
Gold III
ClintMclovin
Fenrir
Gold III
Level 149
God Stats
3W - 3L
1,158 SR
Queue Stats
142W - 135L
1,730 MMR
Party 2
Janus
Janus
Platinum IV
Dariov3
Janus
Platinum IV
Level 123
God Stats
19W - 26L
1,431 SR
Queue Stats
425W - 429L
1,873 MMR
Solo
Atlas
Atlas
Gold II
StormGami
Atlas
Gold II
Level 160
God Stats
5W - 2L
1,612 SR
Queue Stats
62W - 47L
1,827 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Wolmy
Sun Wukong
Platinum V
Level 112
God Stats
4W - 3L
1,775 SR
Queue Stats
184W - 170L
1,850 MMR
Solo
Apollo
Apollo
Gold II
merryfatcat
Apollo
Gold II
Level 148
God Stats
10W - 7L
1,716 SR
Queue Stats
149W - 141L
1,775 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
2 / 4 / 10
12,552
546
7,046
27,627
18,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
PrisonOfficer
Tsukuyomi
20
6 / 2 / 11
16,103
700
24,938
19,233
12,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
Reveilarc
Thoth
20
6 / 4 / 11
13,633
593
18,722
13,307
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
fraildreams
Charybdis
19
3 / 0 / 6
13,532
588
6,542
13,381
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Susano
vmsfroggy
Susano
19
6 / 3 / 9
13,357
581
9,889
16,440
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
GilgameshAgniCamazotz

VS

Bans
AchillesCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 5
10,778
469
9,358
16,262
8,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Dariov3
Janus
20
4 / 6 / 4
12,717
553
17,197
15,686
4,695
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
StormGami
Atlas
14
2 / 6 / 5
9,924
431
9,015
23,080
30,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Wolmy
Sun Wukong
19
1 / 4 / 3
11,706
509
7,586
20,595
23,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
20
3 / 3 / 0
13,991
608
4,808
12,748
4,359
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
30
23
Kills
13
13
Deaths
23
47
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
4
10
1.75
L
Fenrir
3
4
5
1.38
L
Janus
Dariov3
Janus
4
6
4
1
W
Tsukuyomi
PrisonOfficer
Tsukuyomi
6
2
11
5.75
W
Thoth
Reveilarc
Thoth
6
4
11
2.88
L
Atlas
StormGami
Atlas
2
6
5
0.75
L
Sun Wukong
Wolmy
Sun Wukong
1
4
3
0.63
W
Charybdis
fraildreams
Charybdis
3
0
6
6
L
Apollo
3
3
0
1
W
Susano
vmsfroggy
Susano
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,137
Damage
47,964
89,988
Taken
88,371
47,396
Mitigated
71,621
39,758
Healing
17,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,046
2,520
7,350
9,317
27,627
18,981
66
7,931
19,148
0
30,684
L
Fenrir
9,358
2,473
0
2,700
16,262
8,486
0
1,968
14,294
0
73,393
L
Janus
Dariov3
Janus
17,197
444
125
2,759
15,686
4,695
0
4,631
11,055
119,435
0
W
Tsukuyomi
PrisonOfficer
Tsukuyomi
24,938
8,318
0
9,237
19,233
12,527
3,249
3,823
15,316
0
147,864
W
Thoth
Reveilarc
Thoth
18,722
594
0
2,391
13,307
4,645
3,507
6,274
6,915
108,823
0
L
Atlas
StormGami
Atlas
9,015
2,250
0
2,195
23,080
30,938
0
5,667
16,969
29,059
2,900
L
Sun Wukong
Wolmy
Sun Wukong
7,586
480
0
4,748
20,595
23,143
0
4,320
16,275
0
87,694
W
Charybdis
fraildreams
Charybdis
6,542
2,731
0
6,832
13,381
4,809
4,236
2,998
10,197
0
91,003
L
Apollo
4,808
2,844
0
4,706
12,748
4,359
2,604
2,136
10,612
0
120,302
W
Susano
vmsfroggy
Susano
9,889
1,837
0
4,631
16,440
6,434
2,125
5,643
10,187
0
87,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,177
Gold Earned
59,116
692
Minions Killed
777
0
Camps Cleared
0
2,491,736
Distance Traveled
2,336,900
36
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,552
546
35
2
0
466,770
9
L
Fenrir
10,778
469
95
4
0
486,315
5
L
Janus
12,717
553
233
10
0
463,480
7
W
Tsukuyomi
16,103
700
218
9
0
523,517
5
W
Thoth
13,633
593
159
7
0
502,989
11
L
Atlas
9,924
431
28
1
0
445,902
6
L
Sun Wukong
11,706
509
169
7
0
464,289
9
W
Charybdis
13,532
588
154
7
0
450,338
5
L
Apollo
13,991
608
252
11
0
476,914
8
W
Susano
13,357
581
126
5
0
548,122
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role