Player Matchup

Merlin
Merlin
Silver II
Driksharr
Merlin
Silver II
Level 125
God Stats
0W - 3L
1,452 SR
Queue Stats
7W - 12L
1,256 MMR
Party 2
Nemesis
Nemesis
Silver II
Eddseray
Nemesis
Silver II
Level 133
God Stats
2W - 4L
1,755 SR
Queue Stats
138W - 149L
1,137 MMR
Solo
Chronos
Chronos
Bronze IV
Groszek123
Chronos
Bronze IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 226L
1,129 MMR
Solo
King Arthur
King Arthur
Gold V
KungSven
King Arthur
Gold V
Level 60
God Stats
15W - 24L
1,436 SR
Queue Stats
52W - 66L
1,163 MMR
Solo
Apollo
Apollo
Silver V
Sevrix
Apollo
Silver V
Level 121
God Stats
0W - 1L
1,501 SR
Queue Stats
7W - 14L
1,166 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,529 SR
1,170 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,467 SR
1,170 MMR
Ymir
Ymir
Silver IV
AlwaysLarzz
Ymir
Silver IV
Level 136
God Stats
13W - 13L
1,500 SR
Queue Stats
160W - 176L
1,174 MMR
Party 1
Chernobog
Chernobog
Silver I
KanekkiKun
Chernobog
Silver I
Level 87
God Stats
53W - 58L
1,714 SR
Queue Stats
426W - 433L
1,177 MMR
Solo
Thanatos
Thanatos
Silver III
SouulFlyy
Thanatos
Silver III
Level 140
God Stats
20W - 12L
1,130 SR
Queue Stats
59W - 64L
1,162 MMR
Solo
Sylvanus
Sylvanus
Silver II
Thorne92
Sylvanus
Silver II
Level 98
God Stats
1W - 2L
1,251 SR
Queue Stats
88W - 106L
1,117 MMR
Solo
Sol
Sol
Silver V
thelegandarypie
Sol
Silver V
Level 117
God Stats
30W - 34L
1,742 SR
Queue Stats
135W - 153L
1,220 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Driksharr
Merlin
18
6 / 4 / 8
11,870
540
20,392
12,025
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Eddseray
Nemesis
18
7 / 6 / 9
12,206
555
19,464
20,828
7,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Groszek123
Chronos
19
6 / 9 / 1
11,893
541
14,165
19,154
7,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
KungSven
King Arthur
17
2 / 5 / 6
9,829
447
11,079
24,287
23,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
Sevrix
Apollo
18
4 / 9 / 1
11,408
519
11,497
21,621
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetChaacGebThoth

VS

Bans
AresAtlasCliodhnaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 18
12,257
557
7,703
23,134
23,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chernobog
KanekkiKun
Chernobog
20
9 / 7 / 8
13,995
636
17,749
21,838
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SouulFlyy
Thanatos
20
14 / 6 / 5
14,157
644
13,092
21,312
7,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Thorne92
Sylvanus
18
4 / 6 / 9
12,306
559
14,889
22,866
13,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 3 / 14
13,664
621
18,063
16,781
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
87
25
Kills
33
33
Deaths
25
25
Assists
54
Player
Kills
Deaths
Assists
KDA
W
1
3
18
3.33
L
Merlin
Driksharr
Merlin
6
4
8
2.5
L
Nemesis
Eddseray
Nemesis
7
6
9
1.92
L
Chronos
Groszek123
Chronos
6
9
1
0.72
W
Chernobog
KanekkiKun
Chernobog
9
7
8
1.86
L
King Arthur
KungSven
King Arthur
2
5
6
1
L
Apollo
Sevrix
Apollo
4
9
1
0.5
W
Thanatos
SouulFlyy
Thanatos
14
6
5
2.75
W
Sylvanus
Thorne92
Sylvanus
4
6
9
1.42
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,597
Damage
71,496
97,915
Taken
105,931
51,322
Mitigated
57,071
15,188
Healing
51,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,703
1,682
0
3,563
23,134
23,089
286
7,417
15,717
39,708
0
L
Merlin
Driksharr
Merlin
20,392
372
0
1,504
12,025
4,359
522
3,763
8,262
94,029
0
L
Nemesis
Eddseray
Nemesis
19,464
8,495
0
2,081
20,828
7,435
120
7,858
12,970
0
78,320
L
Chronos
Groszek123
Chronos
14,165
3,653
0
2,930
19,154
7,678
776
9,341
9,813
75,665
5,069
W
Chernobog
KanekkiKun
Chernobog
17,749
12,220
0
6,356
21,838
7,108
4,250
6,476
15,362
0
99,030
L
King Arthur
KungSven
King Arthur
11,079
767
547
2,260
24,287
23,485
52
8,834
15,453
4,013
46,165
L
Apollo
Sevrix
Apollo
11,497
6,225
0
5,866
21,621
8,365
258
8,300
13,321
0
76,025
W
Thanatos
SouulFlyy
Thanatos
13,092
4,165
0
18,247
21,312
7,460
1,049
5,026
16,286
0
77,608
W
Sylvanus
Thorne92
Sylvanus
14,889
3,759
6,180
8,953
22,866
13,146
1,090
10,142
12,724
63,241
12,908
W
18,063
7,866
0
8,040
16,781
6,268
7,287
6,574
10,207
81,480
5,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,206
Gold Earned
66,379
612
Minions Killed
578
0
Camps Cleared
0
2,002,222
Distance Traveled
2,090,595
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,257
557
58
3
0
414,627
11
L
Merlin
11,870
540
159
7
0
397,472
12
L
Nemesis
12,206
555
119
5
0
455,648
4
L
Chronos
11,893
541
150
7
0
350,854
0
W
Chernobog
13,995
636
143
7
0
426,545
5
L
King Arthur
9,829
447
68
3
0
436,172
7
L
Apollo
11,408
519
116
5
0
362,076
0
W
Thanatos
14,157
644
119
5
0
479,904
6
W
Sylvanus
12,306
559
120
5
0
356,841
3
W
Sol
13,664
621
138
6
0
412,678
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role