Player Matchup

Charybdis
Charybdis
Ansem3
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,421 Elo+
Party 2
Gilgamesh
Gilgamesh
LoneScope
Gilgamesh
Level 52
God Stats
11W - 6L
1,759 SR
Queue Stats
12W - 6L
1,587 Elo+
Party 2
Ao Kuang
Ao Kuang
MrWall56
Ao Kuang
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,600 Elo+
Party 2
Baron Samedi
Baron Samedi
SivaCrisis
Baron Samedi
Level 33
God Stats
6W - 2L
1,731 SR
Queue Stats
11W - 7L
1,661 Elo+
Party 2
Atlas
Atlas
cosmicsilver55
Atlas
Level 104
God Stats
8W - 2L
1,705 SR
Queue Stats
20W - 8L
1,676 Elo+
Party 2
Team Averages
Level 76
1,639 SR
1,589 Elo+

VS

Team Averages
Level 70
1,515 SR
1,737 Elo+
Jormungandr
Jormungandr
Capo_Lean
Jormungandr
Level 108
God Stats
4W - 11L
1,630 SR
Queue Stats
29W - 30L
1,825 Elo+
Party 1
Hel
Hel
Entekuh
Hel
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 31L
1,731 Elo+
Party 1
Xbalanque
Xbalanque
KIINGMBG
Xbalanque
Level 85
God Stats
3W - 3L
1,658 SR
Queue Stats
21W - 21L
1,862 Elo+
Party 1
Bastet
Bastet
MaizeAnt3145500
Bastet
Level 43
God Stats
1W - 2L
1,285 SR
Queue Stats
23W - 21L
1,766 Elo+
Party 1
Scylla
Scylla
Tacogio
Scylla
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ansem3
Charybdis
20
5 / 3 / 13
14,407
800
24,415
22,971
10,129
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
LoneScope
Gilgamesh
20
11 / 5 / 13
14,639
813
18,500
18,989
11,980
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
MrWall56
Ao Kuang
20
6 / 4 / 6
14,825
824
8,003
17,625
7,356
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
SivaCrisis
Baron Samedi
18
1 / 2 / 12
12,094
672
11,641
11,876
7,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 5 / 9
13,818
768
24,405
21,916
11,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Capo_Lean
Jormungandr
20
4 / 7 / 8
13,481
749
15,158
26,673
37,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
20
4 / 5 / 11
13,682
760
15,892
18,134
7,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
KIINGMBG
Xbalanque
20
6 / 4 / 6
13,582
755
16,639
19,797
8,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 5 / 7
13,280
738
13,707
17,961
6,766
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Tacogio
Scylla
16
0 / 11 / 3
10,338
574
2,491
15,776
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
54
32
Kills
19
19
Deaths
32
53
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ansem3
Charybdis
5
3
13
3.83
L
Jormungandr
Capo_Lean
Jormungandr
4
7
8
1.14
L
Hel
4
5
11
1.9
L
Xbalanque
KIINGMBG
Xbalanque
6
4
6
2.25
W
Gilgamesh
LoneScope
Gilgamesh
11
5
13
3.5
L
5
5
7
1.7
W
Ao Kuang
MrWall56
Ao Kuang
6
4
6
2.25
W
Baron Samedi
SivaCrisis
Baron Samedi
1
2
12
3.5
L
Scylla
Tacogio
Scylla
0
11
3
0.14
W
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,964
Damage
63,887
93,377
Taken
98,341
48,144
Mitigated
63,676
30,880
Healing
27,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ansem3
Charybdis
24,415
13,383
0
11,213
22,971
10,129
6,689
7,688
14,941
0
100,227
L
Jormungandr
Capo_Lean
Jormungandr
15,158
2,133
42
2,516
26,673
37,815
0
11,917
13,951
48,890
0
L
Hel
15,892
713
10,538
7,781
18,134
7,242
407
7,168
10,831
58,943
0
L
Xbalanque
KIINGMBG
Xbalanque
16,639
8,291
135
3,638
19,797
8,058
940
10,302
9,243
0
53,664
W
Gilgamesh
LoneScope
Gilgamesh
18,500
3,882
0
477
18,989
11,980
370
6,313
12,360
0
32,868
L
13,707
3,573
0
1,924
17,961
6,766
663
7,334
10,511
0
34,348
W
Ao Kuang
MrWall56
Ao Kuang
8,003
2,740
0
5,885
17,625
7,356
4,602
5,795
11,568
59,627
0
W
Baron Samedi
SivaCrisis
Baron Samedi
11,641
935
3,771
4,642
11,876
7,163
504
3,212
8,608
36,823
0
L
Scylla
Tacogio
Scylla
2,491
549
0
431
15,776
3,795
638
5,372
10,334
8,197
0
W
24,405
9,505
0
4,892
21,916
11,516
320
9,321
12,359
49,414
1,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,783
Gold Earned
64,363
379
Minions Killed
285
0
Camps Cleared
0
1,705,727
Distance Traveled
1,736,690
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,407
800
145
8
0
318,598
1
L
Jormungandr
13,481
749
51
3
0
332,546
0
L
Hel
13,682
760
80
4
0
373,913
1
L
Xbalanque
13,582
755
94
5
0
368,187
2
W
Gilgamesh
14,639
813
34
2
0
402,907
1
L
Bastet
13,280
738
44
2
0
398,919
1
W
Ao Kuang
14,825
824
100
6
0
371,192
0
W
Baron Samedi
12,094
672
38
2
0
282,246
3
L
Scylla
10,338
574
16
1
0
263,125
1
W
Atlas
13,818
768
62
3
0
330,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role