Player Matchup

Medusa
Medusa
JOHNNY4973
Medusa
Level 127
God Stats
11W - 13L
1,699 SR
Queue Stats
115W - 100L
1,575 Elo+
Solo
Arachne
Arachne
Wingstar0207
Arachne
Level 129
God Stats
4W - 4L
1,811 SR
Queue Stats
257W - 246L
1,560 Elo+
Solo
Discordia
Discordia
WolfSharpFang
Discordia
Level 65
God Stats
6W - 8L
1,836 SR
Queue Stats
125W - 110L
1,584 Elo+
Solo
Sylvanus
Sylvanus
hackerman420
Sylvanus
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 82L
1,758 Elo+
Solo
Sun Wukong
Sun Wukong
medicineman14
Sun Wukong
Level 85
God Stats
8W - 11L
1,727 SR
Queue Stats
352W - 352L
1,617 Elo+
Solo
Team Averages
Level 93
1,715 SR
1,619 Elo+

VS

Team Averages
Level 123
1,596 SR
1,616 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BossSlimJR
Nemesis
Level 126
God Stats
16W - 14L
1,591 SR
Queue Stats
217W - 183L
1,548 Elo+
Solo
Neith
Neith
RolledBySushi
Neith
Level 58
God Stats
4W - 1L
1,577 SR
Queue Stats
4W - 1L
1,877 Elo+
Party 1
Nu Wa
Nu Wa
SnL PeRfEcTi0n
Nu Wa
Level 156
God Stats
4W - 5L
1,811 SR
Queue Stats
133W - 137L
1,681 Elo+
Solo
Tiamat
Tiamat
StarWarrior28
Tiamat
Level 148
God Stats
1W - 4L
1,500 SR
Queue Stats
105W - 112L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JOHNNY4973
Medusa
16
5 / 0 / 10
8,828
883
8,265
4,693
1,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Wingstar0207
Arachne
16
5 / 1 / 6
8,741
874
5,400
7,100
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
WolfSharpFang
Discordia
15
3 / 0 / 6
8,467
847
6,755
3,527
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
hackerman420
Sylvanus
15
5 / 3 / 10
8,967
897
6,430
14,786
7,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
medicineman14
Sun Wukong
16
4 / 2 / 13
8,870
887
8,607
13,139
10,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 3 / 3
6,770
677
2,143
7,884
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
BossSlimJR
Nemesis
14
3 / 7 / 2
8,297
830
6,826
11,362
4,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 2
7,102
710
3,987
5,468
1,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 5 / 2
7,409
741
8,455
7,218
1,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 4 / 4
7,223
722
4,692
7,729
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
22
Kills
5
6
Deaths
22
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
3
0.5
L
Nemesis
BossSlimJR
Nemesis
3
7
2
0.57
W
Medusa
JOHNNY4973
Medusa
5
0
10
10
L
1
3
2
0.67
L
1
5
2
0.4
L
0
4
4
0.5
W
Arachne
Wingstar0207
Arachne
5
1
6
8
W
Discordia
WolfSharpFang
Discordia
3
0
6
6
W
Sylvanus
hackerman420
Sylvanus
5
3
10
3.33
W
Sun Wukong
medicineman14
Sun Wukong
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,457
Damage
26,103
43,245
Taken
39,661
23,965
Mitigated
18,353
15,573
Healing
4,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,143
223
0
1,597
7,884
4,749
0
2,041
5,636
5,453
0
L
Nemesis
BossSlimJR
Nemesis
6,826
2,340
0
1,257
11,362
4,865
0
3,701
7,257
0
22,138
W
Medusa
JOHNNY4973
Medusa
8,265
2,501
0
239
4,693
1,705
6,314
1,940
2,753
0
34,764
L
3,987
721
0
611
5,468
1,705
0
1,653
3,579
0
18,077
L
8,455
2,522
0
210
7,218
1,916
0
2,396
4,444
32,101
0
L
4,692
494
13
952
7,729
5,118
0
2,184
5,333
20,379
0
W
Arachne
Wingstar0207
Arachne
5,400
3,601
0
2,034
7,100
2,996
384
3,136
3,964
0
25,079
W
Discordia
WolfSharpFang
Discordia
6,755
360
0
351
3,527
1,234
1,431
1,010
2,517
31,376
0
W
Sylvanus
hackerman420
Sylvanus
6,430
1,284
2,139
6,019
14,786
7,554
1,356
4,803
9,983
20,600
2,466
W
Sun Wukong
medicineman14
Sun Wukong
8,607
1,302
241
4,550
13,139
10,476
286
4,401
8,738
0
28,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,873
Gold Earned
36,801
263
Minions Killed
194
0
Camps Cleared
0
1,147,170
Distance Traveled
919,212
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,770
677
9
1
0
171,382
0
L
Nemesis
8,297
830
45
5
0
216,728
2
W
Medusa
8,828
883
66
7
0
225,338
2
L
Neith
7,102
710
39
4
0
147,473
2
L
Nu Wa
7,409
741
58
6
0
169,715
3
L
Tiamat
7,223
722
43
4
0
213,914
1
W
Arachne
8,741
874
49
5
0
260,920
1
W
Discordia
8,467
847
56
6
0
202,165
4
W
Sylvanus
8,967
897
44
4
0
204,052
6
W
Sun Wukong
8,870
887
48
5
0
254,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role