Player Matchup

Pele
Pele
Silver II
ALPHA_FORCE-RED
Pele
Silver II
Level 145
God Stats
1W - 0L
1,614 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
Oni thomson
Heimdallr
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 117L
1,440 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
asierp15
Gilgamesh
Silver II
Level 101
God Stats
3W - 4L
1,327 SR
Queue Stats
86W - 83L
1,472 MMR
Solo
Eset
Eset
Gold IV
uTm-ScOrPiOn-08
Eset
Gold IV
Level 144
God Stats
13W - 7L
1,500 SR
Queue Stats
329W - 327L
1,481 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
xX_Jack2002_Xx
Erlang Shen
Gold III
Level 108
God Stats
3W - 1L
1,825 SR
Queue Stats
226W - 229L
1,474 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,553 SR
1,473 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,463 SR
1,474 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze IV
AtotheLEX88
Fenrir
Bronze IV
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,408 MMR
Solo
Bacchus
Bacchus
Bronze III
Beeeko
Bacchus
Bronze III
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Deer Tico
Anhur
Gold III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
333W - 345L
1,466 MMR
Solo
Agni
Agni
Bronze III
hugicrack__yt
Agni
Bronze III
Level 82
God Stats
0W - 2L
1,313 SR
Queue Stats
5W - 9L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 4
10,234
682
5,554
9,991
3,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Oni thomson
Heimdallr
16
2 / 3 / 3
9,444
630
10,483
11,544
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
asierp15
Gilgamesh
13
4 / 3 / 2
8,639
576
4,227
11,271
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 2
9,364
624
4,818
8,746
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
xX_Jack2002_Xx
Erlang Shen
14
3 / 4 / 3
8,811
587
8,249
14,203
10,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
GebChaacPersephoneCharybdis

VS

Bans
ThorBastetMulanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 3 / 5
8,435
562
4,310
7,317
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
5 / 6 / 2
8,202
547
8,458
12,380
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Beeeko
Bacchus
8
2 / 1 / 3
6,233
416
3,212
5,403
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Deer Tico
Anhur
13
3 / 3 / 3
7,791
519
6,083
11,117
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 1
7,597
506
8,606
9,485
5,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
17
Kills
13
13
Deaths
17
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
5
1.17
W
7
0
4
9
L
Fenrir
5
6
2
1
L
Bacchus
Beeeko
Bacchus
2
1
3
3.5
L
Anhur
Deer Tico
Anhur
3
3
3
1.5
W
Heimdallr
Oni thomson
Heimdallr
2
3
3
1.17
W
Gilgamesh
asierp15
Gilgamesh
4
3
2
1.67
L
2
4
1
0.63
W
1
3
2
0.67
W
Erlang Shen
xX_Jack2002_Xx
Erlang Shen
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,331
Damage
30,669
55,755
Taken
45,702
27,858
Mitigated
19,389
18,085
Healing
11,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,310
109
73
1,101
7,317
2,618
0
3,510
3,807
55,879
0
W
5,554
1,258
0
5,447
9,991
3,954
0
841
9,096
0
72,684
L
Fenrir
8,458
1,263
0
2,789
12,380
5,948
0
1,308
11,072
0
50,949
L
Bacchus
Beeeko
Bacchus
3,212
912
0
1,592
5,403
3,118
0
0
5,403
10,225
0
L
Anhur
Deer Tico
Anhur
6,083
2,887
0
3,583
11,117
2,074
0
0
11,117
0
45,545
W
Heimdallr
Oni thomson
Heimdallr
10,483
4,227
0
3,749
11,544
3,845
2,904
2,049
9,495
0
63,993
W
Gilgamesh
asierp15
Gilgamesh
4,227
1,445
230
1,660
11,271
6,123
0
3,143
8,128
0
37,383
L
8,606
1,048
0
2,694
9,485
5,631
540
0
9,485
40,137
3,545
W
4,818
0
0
1,448
8,746
3,216
0
3,385
5,199
69,250
0
W
Erlang Shen
xX_Jack2002_Xx
Erlang Shen
8,249
4,315
0
5,551
14,203
10,720
726
6,099
8,069
0
42,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,492
Gold Earned
38,258
520
Minions Killed
392
0
Camps Cleared
0
1,570,719
Distance Traveled
1,435,814
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,435
562
118
8
0
289,537
5
W
Pele
10,234
682
136
9
0
378,014
3
L
Fenrir
8,202
547
78
5
0
325,452
3
L
Bacchus
6,233
416
16
1
0
176,415
1
L
Anhur
7,791
519
97
6
0
351,335
5
W
Heimdallr
9,444
630
112
7
0
286,289
1
W
Gilgamesh
8,639
576
56
4
0
332,207
4
L
Agni
7,597
506
83
6
0
293,075
2
W
Eset
9,364
624
144
10
0
286,352
0
W
Erlang Shen
8,811
587
72
5
0
287,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role