Player Matchup

Sylvanus
Sylvanus
C00L R4NCH
Sylvanus
Level 109
God Stats
5W - 3L
1,567 SR
Queue Stats
14W - 10L
1,494 Elo+
Party 2
Hercules
Hercules
Cullecopter
Hercules
Level 96
God Stats
1W - 1L
1,457 SR
Queue Stats
29W - 32L
1,525 Elo+
Solo
Izanami
Izanami
CyberUnicorn20
Izanami
Level 79
God Stats
2W - 2L
1,554 SR
Queue Stats
6W - 6L
1,354 Elo+
Party 2
Hel
Hel
DreggFarts
Hel
Level 56
God Stats
6W - 8L
1,500 SR
Queue Stats
275W - 295L
1,511 Elo+
Solo
Neith
Neith
savedwalnut-_-
Neith
Level 149
God Stats
6W - 4L
1,500 SR
Queue Stats
55W - 56L
1,505 Elo+
Solo
Team Averages
Level 98
1,515 SR
1,478 Elo+

VS

Team Averages
Level 131
1,538 SR
1,518 Elo+
Ravana
Ravana
 
Ravana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
BuyWardsFfs
Osiris
Level 121
God Stats
5W - 6L
1,499 SR
Queue Stats
1,050W - 1,142L
1,548 Elo+
Solo
Sylvanus
Sylvanus
Ned Nation 1
Sylvanus
Level 127
God Stats
3W - 6L
1,761 SR
Queue Stats
306W - 285L
1,534 Elo+
Solo
Kukulkan
Kukulkan
jhen_3z
Kukulkan
Level 124
God Stats
4W - 3L
1,503 SR
Queue Stats
30W - 40L
1,447 Elo+
Solo
Neith
Neith
x215 SnAcKiN
Neith
Level 155
God Stats
3W - 8L
1,428 SR
Queue Stats
94W - 109L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
C00L R4NCH
Sylvanus
18
0 / 6 / 14
11,794
737
12,826
28,482
26,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Cullecopter
Hercules
19
3 / 2 / 7
12,597
787
14,513
21,596
12,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 5 / 4
11,203
700
8,877
17,335
6,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
6 / 2 / 6
12,833
802
15,392
9,859
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
6 / 3 / 4
12,947
809
13,378
14,065
6,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
3 / 3 / 8
10,588
662
8,649
13,091
7,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
16
2 / 2 / 4
10,271
642
5,992
12,679
11,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Ned Nation 1
Sylvanus
19
5 / 3 / 10
11,979
749
11,564
22,004
26,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
jhen_3z
Kukulkan
20
6 / 5 / 8
12,478
780
24,806
13,122
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 4 / 10
10,993
687
17,647
15,259
6,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
58
17
Kills
18
18
Deaths
17
35
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
3
8
2.33
L
Osiris
2
2
4
2
W
Sylvanus
C00L R4NCH
Sylvanus
0
6
14
1.17
W
Hercules
Cullecopter
Hercules
3
2
7
3.25
W
2
5
4
0.8
W
6
2
6
4.5
L
Sylvanus
Ned Nation 1
Sylvanus
5
3
10
3.33
L
Kukulkan
jhen_3z
Kukulkan
6
5
8
2
W
6
3
4
2.67
L
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,986
Damage
68,658
91,337
Taken
76,155
55,170
Mitigated
57,927
42,768
Healing
17,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,649
868
15
1,412
13,091
7,995
0
5,208
7,789
0
23,631
L
Osiris
5,992
2,825
317
1,216
12,679
11,258
0
4,892
7,787
0
21,047
W
Sylvanus
C00L R4NCH
Sylvanus
12,826
3,052
6,628
8,888
28,482
26,359
1,709
10,039
18,443
31,731
4,857
W
Hercules
Cullecopter
Hercules
14,513
5,026
0
9,601
21,596
12,010
1,841
7,397
14,199
0
59,645
W
8,877
4,229
245
1,327
17,335
6,738
5,169
9,781
7,554
0
40,352
W
15,392
725
8,981
3,774
9,859
3,926
534
4,033
5,826
35,601
0
L
Sylvanus
Ned Nation 1
Sylvanus
11,564
1,256
3,190
5,783
22,004
26,327
0
9,580
11,955
22,167
0
L
Kukulkan
jhen_3z
Kukulkan
24,806
1,867
0
2,486
13,122
5,978
0
3,578
9,427
72,361
0
W
13,378
6,220
0
3,324
14,065
6,137
2,456
5,120
8,945
0
52,003
L
17,647
2,745
0
3,400
15,259
6,369
0
3,309
11,914
0
56,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,374
Gold Earned
56,309
327
Minions Killed
264
0
Camps Cleared
0
1,603,856
Distance Traveled
1,455,062
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,588
662
28
2
0
298,036
1
L
Osiris
10,271
642
34
2
0
272,653
2
W
Sylvanus
11,794
737
69
4
0
288,021
4
W
Hercules
12,597
787
83
5
0
341,132
1
W
Izanami
11,203
700
53
3
0
305,723
0
W
Hel
12,833
802
39
2
0
354,704
0
L
Sylvanus
11,979
749
18
1
0
292,838
0
L
Kukulkan
12,478
780
102
6
0
293,566
1
W
Neith
12,947
809
83
5
0
314,276
0
L
Neith
10,993
687
82
5
0
297,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role