Player Matchup

Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold V
 
Athena
Gold V
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
OpTic_KeeGanaTor
Agni
Gold V
Level 117
God Stats
8W - 4L
2,035 SR
Queue Stats
56W - 48L
1,675 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,678 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,730 SR
1,619 MMR
Cerberus
Cerberus
Gold V
WhiffAlot
Cerberus
Gold V
Level 144
God Stats
2W - 2L
1,684 SR
Queue Stats
11W - 9L
1,580 MMR
Party 2
Medusa
Medusa
Gold II
fantas144
Medusa
Gold II
Level 145
God Stats
12W - 13L
1,696 SR
Queue Stats
134W - 152L
1,697 MMR
Solo
Fenrir
Fenrir
Gold V
swaggydime509
Fenrir
Gold V
Level 67
God Stats
3W - 1L
1,809 SR
Queue Stats
10W - 9L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
6 / 6 / 5
14,760
703
24,388
19,085
9,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
 
Athena
17
1 / 2 / 10
13,559
646
9,002
23,060
37,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 4 / 6
13,922
663
23,211
13,460
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasGebChaacBacchusAchilles

VS

Bans
NoxArtioKumbhakarnaAresTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
WhiffAlot
Cerberus
18
2 / 5 / 8
13,685
652
12,678
26,794
26,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
fantas144
Medusa
19
6 / 3 / 4
14,146
674
19,561
21,623
7,415
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
4 / 4 / 8
14,562
693
17,390
23,282
17,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
12
Kills
12
12
Deaths
12
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
6
6
5
1.42
L
Athena
 
Athena
1
2
10
3
L
5
4
6
2
W
Cerberus
WhiffAlot
Cerberus
2
5
8
1.2
W
Medusa
fantas144
Medusa
6
3
4
2.67
W
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,601
Damage
49,629
55,605
Taken
71,699
53,340
Mitigated
51,580
5,845
Healing
23,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
24,388
12,047
0
1,266
19,085
9,340
1,893
4,428
14,657
0
72,091
L
Athena
 
Athena
9,002
1,781
548
2,691
23,060
37,445
274
5,375
17,685
19,869
0
L
23,211
1,537
0
1,340
13,460
6,555
682
3,093
10,367
82,906
0
W
Cerberus
WhiffAlot
Cerberus
12,678
298
556
9,721
26,794
26,248
1,186
10,701
16,093
48,089
0
W
Medusa
fantas144
Medusa
19,561
7,827
0
6,363
21,623
7,415
1,580
11,935
9,688
0
95,381
W
17,390
5,709
1,225
5,781
23,282
17,917
890
10,437
12,845
0
43,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,241
Gold Earned
42,393
228
Minions Killed
232
11
Camps Cleared
7
1,054,751
Distance Traveled
1,176,267
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
14,760
703
105
5
7
314,016
3
L
Athena
13,559
646
22
1
3
382,105
5
L
Agni
13,922
663
101
5
1
358,630
4
W
Cerberus
13,685
652
90
4
3
393,425
2
W
Medusa
14,146
674
89
4
2
371,993
1
W
Fenrir
14,562
693
53
3
2
410,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role