Player Matchup

Discordia
Discordia
 
Discordia
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
M4ST_Pablo_
Cerberus
Level 144
God Stats
1W - 0L
1,713 SR
Queue Stats
6W - 4L
1,479 Elo+
Party 2
Cliodhna
Cliodhna
mijiq
Cliodhna
Level 109
God Stats
11W - 5L
1,785 SR
Queue Stats
172W - 158L
1,600 Elo+
Party 2
Team Averages
Level 132
1,666 SR
1,526 Elo+

VS

Team Averages
Level 101
1,593 SR
1,585 Elo+
Sol
Sol
InTerFazZe
Sol
Level 160
God Stats
8W - 3L
1,522 SR
Queue Stats
346W - 244L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
TroyTheBearded
Cthulhu
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Medusa
Medusa
exL_Spun
Medusa
Level 59
God Stats
1W - 1L
1,758 SR
Queue Stats
15W - 13L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
7 / 2 / 4
8,871
806
12,697
8,371
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
M4ST_Pablo_
Cerberus
13
2 / 2 / 8
8,331
757
6,783
14,634
12,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cliodhna
mijiq
Cliodhna
12
2 / 4 / 7
7,931
721
10,729
8,734
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,938
722
6,962
8,825
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 3 / 6
7,344
668
8,599
15,043
9,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
exL_Spun
Medusa
10
2 / 7 / 6
7,332
667
8,944
11,548
3,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
11
Kills
8
8
Deaths
11
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
2
4
4.5
L
4
1
2
5
W
Cerberus
M4ST_Pablo_
Cerberus
2
2
8
3
L
2
3
6
1.67
L
Medusa
exL_Spun
Medusa
2
7
6
0.71
W
Cliodhna
mijiq
Cliodhna
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
24,505
31,739
Taken
35,416
19,330
Mitigated
15,752
9,262
Healing
10,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,697
599
127
1,302
8,371
2,571
620
3,662
4,552
43,869
0
L
6,962
2,718
0
3,495
8,825
2,908
568
4,443
4,318
27,823
0
W
Cerberus
M4ST_Pablo_
Cerberus
6,783
397
93
5,444
14,634
12,895
345
7,160
7,058
13,309
0
L
8,599
688
937
4,949
15,043
9,594
0
7,000
7,770
14,944
0
L
Medusa
exL_Spun
Medusa
8,944
3,094
0
1,088
11,548
3,250
72
8,268
3,194
0
24,755
W
Cliodhna
mijiq
Cliodhna
10,729
1,049
0
2,296
8,734
3,864
48
4,381
4,104
0
23,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,133
Gold Earned
22,614
141
Minions Killed
118
4
Camps Cleared
5
601,818
Distance Traveled
588,024
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,871
806
88
8
1
202,081
2
L
Sol
7,938
722
66
6
3
201,607
3
W
Cerberus
8,331
757
29
3
0
180,697
0
L
Cthulhu
7,344
668
16
1
0
193,970
2
L
Medusa
7,332
667
36
3
2
192,447
3
W
Cliodhna
7,931
721
24
2
3
219,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role