Player Matchup

Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum I
AceConcept
Awilix
Platinum I
Level 63
God Stats
2W - 1L
1,535 SR
Queue Stats
192W - 165L
1,982 MMR
Party 1
Persephone
Persephone
Diamond IV
HexZeal
Persephone
Diamond IV
Level 160
God Stats
5W - 2L
1,556 SR
Queue Stats
262W - 235L
2,083 MMR
Party 1
Ares
Ares
Platinum V
klaşsic
Ares
Platinum V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 37L
1,957 MMR
Party 3
Medusa
Medusa
Diamond V
peanut5528
Medusa
Diamond V
Level 153
God Stats
6W - 5L
1,913 SR
Queue Stats
205W - 165L
2,033 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,601 SR
1,911 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,634 SR
2,056 MMR
Bastet
Bastet
Platinum I
Arakhnic
Bastet
Platinum I
Level 160
God Stats
2W - 4L
1,769 SR
Queue Stats
325W - 274L
2,086 MMR
Party 2
Anhur
Anhur
Diamond IV
BMBobby420
Anhur
Diamond IV
Level 160
God Stats
13W - 13L
1,845 SR
Queue Stats
373W - 308L
2,061 MMR
Solo
Yemoja
Yemoja
Platinum I
Maxthy
Yemoja
Platinum I
Level 157
God Stats
13W - 13L
1,789 SR
Queue Stats
101W - 80L
2,086 MMR
Party 2
Merlin
Merlin
Platinum I
blunt
Merlin
Platinum I
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
560W - 537L
2,057 MMR
Solo
Cerberus
Cerberus
Platinum II
trioculate
Cerberus
Platinum II
Level 159
God Stats
1W - 4L
1,268 SR
Queue Stats
220W - 200L
1,988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
6 / 1 / 4
11,806
656
10,421
18,759
17,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
AceConcept
Awilix
17
4 / 3 / 6
10,818
601
9,546
14,617
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
HexZeal
Persephone
17
1 / 1 / 8
11,256
625
9,883
7,475
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
15
3 / 0 / 11
10,289
572
7,810
16,127
18,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
peanut5528
Medusa
19
5 / 0 / 6
11,693
650
10,592
8,925
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ThothFenrirIzanami

VS

Bans
LokiKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arakhnic
Bastet
13
1 / 5 / 3
7,857
437
9,184
16,070
3,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
16
0 / 3 / 1
9,217
512
2,754
8,740
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Maxthy
Yemoja
12
0 / 5 / 1
7,587
422
3,216
14,308
8,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
blunt
Merlin
15
4 / 2 / 0
9,292
516
11,596
7,727
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
trioculate
Cerberus
15
0 / 4 / 1
8,199
456
7,066
16,694
8,728
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
19
Kills
5
5
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
1
4
8
W
Awilix
AceConcept
Awilix
4
3
6
2.33
L
Bastet
Arakhnic
Bastet
1
5
3
0.5
L
Anhur
0
3
1
0.17
W
Persephone
HexZeal
Persephone
1
1
8
5
L
Yemoja
Maxthy
Yemoja
0
5
1
0.1
L
Merlin
blunt
Merlin
4
2
0
2
W
Ares
3
0
11
8.5
W
Medusa
peanut5528
Medusa
5
0
6
8
L
Cerberus
trioculate
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,252
Damage
33,816
65,903
Taken
63,539
47,391
Mitigated
24,755
25,914
Healing
17,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,421
1,695
2,427
8,564
18,759
17,736
514
8,536
10,223
0
74,451
W
Awilix
AceConcept
Awilix
9,546
4,100
0
1,840
14,617
4,515
1,466
4,574
10,043
0
75,115
L
Bastet
Arakhnic
Bastet
9,184
2,306
0
5,887
16,070
3,959
0
2,863
13,207
0
54,869
L
Anhur
2,754
1,073
0
2,644
8,740
2,137
256
2,811
5,929
0
71,036
W
Persephone
HexZeal
Persephone
9,883
321
200
2,828
7,475
2,924
1,691
2,897
4,442
98,519
0
L
Yemoja
Maxthy
Yemoja
3,216
432
2,215
2,104
14,308
8,024
0
4,629
9,679
22,489
0
L
Merlin
blunt
Merlin
11,596
682
2
441
7,727
1,907
0
4,081
3,646
72,597
0
W
Ares
7,810
216
337
3,817
16,127
18,304
254
5,185
10,660
21,234
4,282
W
Medusa
peanut5528
Medusa
10,592
4,943
0
5,901
8,925
3,912
3,605
2,280
6,554
0
108,638
L
Cerberus
trioculate
Cerberus
7,066
913
0
4,394
16,694
8,728
0
2,821
13,873
53,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,862
Gold Earned
42,152
645
Minions Killed
527
0
Camps Cleared
0
1,988,707
Distance Traveled
1,695,883
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,806
656
146
8
0
400,335
6
W
Awilix
10,818
601
117
7
0
440,641
3
L
Bastet
7,857
437
84
5
0
383,086
5
L
Anhur
9,217
512
153
9
0
320,050
5
W
Persephone
11,256
625
180
10
0
404,455
2
L
Yemoja
7,587
422
37
2
0
318,380
7
L
Merlin
9,292
516
146
8
0
347,237
8
W
Ares
10,289
572
27
2
0
369,324
7
W
Medusa
11,693
650
175
10
0
373,952
4
L
Cerberus
8,199
456
107
6
0
327,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role