Player Matchup

Artio
Artio
Versatile71
Artio
Level 48
God Stats
5W - 9L
1,500 SR
Queue Stats
165W - 228L
1,408 Elo+
Party 1
Serqet
Serqet
dgiydiusd98y2
Serqet
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 271L
1,523 Elo+
Party 1
Thoth
Thoth
in_dubio_pro_cek
Thoth
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 3
Hou Yi
Hou Yi
lolikpolik28
Hou Yi
Level 20
God Stats
6W - 3L
1,552 SR
Queue Stats
11W - 14L
1,407 Elo+
Solo
Neith
Neith
prokop1603
Neith
Level 127
God Stats
1W - 0L
1,318 SR
Queue Stats
3W - 2L
1,473 Elo+
Party 3
Team Averages
Level 70
1,474 SR
1,474 Elo+

VS

Team Averages
Level 44
1,548 SR
1,428 Elo+
Medusa
Medusa
Claribell
Medusa
Level 28
God Stats
3W - 3L
1,896 SR
Queue Stats
11W - 14L
1,604 Elo+
Party 2
Baron Samedi
Baron Samedi
DasaCiric123
Baron Samedi
Level 8
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 3L
1,211 Elo+
Solo
Ares
Ares
Eugeito
Ares
Level 136
God Stats
0W - 3L
1,447 SR
Queue Stats
27W - 20L
1,588 Elo+
Party 2
Thanatos
Thanatos
SL44N3SH
Thanatos
Level 31
God Stats
9W - 9L
1,587 SR
Queue Stats
31W - 50L
1,431 Elo+
Party 2
Jing Wei
Jing Wei
jei_1979
Jing Wei
Level 17
God Stats
1W - 7L
1,500 SR
Queue Stats
285W - 327L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 13
8,513
709
4,825
12,010
9,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 0 / 12
9,050
754
6,355
11,479
7,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 4 / 11
8,646
721
4,842
6,147
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
18
12 / 0 / 8
10,840
903
18,117
10,126
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
18
11 / 0 / 5
10,503
875
16,114
8,044
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Claribell
Medusa
15
2 / 8 / 4
8,624
719
10,194
12,424
3,755
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DasaCiric123
Baron Samedi
14
0 / 5 / 0
7,815
651
5,957
8,972
3,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
Eugeito
Ares
14
2 / 2 / 3
8,101
675
10,562
15,443
9,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thanatos
SL44N3SH
Thanatos
14
3 / 7 / 1
8,046
671
6,049
11,659
5,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
jei_1979
Jing Wei
13
0 / 7 / 1
7,647
637
864
10,801
3,038
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
29
Kills
7
7
Deaths
29
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
Claribell
Medusa
2
8
4
0.5
L
Baron Samedi
DasaCiric123
Baron Samedi
0
5
0
0
L
Ares
Eugeito
Ares
2
2
3
1.75
L
Thanatos
SL44N3SH
Thanatos
3
7
1
0.5
W
1
3
13
2.5
W
4
0
12
10
W
1
4
11
1.63
L
Jing Wei
jei_1979
Jing Wei
0
7
1
0.07
W
Hou Yi
12
0
8
16
W
Neith
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,253
Damage
33,626
47,806
Taken
59,299
25,623
Mitigated
25,454
14,318
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Claribell
Medusa
10,194
3,305
0
265
12,424
3,755
553
3,355
8,568
0
32,035
L
Baron Samedi
DasaCiric123
Baron Samedi
5,957
947
342
1,270
8,972
3,443
556
1,025
7,808
18,990
0
L
Ares
Eugeito
Ares
10,562
35
0
4,584
15,443
9,758
0
1,697
12,517
20,587
0
L
Thanatos
SL44N3SH
Thanatos
6,049
1,800
0
3,594
11,659
5,460
0
1,188
10,269
0
12,994
W
4,825
623
844
4,032
12,010
9,537
0
5,179
6,555
12,873
0
W
6,355
1,652
0
3,130
11,479
7,824
0
2,980
8,253
74
17,934
W
4,842
0
0
395
6,147
1,134
595
1,071
3,661
13,601
0
L
Jing Wei
jei_1979
Jing Wei
864
434
0
151
10,801
3,038
120
1,160
9,401
0
11,903
W
Hou Yi
18,117
9,051
0
2,357
10,126
3,576
321
4,390
5,575
0
43,911
W
Neith
16,114
5,523
0
3,560
8,044
3,552
654
2,202
5,598
0
54,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,552
Gold Earned
40,233
217
Minions Killed
134
0
Camps Cleared
0
1,215,330
Distance Traveled
1,034,394
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,624
719
38
3
0
195,102
0
L
Baron Samedi
7,815
651
31
3
0
197,156
4
L
Ares
8,101
675
18
2
0
230,488
0
L
Thanatos
8,046
671
17
1
0
196,812
0
W
Artio
8,513
709
18
2
0
242,163
0
W
Serqet
9,050
754
20
2
0
271,014
2
W
Thoth
8,646
721
34
3
0
219,188
1
L
Jing Wei
7,647
637
30
3
0
214,836
0
W
Hou Yi
10,840
903
69
6
0
233,357
2
W
Neith
10,503
875
76
6
0
249,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role