Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Silver I
BurliestJm yeah
Ah Puch
Silver I
Level 128
God Stats
4W - 4L
1,361 SR
Queue Stats
18W - 18L
1,648 MMR
Party 1
Chiron
Chiron
Silver I
blackmagic7000
Chiron
Silver I
Level 144
God Stats
4W - 2L
1,663 SR
Queue Stats
18W - 20L
1,648 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,508 SR
1,599 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,605 SR
1,462 MMR
Hera
Hera
Gold III
 
Hera
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze IV
BlackxHawksxFan
Ares
Bronze IV
Level 137
God Stats
2W - 17L
1,551 SR
Queue Stats
94W - 139L
1,356 MMR
Solo
Medusa
Medusa
Silver IV
SaberTML
Medusa
Silver IV
Level 136
God Stats
8W - 8L
1,763 SR
Queue Stats
32W - 41L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
5 / 0 / 10
10,750
827
7,449
15,759
25,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 3 / 12
9,157
704
11,226
9,865
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
10 / 2 / 5
10,339
795
12,816
8,549
3,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ZeusPersephonePoseidonAtlasChaac

VS

Bans
Ah Muzen CabSobekGilgameshOdinNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 7 / 2
8,322
640
12,488
10,868
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 3
7,809
601
3,768
13,681
12,493
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
SaberTML
Medusa
12
2 / 5 / 1
8,288
638
9,110
10,913
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
5
5
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
10
10
L
Hera
 
Hera
2
7
2
0.43
L
1
4
3
0.63
W
1
3
12
2.33
L
Medusa
SaberTML
Medusa
2
5
1
0.5
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,491
Damage
25,366
34,173
Taken
35,462
33,327
Mitigated
18,807
14,466
Healing
3,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,449
1,065
324
5,978
15,759
25,102
177
6,341
9,418
22,389
0
L
Hera
 
Hera
12,488
2,348
0
1,584
10,868
2,384
39
5,592
5,276
33,576
0
L
3,768
88
0
1,313
13,681
12,493
0
6,803
6,878
9,127
0
W
11,226
977
0
3,593
9,865
4,561
398
5,022
4,843
42,988
0
L
Medusa
SaberTML
Medusa
9,110
2,451
0
705
10,913
3,930
224
6,411
4,502
0
26,342
W
12,816
6,927
1,310
3,261
8,549
3,664
2,044
5,409
3,140
0
48,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
24,419
157
Minions Killed
107
10
Camps Cleared
1
720,059
Distance Traveled
652,082
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,750
827
20
2
3
257,862
1
L
Hera
8,322
640
50
4
1
210,010
1
L
Ares
7,809
601
6
0
0
214,540
2
W
Ah Puch
9,157
704
66
5
2
236,827
5
L
Medusa
8,288
638
51
4
0
227,532
2
W
Chiron
10,339
795
71
5
5
225,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role