Player Matchup

Cernunnos
Cernunnos
RegnakLeRouge
Cernunnos
Level 69
God Stats
2W - 2L
1,358 SR
Queue Stats
10W - 13L
1,372 Elo+
Party 1
Fenrir
Fenrir
chacalkoolic
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,454 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
hakuren0
Morgan Le Fay
Level 5
God Stats
3W - 2L
1,460 SR
Queue Stats
3W - 4L
1,162 Elo+
Party 1
Team Averages
Level 61
1,439 SR
1,329 Elo+

VS

Team Averages
Level 78
1,448 SR
1,136 Elo+
Khepri
Khepri
Pizza_Prker
Khepri
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,246 Elo+
Party 2
Loki
Loki
Spudymarvelous
Loki
Level 61
God Stats
0W - 4L
1,345 SR
Queue Stats
17W - 35L
1,189 Elo+
Party 2
Baron Samedi
Baron Samedi
zimzim_dylan
Baron Samedi
Level 87
God Stats
13W - 23L
1,500 SR
Queue Stats
154W - 218L
974 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
RegnakLeRouge
Cernunnos
19
1 / 0 / 7
12,893
645
18,775
10,951
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
20
10 / 1 / 1
13,991
700
17,567
15,826
7,827
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
hakuren0
Morgan Le Fay
17
0 / 3 / 7
11,955
598
12,103
10,832
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 2 / 4
11,991
600
9,730
24,044
37,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 5 / 0
12,293
615
6,294
14,971
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
zimzim_dylan
Baron Samedi
16
0 / 4 / 4
10,878
544
9,237
14,706
8,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
11
Kills
4
4
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
2
4
1
W
Cernunnos
RegnakLeRouge
Cernunnos
1
0
7
4.5
L
4
5
0
0.8
W
Fenrir
10
1
1
10.5
W
Morgan Le Fay
hakuren0
Morgan Le Fay
0
3
7
1.17
L
Baron Samedi
zimzim_dylan
Baron Samedi
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,445
Damage
25,261
37,609
Taken
53,721
18,350
Mitigated
51,902
14,503
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
9,730
688
535
2,214
24,044
37,535
0
6,789
17,255
36,586
0
W
Cernunnos
RegnakLeRouge
Cernunnos
18,775
8,143
1,097
5,530
10,951
5,208
1,083
7,437
3,514
0
85,999
L
6,294
2,481
441
713
14,971
6,152
0
2,703
12,268
0
31,828
W
Fenrir
17,567
4,872
0
6,048
15,826
7,827
777
7,581
8,245
0
58,768
W
Morgan Le Fay
hakuren0
Morgan Le Fay
12,103
303
0
1,828
10,832
5,315
55
4,882
5,950
38,526
0
L
Baron Samedi
zimzim_dylan
Baron Samedi
9,237
0
1,890
3,766
14,706
8,215
0
2,982
11,724
38,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,839
Gold Earned
35,162
249
Minions Killed
159
14
Camps Cleared
3
1,112,328
Distance Traveled
1,007,245
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,991
600
42
2
0
372,087
1
W
Cernunnos
12,893
645
141
7
6
347,585
5
L
Loki
12,293
615
60
3
3
325,986
0
W
Fenrir
13,991
700
61
3
8
406,405
7
W
Morgan Le Fay
11,955
598
47
2
0
358,338
0
L
Baron Samedi
10,878
544
57
3
0
309,172
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role