Player Matchup

Tiamat
Tiamat
Elpis Prime
Tiamat
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 41L
1,716 Elo+
Solo
Osiris
Osiris
NeoPhantom10
Osiris
Level 153
God Stats
6W - 6L
1,395 SR
Queue Stats
292W - 280L
1,519 Elo+
Party 1
Ravana
Ravana
SoulRaven10
Ravana
Level 137
God Stats
4W - 5L
1,363 SR
Queue Stats
293W - 258L
1,491 Elo+
Party 1
Artemis
Artemis
The3PointSniper9
Artemis
Level 100
God Stats
9W - 2L
1,678 SR
Queue Stats
87W - 79L
1,600 Elo+
Solo
Jormungandr
Jormungandr
zerothejester
Jormungandr
Level 157
God Stats
13W - 6L
1,097 SR
Queue Stats
285W - 258L
1,566 Elo+
Solo
Team Averages
Level 134
1,407 SR
1,579 Elo+

VS

Team Averages
Level 100
1,402 SR
1,493 Elo+
The Morrigan
The Morrigan
Nolevel4Lol
The Morrigan
Level 128
God Stats
3W - 3L
1,349 SR
Queue Stats
46W - 56L
1,617 Elo+
Solo
Mercury
Mercury
RedHawkBanz
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,320 Elo+
Solo
Fenrir
Fenrir
Seru Moth
Fenrir
Level 98
God Stats
19W - 25L
1,448 SR
Queue Stats
224W - 225L
1,474 Elo+
Solo
Hercules
Hercules
Yungcheezy9829
Hercules
Level 54
God Stats
6W - 8L
1,215 SR
Queue Stats
76W - 90L
1,552 Elo+
Solo
Sol
Sol
antagonistxero
Sol
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 2 / 4
6,580
598
5,001
6,927
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
14
4 / 0 / 0
7,735
703
7,373
6,161
5,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
11
1 / 1 / 2
6,178
562
2,091
4,608
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 5
6,717
611
4,664
4,637
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
zerothejester
Jormungandr
12
7 / 1 / 2
7,233
658
3,508
6,293
4,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Nolevel4Lol
The Morrigan
9
0 / 3 / 0
5,563
506
1,984
4,614
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
RedHawkBanz
Mercury
12
3 / 1 / 0
6,612
601
3,226
9,653
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Seru Moth
Fenrir
9
0 / 2 / 4
5,618
511
3,802
8,184
5,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
10
1 / 3 / 0
5,663
515
2,615
9,837
9,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 4 / 1
5,868
533
2,967
5,453
1,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
2
4
1.5
W
Osiris
4
0
0
4
L
The Morrigan
Nolevel4Lol
The Morrigan
0
3
0
0
L
Mercury
RedHawkBanz
Mercury
3
1
0
3
L
Fenrir
Seru Moth
Fenrir
0
2
4
1
W
Ravana
1
1
2
2
W
0
1
5
2.5
L
Hercules
1
3
0
0.33
L
1
4
1
0.38
W
Jormungandr
zerothejester
Jormungandr
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
14,594
28,626
Taken
37,741
16,592
Mitigated
20,640
10,008
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,001
621
0
2,572
6,927
3,507
0
1,304
5,623
34,884
0
W
Osiris
7,373
3,714
0
3,319
6,161
5,290
252
0
6,161
0
45,835
L
The Morrigan
Nolevel4Lol
The Morrigan
1,984
506
0
612
4,614
1,538
0
3,108
1,506
36,190
487
L
Mercury
RedHawkBanz
Mercury
3,226
1,016
0
4,100
9,653
3,056
0
1,511
8,142
0
39,024
L
Fenrir
Seru Moth
Fenrir
3,802
472
325
1,187
8,184
5,361
0
1,700
6,484
0
12,447
W
Ravana
2,091
416
0
481
4,608
1,696
0
90
4,518
0
35,877
W
4,664
1,785
0
2,190
4,637
1,410
0
1,010
3,627
0
40,328
L
Hercules
2,615
986
0
3,105
9,837
9,308
0
608
9,229
0
28,173
L
2,967
1,190
0
991
5,453
1,377
377
1,043
4,410
27,750
3,017
W
Jormungandr
zerothejester
Jormungandr
3,508
672
0
1,446
6,293
4,689
0
1,720
4,454
19,822
8,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
29,324
384
Minions Killed
303
0
Camps Cleared
0
1,136,010
Distance Traveled
1,113,335
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,580
598
77
7
0
209,281
2
W
Osiris
7,735
703
101
9
0
239,554
4
L
The Morrigan
5,563
506
71
6
0
205,721
1
L
Mercury
6,612
601
90
8
0
249,908
4
L
Fenrir
5,618
511
17
2
0
230,185
4
W
Ravana
6,178
562
67
6
0
256,514
3
W
Artemis
6,717
611
81
7
0
207,084
3
L
Hercules
5,663
515
64
6
0
215,792
0
L
Sol
5,868
533
61
6
0
211,729
3
W
Jormungandr
7,233
658
58
5
0
223,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role