Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Ludyoo
Ah Puch
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
783W - 479L
1,704 Elo+
Party 2
Yemoja
Yemoja
Omatical
Yemoja
Level 29
God Stats
8W - 0L
1,916 SR
Queue Stats
11W - 6L
1,741 Elo+
Party 2
Atlas
Atlas
Solshinx
Atlas
Level 120
God Stats
32W - 32L
1,498 SR
Queue Stats
87W - 116L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
babbit93
Ne Zha
Level 160
God Stats
4W - 2L
1,726 SR
Queue Stats
72W - 55L
1,557 Elo+
Party 2
Team Averages
Level 123
1,628 SR
1,600 Elo+

VS

Team Averages
Level 64
1,494 SR
1,625 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Crvehs
Nemesis
Level 43
God Stats
0W - 2L
1,240 SR
Queue Stats
74W - 65L
1,608 Elo+
Solo
Skadi
Skadi
DbowDaDon
Skadi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 90L
1,587 Elo+
Party 1
Chiron
Chiron
GloryDaDon
Chiron
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,845 Elo+
Party 1
Tiamat
Tiamat
Hinata_x_Hyuga_
Tiamat
Level 107
God Stats
1W - 1L
1,728 SR
Queue Stats
67W - 68L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 2 / 3
8,055
537
13,703
12,011
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Ludyoo
Ah Puch
17
8 / 2 / 1
10,536
702
9,318
9,116
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Omatical
Yemoja
13
2 / 0 / 3
8,133
542
4,132
6,817
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atlas
Solshinx
Atlas
13
0 / 1 / 5
7,653
510
3,659
5,981
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
babbit93
Ne Zha
16
5 / 2 / 5
9,394
626
10,744
11,942
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 3 / 1
7,395
493
3,423
12,059
2,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Crvehs
Nemesis
16
4 / 4 / 2
9,221
615
7,346
12,732
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
DbowDaDon
Skadi
13
1 / 5 / 1
8,363
558
3,877
11,552
2,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
GloryDaDon
Chiron
12
0 / 3 / 3
7,233
482
10,301
11,676
3,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 4 / 0
7,545
503
3,161
10,204
4,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
7
7
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
3
2.75
L
Ne Zha
 
Ne Zha
1
3
1
0.5
L
Nemesis
Crvehs
Nemesis
4
4
2
1.25
L
Skadi
DbowDaDon
Skadi
1
5
1
0.3
L
Chiron
GloryDaDon
Chiron
0
3
3
0.5
L
1
4
0
0.25
W
Ah Puch
Ludyoo
Ah Puch
8
2
1
4.25
W
Yemoja
Omatical
Yemoja
2
0
3
3.5
W
Atlas
Solshinx
Atlas
0
1
5
2.5
W
Ne Zha
babbit93
Ne Zha
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
28,108
45,867
Taken
58,223
22,378
Mitigated
16,313
19,884
Healing
13,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,703
4,462
6
3,056
12,011
2,849
0
266
11,745
0
65,384
L
Ne Zha
 
Ne Zha
3,423
300
1,432
2,602
12,059
2,836
0
2,168
9,891
0
26,682
L
Nemesis
Crvehs
Nemesis
7,346
3,059
0
816
12,732
3,460
0
5,231
7,501
0
64,130
L
Skadi
DbowDaDon
Skadi
3,877
1,804
67
2,635
11,552
2,981
1,162
3,046
8,506
0
49,345
L
Chiron
GloryDaDon
Chiron
10,301
2,584
146
3,205
11,676
3,007
0
3,194
8,461
0
53,929
L
3,161
240
80
2,631
10,204
4,029
0
3,470
6,734
36,280
0
W
Ah Puch
Ludyoo
Ah Puch
9,318
613
0
4,198
9,116
3,349
0
1,840
7,276
72,718
0
W
Yemoja
Omatical
Yemoja
4,132
696
2,208
2,060
6,817
7,172
246
385
6,432
25,147
0
W
Atlas
Solshinx
Atlas
3,659
851
490
1,590
5,981
3,837
594
141
5,840
32,028
0
W
Ne Zha
babbit93
Ne Zha
10,744
2,264
0
6,276
11,942
5,171
333
529
11,413
0
69,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,771
Gold Earned
39,757
446
Minions Killed
460
0
Camps Cleared
0
1,495,832
Distance Traveled
1,430,381
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,055
537
104
7
0
282,196
5
L
Ne Zha
7,395
493
31
2
0
297,414
5
L
Nemesis
9,221
615
119
8
0
322,813
2
L
Skadi
8,363
558
116
8
0
252,024
4
L
Chiron
7,233
482
107
7
0
275,377
5
L
Tiamat
7,545
503
87
6
0
282,753
4
W
Ah Puch
10,536
702
135
9
0
285,736
1
W
Yemoja
8,133
542
48
3
0
301,918
0
W
Atlas
7,653
510
55
4
0
303,225
1
W
Ne Zha
9,394
626
104
7
0
322,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role