Player Matchup

Fenrir
Fenrir
Milan56
Fenrir
Level 125
God Stats
4W - 2L
1,663 SR
Queue Stats
30W - 17L
1,738 Elo+
Solo
Atlas
Atlas
damndaniel21420
Atlas
Level 106
God Stats
28W - 19L
1,569 SR
Queue Stats
134W - 140L
1,506 Elo+
Solo
Eset
Eset
discount-itachi
Eset
Level 93
God Stats
13W - 5L
2,022 SR
Queue Stats
172W - 169L
1,566 Elo+
Solo
Ra
Ra
xMatrix32
Ra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,603 Elo+
Solo
Izanami
Izanami
Гидроусилитель
Izanami
Level 58
God Stats
25W - 19L
1,669 SR
Queue Stats
134W - 140L
1,550 Elo+
Solo
Team Averages
Level 89
1,684 SR
1,593 Elo+

VS

Team Averages
Level 94
1,551 SR
1,457 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Moshonkaaa
Ymir
Level 63
God Stats
4W - 1L
1,782 SR
Queue Stats
42W - 41L
1,451 Elo+
Party 1
Bakasura
Bakasura
Riogun71
Bakasura
Level 78
God Stats
4W - 1L
1,684 SR
Queue Stats
63W - 63L
1,438 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheSonOfRa
Morgan Le Fay
Level 66
God Stats
77W - 72L
1,492 SR
Queue Stats
214W - 209L
1,528 Elo+
Solo
Izanami
Izanami
herlenusky10
Izanami
Level 119
God Stats
1W - 0L
1,296 SR
Queue Stats
169W - 172L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Milan56
Fenrir
14
6 / 5 / 3
8,638
617
8,366
15,146
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

2
0 / 2 / 0
4,556
325
179
2,351
454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 2
7,812
558
6,969
8,992
3,268
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 8 / 4
7,529
538
7,349
11,090
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
2 / 7 / 0
7,825
559
7,081
11,068
2,754
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 4 / 3
9,302
664
11,414
13,077
8,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 0 / 9
9,032
645
4,331
7,039
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
Riogun71
Bakasura
14
5 / 4 / 6
8,744
625
5,834
10,861
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
TheSonOfRa
Morgan Le Fay
14
3 / 2 / 4
8,863
633
5,774
6,402
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
herlenusky10
Izanami
16
8 / 3 / 3
10,234
731
10,246
11,674
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
12
Kills
26
26
Deaths
13
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
4
3
1.63
L
Fenrir
Milan56
Fenrir
6
5
3
1.5
W
5
0
9
9.5
W
Bakasura
Riogun71
Bakasura
5
4
6
2
W
Morgan Le Fay
TheSonOfRa
Morgan Le Fay
3
2
4
2.5
L
0
2
0
0
L
1
4
2
0.5
W
Izanami
herlenusky10
Izanami
8
3
3
3.17
L
3
8
4
0.63
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,944
Damage
37,599
48,647
Taken
49,053
16,278
Mitigated
20,340
10,727
Healing
14,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,414
663
0
5,905
13,077
8,668
1,932
5,012
7,689
54,154
0
L
Fenrir
Milan56
Fenrir
8,366
2,865
0
4,054
15,146
4,984
0
8,047
6,874
0
34,533
W
4,331
1,398
0
1,227
7,039
2,502
762
3,049
3,912
32,881
0
W
Bakasura
Riogun71
Bakasura
5,834
3,949
0
1,610
10,861
3,344
0
2,913
7,868
0
44,948
W
Morgan Le Fay
TheSonOfRa
Morgan Le Fay
5,774
527
0
1,447
6,402
2,229
0
2,147
4,239
46,722
0
L
179
33
330
125
2,351
454
0
677
1,674
736
0
L
6,969
274
0
2,538
8,992
3,268
0
4,278
4,158
57,173
0
W
Izanami
herlenusky10
Izanami
10,246
6,450
0
4,579
11,674
3,597
5,088
800
10,848
0
75,024
L
7,349
1,761
477
1,384
11,090
4,818
175
7,428
3,567
31,568
0
L
7,081
3,907
0
1,819
11,068
2,754
1,178
698
10,338
0
50,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,360
Gold Earned
46,175
335
Minions Killed
497
0
Camps Cleared
0
1,108,539
Distance Traveled
1,320,517
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,302
664
108
8
0
230,392
1
L
Fenrir
8,638
617
60
4
0
301,770
0
W
Ymir
9,032
645
66
5
0
295,819
0
W
Bakasura
8,744
625
90
6
0
313,470
0
W
Morgan Le Fay
8,863
633
98
7
0
258,645
0
L
Atlas
4,556
325
1
0
0
47,725
0
L
Eset
7,812
558
106
8
0
279,922
6
W
Izanami
10,234
731
135
10
0
222,191
0
L
Ra
7,529
538
72
5
0
230,395
0
L
Izanami
7,825
559
96
7
0
248,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role