Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold II
Itachi2x
Hel
Gold II
Level 87
God Stats
8W - 3L
1,975 SR
Queue Stats
58W - 56L
1,610 MMR
Solo
Chaac
Chaac
Silver I
TheOctavi0
Chaac
Silver I
Level 129
God Stats
67W - 50L
1,644 SR
Queue Stats
227W - 225L
1,546 MMR
Solo
Rama
Rama
Bronze III
ThomasBangswell
Rama
Bronze III
Level 67
God Stats
5W - 6L
1,278 SR
Queue Stats
265W - 233L
1,546 MMR
Solo
Sobek
Sobek
Platinum V
wBloo
Sobek
Platinum V
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 81L
1,583 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,579 SR
1,557 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,681 SR
1,578 MMR
Thor
Thor
Platinum V
AllGamersMatter
Thor
Platinum V
Level 160
God Stats
0W - 2L
1,899 SR
Queue Stats
110W - 107L
1,582 MMR
Solo
Amaterasu
Amaterasu
Gold V
BrockTheGuanMain
Amaterasu
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,541 MMR
Solo
Agni
Agni
Gold II
CAMERONISM
Agni
Gold II
Level 96
God Stats
0W - 2L
1,663 SR
Queue Stats
89W - 80L
1,585 MMR
Solo
Sylvanus
Sylvanus
Gold III
PlumpyMotoMoto
Sylvanus
Gold III
Level 128
God Stats
4W - 2L
1,843 SR
Queue Stats
37W - 39L
1,565 MMR
Party 1
Freya
Freya
Gold III
TerpMagician
Freya
Gold III
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
223W - 229L
1,616 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 0 / 2
8,620
663
5,373
7,497
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 2
7,402
569
3,979
5,594
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
1 / 0 / 1
8,766
674
3,031
4,822
3,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 4
8,075
621
8,579
5,858
1,995
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
wBloo
Sobek
11
2 / 1 / 4
7,181
552
3,212
7,018
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GebLokiOdinCliodhna

VS

Bans
MulanAtlasBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,589
430
1,189
8,789
2,694
Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
10
0 / 3 / 0
5,977
460
2,264
7,710
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 2 / 1
6,357
489
2,461
4,821
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
9
1 / 3 / 2
5,506
424
3,742
10,334
6,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 3 / 2
6,325
487
5,212
7,412
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
3
3
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
2
7
L
0
3
0
0
L
Amaterasu
0
3
0
0
L
2
2
1
1.25
W
2
2
2
1.5
L
Sylvanus
1
3
2
0.67
L
0
3
2
0.33
W
Chaac
1
0
1
1.5
W
3
0
4
5
W
Sobek
wBloo
Sobek
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,174
Damage
14,868
30,789
Taken
39,066
14,786
Mitigated
17,719
11,711
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,373
1,789
0
689
7,497
3,188
0
577
6,920
0
70,000
L
1,189
114
0
1,295
8,789
2,694
0
1,346
7,433
0
32,545
L
Amaterasu
2,264
1,392
0
2,698
7,710
4,089
0
0
7,482
0
33,934
L
2,461
316
0
916
4,821
1,391
0
990
3,751
34,278
0
W
3,979
166
1,451
2,724
5,594
1,765
0
2,819
2,775
46,970
0
L
Sylvanus
3,742
1,305
1,149
2,792
10,334
6,910
0
3,119
7,081
16,796
5,808
L
5,212
2,198
0
2,348
7,412
2,635
0
1,476
5,900
43,515
0
W
Chaac
3,031
835
2
1,803
4,822
3,009
66
0
4,822
0
54,006
W
8,579
5,322
0
1,562
5,858
1,995
114
2,781
3,077
0
55,193
W
Sobek
wBloo
Sobek
3,212
272
429
3,051
7,018
4,829
0
4,629
2,389
11,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
29,754
488
Minions Killed
337
0
Camps Cleared
0
1,284,516
Distance Traveled
1,171,428
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,620
663
114
9
0
292,563
0
L
Thor
5,589
430
68
5
0
234,986
3
L
Amaterasu
5,977
460
82
6
0
240,033
3
L
Agni
6,357
489
69
5
0
229,799
7
W
Hel
7,402
569
98
8
0
271,235
3
L
Sylvanus
5,506
424
44
3
0
227,632
4
L
Freya
6,325
487
74
6
0
238,978
2
W
Chaac
8,766
674
132
10
0
262,548
3
W
Rama
8,075
621
123
9
0
199,162
3
W
Sobek
7,181
552
21
2
0
259,008
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role