Player Matchup

Cernunnos
Cernunnos
ForEverAlwaysx3
Cernunnos
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 150L
1,459 Elo+
Party 2
Nemesis
Nemesis
GhostNDaRain
Nemesis
Level 69
God Stats
11W - 6L
1,760 SR
Queue Stats
221W - 283L
1,270 Elo+
Party 2
King Arthur
King Arthur
Grims Instinct
King Arthur
Level 134
God Stats
6W - 14L
1,479 SR
Queue Stats
136W - 147L
1,420 Elo+
Party 2
Zeus
Zeus
TitanReborn1463
Zeus
Level 135
God Stats
5W - 9L
1,174 SR
Queue Stats
146W - 138L
1,453 Elo+
Party 2
Nox
Nox
jiro321
Nox
Level 123
God Stats
5W - 3L
1,500 SR
Queue Stats
255W - 252L
1,576 Elo+
Party 2
Team Averages
Level 105
1,483 SR
1,436 Elo+

VS

Team Averages
Level 122
1,517 SR
1,470 Elo+
Nike
Nike
BaseddGodd__
Nike
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,280 Elo+
Solo
Susano
Susano
GGTAYLOR_4
Susano
Level 99
God Stats
0W - 2L
1,284 SR
Queue Stats
55W - 54L
1,662 Elo+
Party 1
Heimdallr
Heimdallr
NOO_ThisIsPatrik
Heimdallr
Level 145
God Stats
5W - 3L
1,643 SR
Queue Stats
58W - 65L
1,463 Elo+
Party 1
Zeus
Zeus
Punksoab
Zeus
Level 156
God Stats
14W - 8L
1,737 SR
Queue Stats
697W - 702L
1,532 Elo+
Solo
King Arthur
King Arthur
adesoer
King Arthur
Level 156
God Stats
3W - 8L
1,421 SR
Queue Stats
99W - 100L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ForEverAlwaysx3
Cernunnos
17
2 / 2 / 3
10,370
546
6,038
12,392
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
GhostNDaRain
Nemesis
13
3 / 2 / 3
8,928
470
4,245
10,948
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Grims Instinct
King Arthur
18
4 / 4 / 4
11,572
609
16,236
16,983
14,328
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 2 / 4
11,449
603
14,360
8,379
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nox
16
4 / 0 / 11
10,766
567
5,784
12,770
14,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,862
414
3,916
14,353
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
GGTAYLOR_4
Susano
12
2 / 7 / 2
7,805
411
7,950
14,117
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
17
2 / 3 / 0
10,002
526
6,551
8,076
2,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
16
2 / 4 / 1
9,685
510
5,206
9,724
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
adesoer
King Arthur
15
3 / 4 / 2
9,486
499
11,028
18,349
16,103
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
23
Kills
10
10
Deaths
23
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cernunnos
ForEverAlwaysx3
Cernunnos
2
2
3
1.75
L
Susano
GGTAYLOR_4
Susano
2
7
2
0.43
W
Nemesis
GhostNDaRain
Nemesis
3
2
3
2.25
W
King Arthur
Grims Instinct
King Arthur
4
4
4
1.5
L
Heimdallr
2
3
0
0.67
L
Zeus
2
4
1
0.63
W
10
2
4
6
L
King Arthur
adesoer
King Arthur
3
4
2
1
W
Nox
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,663
Damage
34,651
61,472
Taken
64,619
41,122
Mitigated
33,595
14,120
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,916
724
0
1,939
14,353
8,831
11
5,573
8,577
0
15,498
W
Cernunnos
ForEverAlwaysx3
Cernunnos
6,038
2,713
0
6,116
12,392
4,433
816
0
12,392
0
75,596
L
Susano
GGTAYLOR_4
Susano
7,950
794
0
1,420
14,117
3,792
0
5,154
8,749
0
37,202
W
Nemesis
GhostNDaRain
Nemesis
4,245
1,147
0
1,353
10,948
4,852
408
1,884
9,064
0
41,660
W
King Arthur
Grims Instinct
King Arthur
16,236
2,467
0
1,427
16,983
14,328
165
2,573
14,410
2,598
82,662
L
Heimdallr
6,551
2,446
0
1,054
8,076
2,291
0
1,086
6,956
0
75,558
L
Zeus
5,206
153
0
1,310
9,724
2,578
468
5,494
3,964
70,337
0
W
14,360
803
0
1,643
8,379
2,865
506
2,031
6,348
82,733
0
L
King Arthur
adesoer
King Arthur
11,028
1,403
0
4,860
18,349
16,103
0
2,544
15,758
9,881
49,434
W
Nox
5,784
672
325
3,256
12,770
14,644
436
2,814
9,956
31,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,085
Gold Earned
44,840
533
Minions Killed
504
0
Camps Cleared
0
1,887,346
Distance Traveled
1,691,855
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,862
414
14
1
0
326,643
11
W
Cernunnos
10,370
546
123
6
0
399,042
0
L
Susano
7,805
411
50
3
0
366,204
0
W
Nemesis
8,928
470
63
3
0
438,297
0
W
King Arthur
11,572
609
165
9
0
352,914
0
L
Heimdallr
10,002
526
155
8
0
331,846
7
L
Zeus
9,685
510
154
8
0
349,135
3
W
Zeus
11,449
603
123
6
0
345,630
1
L
King Arthur
9,486
499
131
7
0
318,027
2
W
Nox
10,766
567
59
3
0
351,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role