Player Matchup

Cupid
Cupid
Fashu_
Cupid
Level 78
God Stats
17W - 18L
1,439 SR
Queue Stats
611W - 645L
1,357 Elo+
Solo
Hun Batz
Hun Batz
HustlevsHate
Hun Batz
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 59L
1,404 Elo+
Solo
Sobek
Sobek
Unicorp69
Sobek
Level 121
God Stats
3W - 0L
1,659 SR
Queue Stats
35W - 38L
1,401 Elo+
Solo
Poseidon
Poseidon
insect670fearful
Poseidon
Level 102
God Stats
6W - 3L
1,229 SR
Queue Stats
74W - 91L
1,502 Elo+
Solo
Ymir
Ymir
kushmanjarrett94
Ymir
Level 133
God Stats
33W - 27L
1,515 SR
Queue Stats
729W - 752L
1,406 Elo+
Solo
Team Averages
Level 99
1,468 SR
1,414 Elo+

VS

Team Averages
Level 71
1,282 SR
1,250 Elo+
Thor
Thor
TheDude11011
Thor
Level 121
God Stats
0W - 3L
1,227 SR
Queue Stats
87W - 134L
1,300 Elo+
Party 1
Guan Yu
Guan Yu
bnd-th8t
Guan Yu
Level 46
God Stats
4W - 7L
1,111 SR
Queue Stats
49W - 59L
1,310 Elo+
Solo
Ymir
Ymir
jgulfstream
Ymir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,253 Elo+
Solo
Freya
Freya
peacemakerA94
Freya
Level 110
God Stats
414W - 383L
1,476 SR
Queue Stats
479W - 509L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
xXTheNavigatorXx
Baron Samedi
Level 13
God Stats
6W - 27L
1,097 SR
Queue Stats
98W - 164L
948 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Fashu_
Cupid
12
1 / 1 / 2
7,140
549
4,214
6,410
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
HustlevsHate
Hun Batz
11
2 / 2 / 3
7,228
556
2,783
8,909
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Unicorp69
Sobek
14
3 / 1 / 0
8,271
636
7,183
7,373
5,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
11 / 1 / 1
9,054
696
10,113
9,562
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 5
7,415
570
3,564
6,584
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,958
458
3,210
9,362
2,948
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
bnd-th8t
Guan Yu
12
0 / 3 / 1
6,384
491
2,606
12,173
7,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
1 / 2 / 1
6,184
476
3,286
7,482
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 0
6,018
463
4,060
6,979
2,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
xXTheNavigatorXx
Baron Samedi
10
2 / 6 / 0
6,016
463
4,706
7,921
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
19
Kills
5
5
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
Fashu_
Cupid
1
1
2
2
W
Hun Batz
HustlevsHate
Hun Batz
2
2
3
1.75
L
2
4
1
0.63
W
Sobek
Unicorp69
Sobek
3
1
0
3
L
Guan Yu
bnd-th8t
Guan Yu
0
3
1
0.17
W
11
1
1
11.5
L
1
2
1
0.75
W
2
0
5
4.5
L
0
4
0
0
L
Baron Samedi
xXTheNavigatorXx
Baron Samedi
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,857
Damage
17,868
38,838
Taken
43,917
18,225
Mitigated
21,321
14,203
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Fashu_
Cupid
4,214
1,818
387
2,313
6,410
1,941
1,814
2,521
3,849
0
35,418
W
Hun Batz
HustlevsHate
Hun Batz
2,783
671
0
2,418
8,909
3,290
0
1,487
7,320
0
36,539
L
3,210
815
0
2,031
9,362
2,948
280
3,030
6,332
0
20,429
W
Sobek
Unicorp69
Sobek
7,183
438
0
3,273
7,373
5,760
602
381
6,992
45,117
0
L
Guan Yu
bnd-th8t
Guan Yu
2,606
292
45
4,770
12,173
7,526
0
6,994
5,179
0
31,911
W
10,113
1,493
17
5,240
9,562
3,160
128
4,299
4,927
55,820
0
L
3,286
337
37
1,892
7,482
5,154
0
4,356
3,126
20,516
0
W
3,564
422
249
306
6,584
4,074
124
2,262
4,286
38,785
0
L
4,060
1,435
246
1,415
6,979
2,018
420
1,925
5,054
30,281
5,067
L
Baron Samedi
xXTheNavigatorXx
Baron Samedi
4,706
205
268
614
7,921
3,675
279
4,555
3,366
24,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
30,560
366
Minions Killed
243
0
Camps Cleared
0
1,246,467
Distance Traveled
1,187,300
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,140
549
66
5
0
236,346
0
W
Hun Batz
7,228
556
63
5
0
275,803
2
L
Thor
5,958
458
40
3
0
239,950
1
W
Sobek
8,271
636
78
6
0
261,056
5
L
Guan Yu
6,384
491
72
6
0
282,966
3
W
Poseidon
9,054
696
86
7
0
235,362
1
L
Ymir
6,184
476
30
2
0
226,810
2
W
Ymir
7,415
570
73
6
0
237,900
0
L
Freya
6,018
463
70
5
0
201,778
2
L
Baron Samedi
6,016
463
31
2
0
235,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role