Player Matchup

Ymir
Ymir
A8xily_
Ymir
Level 31
God Stats
0W - 4L
1,217 SR
Queue Stats
12W - 27L
1,246 Elo+
Party 3
Kukulkan
Kukulkan
GGN Orphan
Kukulkan
Level 108
God Stats
19W - 21L
1,381 SR
Queue Stats
430W - 497L
1,393 Elo+
Party 1
Nike
Nike
UncleBen89
Nike
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 31L
1,354 Elo+
Solo
Neith
Neith
abdull0987712
Neith
Level 8
God Stats
0W - 4L
1,185 SR
Queue Stats
1W - 10L
1,061 Elo+
Party 3
Fenrir
Fenrir
aubjew
Fenrir
Level 121
God Stats
11W - 17L
1,362 SR
Queue Stats
518W - 573L
1,403 Elo+
Party 1
Team Averages
Level 71
1,329 SR
1,291 Elo+

VS

Team Averages
Level 111
1,627 SR
1,414 Elo+
Geb
Geb
BaliGangster
Geb
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
504W - 634L
1,436 Elo+
Party 2
Nike
Nike
CaptainPecs32
Nike
Level 128
God Stats
1W - 0L
1,891 SR
Queue Stats
47W - 43L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
HellRiserRD
Baron Samedi
Level 122
God Stats
12W - 7L
1,768 SR
Queue Stats
553W - 708L
1,432 Elo+
Party 2
Bastet
Bastet
Mr2TallYT
Bastet
Level 47
God Stats
27W - 31L
1,427 SR
Queue Stats
472W - 457L
1,393 Elo+
Solo
Apollo
Apollo
moose__cuz_duh
Apollo
Level 116
God Stats
164W - 201L
1,548 SR
Queue Stats
544W - 613L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
A8xily_
Ymir
14
1 / 4 / 5
8,812
464
6,496
15,597
15,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
GGN Orphan
Kukulkan
14
1 / 7 / 0
8,751
461
6,713
11,052
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 4 / 1
8,982
473
8,648
15,783
9,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 6 / 1
8,487
447
10,633
11,826
3,763
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
aubjew
Fenrir
14
0 / 4 / 3
8,606
453
7,424
14,680
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 7
9,931
523
9,000
11,672
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
5 / 3 / 12
10,110
532
7,496
17,464
15,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
HellRiserRD
Baron Samedi
17
5 / 1 / 9
10,308
543
10,784
11,156
5,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Mr2TallYT
Bastet
18
4 / 2 / 3
10,643
560
12,992
16,741
8,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 4 / 7
9,608
506
9,038
13,116
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
10
Kills
25
25
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ymir
A8xily_
Ymir
1
4
5
0.88
W
6
0
7
9.5
W
5
3
12
3.67
L
Kukulkan
GGN Orphan
Kukulkan
1
7
0
0.14
W
Baron Samedi
HellRiserRD
Baron Samedi
5
1
9
9.5
W
Bastet
Mr2TallYT
Bastet
4
2
3
2.75
L
3
4
1
0.88
L
5
6
1
0.92
L
Fenrir
aubjew
Fenrir
0
4
3
0.38
W
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,914
Damage
49,310
68,938
Taken
70,149
39,474
Mitigated
38,704
16,415
Healing
30,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
A8xily_
Ymir
6,496
1,592
598
2,052
15,597
15,398
203
4,538
11,059
42,885
0
W
9,000
849
0
4,555
11,672
4,959
0
2,333
9,241
61,633
0
W
7,496
534
564
4,657
17,464
15,535
294
3,348
13,961
3,769
32,777
L
Kukulkan
GGN Orphan
Kukulkan
6,713
145
200
1,250
11,052
3,970
140
4,544
6,508
56,473
0
W
Baron Samedi
HellRiserRD
Baron Samedi
10,784
555
1,646
4,866
11,156
5,230
635
4,288
6,868
55,141
0
W
Bastet
Mr2TallYT
Bastet
12,992
4,240
292
8,839
16,741
8,462
2,141
1,229
14,900
0
68,782
L
8,648
949
0
4,043
15,783
9,797
682
4,437
11,346
6,866
37,836
L
10,633
5,712
547
2,278
11,826
3,763
821
2,883
8,943
0
36,319
L
Fenrir
aubjew
Fenrir
7,424
1,546
176
5,271
14,680
6,546
263
4,593
10,087
0
56,723
W
9,038
5,165
0
5,076
13,116
4,518
2,510
3,356
9,691
0
54,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,638
Gold Earned
50,600
425
Minions Killed
443
0
Camps Cleared
0
1,652,803
Distance Traveled
1,897,977
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,812
464
59
3
0
321,541
0
W
Geb
9,931
523
79
4
0
406,405
4
W
Nike
10,110
532
57
3
0
390,233
0
L
Kukulkan
8,751
461
94
5
0
311,891
1
W
Baron Samedi
10,308
543
108
6
0
364,589
4
W
Bastet
10,643
560
106
6
0
418,382
0
L
Nike
8,982
473
99
5
0
302,233
0
L
Neith
8,487
447
86
5
0
325,980
1
L
Fenrir
8,606
453
87
5
0
391,158
1
W
Apollo
9,608
506
93
5
0
318,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role