Player Matchup

Sol
Sol
Gold IV
GerardHoling69
Sol
Gold IV
Level 106
God Stats
2W - 2L
1,542 SR
Queue Stats
112W - 112L
1,428 MMR
Solo
Amaterasu
Amaterasu
Silver I
IDroX-_-NeGo
Amaterasu
Silver I
Level 87
God Stats
22W - 19L
1,560 SR
Queue Stats
82W - 91L
1,353 MMR
Party 1
Fenrir
Fenrir
Gold V
Litgning
Fenrir
Gold V
Level 107
God Stats
10W - 8L
1,715 SR
Queue Stats
44W - 53L
1,507 MMR
Party 1
Geb
Geb
Gold IV
MMAspartacus83
Geb
Gold IV
Level 148
God Stats
9W - 25L
1,513 SR
Queue Stats
259W - 261L
1,484 MMR
Party 3
Ah Puch
Ah Puch
Silver III
justcad5150
Ah Puch
Silver III
Level 145
God Stats
1W - 1L
1,528 SR
Queue Stats
9W - 11L
1,405 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,571 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,597 SR
1,461 MMR
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Gold IV
 
Atlas
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver III
Garga9953
Izanami
Silver III
Level 46
God Stats
19W - 19L
1,327 SR
Queue Stats
104W - 128L
1,443 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
fonso999
Zhong Kui
Gold IV
Level 95
God Stats
5W - 2L
1,865 SR
Queue Stats
221W - 230L
1,439 MMR
Solo
Thanatos
Thanatos
Gold V
i-Pitbull-l
Thanatos
Gold V
Level 69
God Stats
10W - 8L
1,793 SR
Queue Stats
164W - 154L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 5
13,448
611
26,571
18,143
7,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
IDroX-_-NeGo
Amaterasu
17
6 / 3 / 7
12,063
548
14,652
16,312
12,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Litgning
Fenrir
20
8 / 1 / 2
13,549
616
9,115
15,089
7,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 11
11,342
516
7,729
20,454
25,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
justcad5150
Ah Puch
17
4 / 3 / 8
11,804
537
17,430
16,683
7,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
LokiCliodhnaAgniBastet

VS

Bans
AthenaZeusOlorunMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 5 / 0
9,652
439
16,402
22,568
17,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Atlas
 
Atlas
15
2 / 4 / 1
9,337
424
9,921
27,924
29,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Garga9953
Izanami
13
0 / 4 / 4
8,391
381
2,355
11,634
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
fonso999
Zhong Kui
14
2 / 7 / 2
8,868
403
11,046
21,387
12,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
i-Pitbull-l
Thanatos
9
2 / 3 / 1
7,162
326
2,431
11,176
3,695
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
23
Kills
8
8
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
0
0.4
L
Atlas
 
Atlas
2
4
1
0.63
L
Izanami
Garga9953
Izanami
0
4
4
0.5
W
4
0
5
6.5
W
Amaterasu
IDroX-_-NeGo
Amaterasu
6
3
7
3.17
W
Fenrir
Litgning
Fenrir
8
1
2
9
W
1
1
11
6.5
L
Zhong Kui
fonso999
Zhong Kui
2
7
2
0.43
L
Thanatos
i-Pitbull-l
Thanatos
2
3
1
0.83
W
Ah Puch
justcad5150
Ah Puch
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,497
Damage
42,155
86,681
Taken
94,689
61,210
Mitigated
66,530
47,515
Healing
17,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
16,402
2,332
0
4,930
22,568
17,842
0
8,963
13,427
6,236
60,956
L
Atlas
 
Atlas
9,921
3,546
116
2,571
27,924
29,648
0
18,989
8,632
45,868
0
L
Izanami
Garga9953
Izanami
2,355
1,833
0
2,498
11,634
3,250
0
4,015
7,591
0
50,254
W
26,571
9,162
0
15,528
18,143
7,835
11,265
6,747
11,396
135,946
0
W
Amaterasu
IDroX-_-NeGo
Amaterasu
14,652
6,903
298
6,834
16,312
12,621
1,872
4,014
12,298
0
61,761
W
Fenrir
Litgning
Fenrir
9,115
1,868
0
9,703
15,089
7,778
3,904
1,809
13,280
0
94,168
W
7,729
646
1,139
4,748
20,454
25,595
251
3,862
16,592
33,690
8,696
L
Zhong Kui
fonso999
Zhong Kui
11,046
364
0
3,924
21,387
12,095
0
13,991
6,740
56,700
0
L
Thanatos
i-Pitbull-l
Thanatos
2,431
872
0
3,704
11,176
3,695
0
3,776
7,330
0
17,779
W
Ah Puch
justcad5150
Ah Puch
17,430
468
149
9,116
16,683
7,381
726
6,684
9,999
70,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,206
Gold Earned
43,410
637
Minions Killed
463
0
Camps Cleared
0
2,225,501
Distance Traveled
1,744,660
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,652
439
132
6
0
367,830
2
L
Atlas
9,337
424
70
3
0
375,796
1
L
Izanami
8,391
381
108
5
0
345,877
1
W
Sol
13,448
611
215
10
0
417,162
4
W
Amaterasu
12,063
548
120
5
0
488,791
3
W
Fenrir
13,549
616
145
7
0
487,799
4
W
Geb
11,342
516
54
2
0
446,083
7
L
Zhong Kui
8,868
403
122
6
0
357,341
2
L
Thanatos
7,162
326
31
1
0
297,816
0
W
Ah Puch
11,804
537
103
5
0
385,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role