Player Matchup

Sun Wukong
Sun Wukong
Gold III
OneGuilherme
Sun Wukong
Gold III
Level 155
God Stats
7W - 6L
1,595 SR
Queue Stats
475W - 498L
1,454 MMR
Solo
Cerberus
Cerberus
Silver I
itsMason60
Cerberus
Silver I
Level 87
God Stats
50W - 54L
1,466 SR
Queue Stats
110W - 124L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
jonathanandrade2
Vulcan
Silver I
Level 121
God Stats
13W - 15L
1,700 SR
Queue Stats
63W - 80L
1,459 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,587 SR
1,471 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 61
1,500 SR
1,516 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
Alcaura
Thoth
Bronze III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,515 MMR
Party 1
Fenrir
Fenrir
Silver II
EsT DeZiRe
Fenrir
Silver II
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
OneGuilherme
Sun Wukong
14
4 / 6 / 5
9,627
741
10,011
19,012
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
itsMason60
Cerberus
13
3 / 9 / 5
10,222
786
7,954
24,719
16,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 5 / 3
9,234
710
9,619
13,594
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
GilgameshAh Muzen CabAtlasBastetZeus

VS

Bans
GebAchillesOdinAresChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
4 / 1 / 14
11,227
864
8,048
16,617
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Alcaura
Thoth
15
8 / 4 / 8
10,612
816
26,541
8,937
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
EsT DeZiRe
Fenrir
15
8 / 5 / 10
11,049
850
15,747
19,724
8,433

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
10
Kills
20
20
Deaths
10
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
1
14
11
W
Thoth
Alcaura
Thoth
8
4
8
3
W
Fenrir
EsT DeZiRe
Fenrir
8
5
10
2.6
L
Sun Wukong
OneGuilherme
Sun Wukong
4
6
5
1.08
L
Cerberus
itsMason60
Cerberus
3
9
5
0.61
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,584
Damage
50,336
57,325
Taken
45,278
34,127
Mitigated
31,582
7,985
Healing
12,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,048
588
659
5,333
16,617
19,803
221
7,178
9,010
25,580
0
W
Thoth
Alcaura
Thoth
26,541
1,095
0
496
8,937
3,346
1,356
3,621
5,160
61,044
0
W
Fenrir
EsT DeZiRe
Fenrir
15,747
4,076
815
5,538
19,724
8,433
655
7,082
12,303
0
39,268
L
Sun Wukong
OneGuilherme
Sun Wukong
10,011
1,721
0
3,618
19,012
14,113
0
10,929
8,083
0
27,989
L
Cerberus
itsMason60
Cerberus
7,954
1,046
137
3,914
24,719
16,397
0
17,216
7,503
29,296
0
L
9,619
3,389
0
316
13,594
3,617
0
6,447
7,147
26,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,083
Gold Earned
32,888
116
Minions Killed
156
3
Camps Cleared
8
699,987
Distance Traveled
743,967
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,227
864
38
3
2
274,936
2
W
Thoth
10,612
816
72
6
3
240,624
1
W
Fenrir
11,049
850
46
4
3
228,407
2
L
Sun Wukong
9,627
741
26
2
0
236,454
2
L
Cerberus
10,222
786
47
4
2
221,847
5
L
Vulcan
9,234
710
43
3
1
241,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role