Player Matchup

Sylvanus
Sylvanus
Carl Green
Sylvanus
Level 160
God Stats
24W - 19L
1,076 SR
Queue Stats
253W - 273L
1,477 Elo+
Solo
Osiris
Osiris
Chingsteezy
Osiris
Level 64
God Stats
1W - 2L
1,268 SR
Queue Stats
62W - 65L
1,431 Elo+
Solo
Cernunnos
Cernunnos
CoupeKid93
Cernunnos
Level 90
God Stats
30W - 30L
1,373 SR
Queue Stats
640W - 706L
1,386 Elo+
Solo
Discordia
Discordia
MrPeapop
Discordia
Level 132
God Stats
6W - 15L
1,338 SR
Queue Stats
41W - 58L
1,198 Elo+
Solo
Tyr
Tyr
Zefryn01
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,193 Elo+
Solo
Team Averages
Level 102
1,311 SR
1,337 Elo+

VS

Team Averages
Level 106
1,464 SR
1,347 Elo+
Osiris
Osiris
Ijaider364I
Osiris
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 10L
1,148 Elo+
Party 1
Hou Yi
Hou Yi
JulioCardin
Hou Yi
Level 112
God Stats
1W - 0L
1,715 SR
Queue Stats
298W - 293L
1,400 Elo+
Solo
Bacchus
Bacchus
Sebita3467
Bacchus
Level 102
God Stats
9W - 2L
1,500 SR
Queue Stats
73W - 78L
1,340 Elo+
Party 1
Scylla
Scylla
VisblyHiddn
Scylla
Level 112
God Stats
1W - 1L
1,333 SR
Queue Stats
315W - 358L
1,437 Elo+
Solo
Da Ji
Da Ji
know_us_gamers
Da Ji
Level 116
God Stats
4W - 6L
1,274 SR
Queue Stats
43W - 46L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Carl Green
Sylvanus
12
1 / 5 / 3
6,987
437
4,298
13,397
9,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
12
3 / 4 / 2
7,449
466
7,399
12,129
6,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
CoupeKid93
Cernunnos
13
3 / 5 / 5
8,177
511
9,432
13,593
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
MrPeapop
Discordia
12
2 / 5 / 1
7,617
476
10,377
9,543
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 2 / 0
6,971
436
3,110
13,579
10,641
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
4 / 1 / 3
8,964
560
9,939
8,997
11,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
12
3 / 1 / 6
7,729
483
5,604
8,023
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Sebita3467
Bacchus
11
1 / 4 / 8
7,283
455
3,620
10,922
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
14
3 / 0 / 4
8,089
506
5,461
8,182
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 4 / 6
9,119
570
15,796
14,224
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
9
Kills
21
21
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Carl Green
Sylvanus
1
5
3
0.5
L
Osiris
3
4
2
1
L
Cernunnos
CoupeKid93
Cernunnos
3
5
5
1.1
W
Osiris
4
1
3
5.5
W
Hou Yi
3
1
6
6
L
Discordia
MrPeapop
Discordia
2
5
1
0.5
W
Bacchus
Sebita3467
Bacchus
1
4
8
1.25
W
Scylla
3
0
4
5
L
0
2
0
0
W
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,616
Damage
40,420
62,241
Taken
50,348
34,765
Mitigated
31,736
21,153
Healing
13,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Carl Green
Sylvanus
4,298
1,415
1,020
2,924
13,397
9,956
478
1,278
12,077
24,870
8,607
L
Osiris
7,399
2,187
0
3,863
12,129
6,208
0
2,229
9,835
0
38,617
L
Cernunnos
CoupeKid93
Cernunnos
9,432
5,134
71
4,706
13,593
4,763
332
2,565
11,008
0
51,683
W
Osiris
9,939
3,214
0
677
8,997
11,466
0
1,556
7,441
0
52,284
W
Hou Yi
5,604
2,951
163
3,075
8,023
2,055
1,522
2,671
5,352
0
37,390
L
Discordia
MrPeapop
Discordia
10,377
546
0
1,696
9,543
3,197
40
1,773
7,537
41,277
0
W
Bacchus
Sebita3467
Bacchus
3,620
331
432
944
10,922
10,235
299
2,172
8,750
11,319
0
W
Scylla
5,461
415
0
4,451
8,182
2,481
0
3,675
4,507
45,330
0
L
3,110
737
0
6,873
13,579
10,641
394
1,340
12,177
0
34,676
W
15,796
3,566
394
3,370
14,224
5,499
0
4,044
10,180
0
46,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
41,184
329
Minions Killed
330
0
Camps Cleared
0
1,482,109
Distance Traveled
1,526,337
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,987
437
45
3
0
243,401
4
L
Osiris
7,449
466
66
4
0
328,092
6
L
Cernunnos
8,177
511
89
6
0
269,483
2
W
Osiris
8,964
560
99
6
0
324,951
4
W
Hou Yi
7,729
483
64
4
0
313,116
0
L
Discordia
7,617
476
64
4
0
280,909
0
W
Bacchus
7,283
455
14
1
0
274,132
5
W
Scylla
8,089
506
91
6
0
307,656
4
L
Tyr
6,971
436
65
4
0
360,224
0
W
Da Ji
9,119
570
62
4
0
306,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role