Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Devilclard
Izanami
Level 106
God Stats
6W - 3L
1,850 SR
Queue Stats
433W - 448L
1,495 Elo+
Solo
Merlin
Merlin
LateKnight90
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,350 Elo+
Solo
Ah Puch
Ah Puch
Trizoto82
Ah Puch
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,345 Elo+
Party 2
Chang'e
Chang'e
verglacailloux
Chang'e
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,345 Elo+
Party 2
Team Averages
Level 89
1,570 SR
1,407 Elo+

VS

Team Averages
Level 57
1,500 SR
1,472 Elo+
Geb
Geb
 
Geb
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HentaiLoLi69
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Solo
Horus
Horus
Kartoffel7082
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 37L
1,392 Elo+
Solo
Anubis
Anubis
Kratos_Assassin1
Anubis
Level 110
God Stats
5W - 3L
1,500 SR
Queue Stats
431W - 398L
1,577 Elo+
Party 1
Nox
Nox
Sweeneychop
Nox
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
736W - 739L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
6 / 2 / 11
10,927
841
17,974
17,526
19,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Devilclard
Izanami
15
3 / 1 / 7
9,747
750
10,497
7,337
3,233
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
16
3 / 3 / 10
10,367
797
14,250
10,999
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Trizoto82
Ah Puch
18
5 / 2 / 12
11,228
864
24,908
12,157
5,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 3 / 7
9,871
759
4,037
10,989
6,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 7 / 7
7,837
603
11,246
19,355
18,709
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
16
4 / 4 / 4
9,579
737
13,013
13,655
5,584
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 7
8,090
622
3,466
18,911
13,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
4 / 4 / 3
9,709
747
10,646
13,631
7,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 5 / 2
8,164
628
4,606
9,349
4,312
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
22
Kills
10
11
Deaths
22
47
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
11
5.75
L
Geb
 
Geb
0
7
7
0.5
W
Izanami
Devilclard
Izanami
3
1
7
6.5
L
Merlin
4
4
4
1.5
L
0
2
7
1.75
L
4
4
3
1.38
W
Merlin
3
3
10
2.67
L
2
5
2
0.6
W
Ah Puch
Trizoto82
Ah Puch
5
2
12
5.5
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,666
Damage
42,977
59,008
Taken
74,901
40,377
Mitigated
49,471
33,032
Healing
30,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,974
1,542
2,246
6,431
17,526
19,654
308
5,877
11,440
0
34,166
L
Geb
 
Geb
11,246
501
930
3,243
19,355
18,709
0
11,100
8,255
14,842
0
W
Izanami
Devilclard
Izanami
10,497
5,422
2,138
1,420
7,337
3,233
2,902
6,083
1,156
0
25,471
L
Merlin
13,013
1,295
861
5,016
13,655
5,584
0
9,208
4,316
25,180
0
L
3,466
2,122
1,627
8,571
18,911
13,659
0
11,865
7,046
0
7,579
L
10,646
330
2,098
6,403
13,631
7,207
0
6,962
6,669
31,711
0
W
Merlin
14,250
746
813
1,748
10,999
5,609
802
9,080
1,610
26,705
0
L
4,606
74
1,042
633
9,349
4,312
0
3,929
5,420
15,936
0
W
Ah Puch
Trizoto82
Ah Puch
24,908
1,278
355
3,714
12,157
5,246
1,141
8,756
3,257
41,250
0
W
4,037
325
8,681
5,486
10,989
6,635
805
8,816
2,034
9,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,140
Gold Earned
43,379
153
Minions Killed
138
0
Camps Cleared
0
1,357,708
Distance Traveled
1,136,748
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,927
841
29
2
0
299,046
1
L
Geb
7,837
603
6
0
0
263,765
5
W
Izanami
9,747
750
46
4
0
250,290
1
L
Merlin
9,579
737
23
2
0
206,171
0
L
Horus
8,090
622
10
1
0
225,708
0
L
Anubis
9,709
747
66
5
0
216,711
0
W
Merlin
10,367
797
30
2
0
259,424
0
L
Nox
8,164
628
33
3
0
224,393
0
W
Ah Puch
11,228
864
39
3
0
275,551
1
W
Chang'e
9,871
759
9
1
0
273,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role