Player Matchup

Bastet
Bastet
ID-Zuko
Bastet
Level 125
God Stats
6W - 0L
1,763 SR
Queue Stats
21W - 21L
1,453 Elo+
Solo
Sobek
Sobek
LaRataDeLaKintaa
Sobek
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 157L
1,444 Elo+
Party 2
Hel
Hel
lokovevo
Hel
Level 103
God Stats
5W - 7L
1,389 SR
Queue Stats
147W - 174L
1,435 Elo+
Party 2
Team Averages
Level 112
1,551 SR
1,444 Elo+

VS

Team Averages
Level 97
1,549 SR
1,375 Elo+
Mulan
Mulan
GxT_RedZoNe
Mulan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 90L
1,360 Elo+
Party 1
Atlas
Atlas
STRUGLlN
Atlas
Level 94
God Stats
5W - 2L
1,647 SR
Queue Stats
80W - 92L
1,360 Elo+
Party 1
Olorun
Olorun
kaspian_1
Olorun
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 39L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ID-Zuko
Bastet
12
5 / 0 / 2
7,844
784
9,527
7,960
2,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 0 / 6
6,987
699
5,320
7,164
6,442
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 2 / 6
7,289
729
7,330
6,389
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,501
650
2,998
5,516
2,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
STRUGLlN
Atlas
11
1 / 2 / 1
7,048
705
6,441
12,802
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
kaspian_1
Olorun
10
0 / 4 / 2
6,333
633
6,528
8,335
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Bastet
ID-Zuko
Bastet
5
0
2
6
W
1
0
6
4
L
Atlas
STRUGLlN
Atlas
1
2
1
0.75
L
Olorun
kaspian_1
Olorun
0
4
2
0.25
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,177
Damage
15,967
21,513
Taken
26,653
11,213
Mitigated
15,628
12,131
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,998
448
0
1,562
5,516
2,857
0
2,891
2,625
0
12,761
W
Bastet
ID-Zuko
Bastet
9,527
1,922
0
3,530
7,960
2,624
997
4,672
3,224
0
23,531
W
5,320
582
0
3,709
7,164
6,442
363
3,774
3,309
12,612
0
L
Atlas
STRUGLlN
Atlas
6,441
2,659
322
3,882
12,802
9,113
0
5,834
6,968
17,228
0
L
Olorun
kaspian_1
Olorun
6,528
2,645
565
2,294
8,335
3,658
0
4,178
4,157
19,875
2,490
W
7,330
433
1,995
2,897
6,389
2,147
114
4,090
2,267
29,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,120
Gold Earned
19,882
94
Minions Killed
94
4
Camps Cleared
4
582,053
Distance Traveled
460,793
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,501
650
27
3
2
113,542
2
W
Bastet
7,844
784
32
3
2
210,860
3
W
Sobek
6,987
699
15
2
0
188,072
1
L
Atlas
7,048
705
24
2
1
190,085
0
L
Olorun
6,333
633
43
4
1
157,166
2
W
Hel
7,289
729
47
5
2
183,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role