Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Blinkraizer
Sol
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,505 Elo+
Party 2
Pele
Pele
GemDealer
Pele
Level 48
God Stats
14W - 0L
2,054 SR
Queue Stats
168W - 21L
2,026 Elo+
Party 3
Vulcan
Vulcan
IBlitz6
Vulcan
Level 121
God Stats
17W - 10L
1,757 SR
Queue Stats
24W - 11L
1,487 Elo+
Party 3
Skadi
Skadi
OrganizedAnarchy
Skadi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,474 Elo+
Party 2
Team Averages
Level 113
1,662 SR
1,598 Elo+

VS

Team Averages
Level 70
1,630 SR
1,557 Elo+
Bastet
Bastet
BrodatyRosiu
Bastet
Level 100
God Stats
2W - 1L
1,813 SR
Queue Stats
7W - 14L
1,422 Elo+
Solo
Izanami
Izanami
CScristinaCS
Izanami
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,576 Elo+
Party 1
Poseidon
Poseidon
cestbon
Poseidon
Level 68
God Stats
7W - 6L
1,839 SR
Queue Stats
117W - 136L
1,470 Elo+
Solo
Cthulhu
Cthulhu
invader3000
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,762 Elo+
Solo
Mercury
Mercury
maxodeCScristina
Mercury
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 7L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
8 / 3 / 10
9,610
874
8,340
14,627
12,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 3 / 12
10,382
944
7,143
10,849
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
19
9 / 3 / 7
11,125
1,011
13,393
13,240
5,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
IBlitz6
Vulcan
18
7 / 3 / 14
10,490
954
14,855
6,725
2,826
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 2 / 15
10,135
921
17,466
9,909
3,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
3 / 4 / 4
8,913
810
10,603
11,817
3,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
CScristinaCS
Izanami
16
5 / 4 / 6
9,134
830
7,659
12,295
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
cestbon
Poseidon
14
2 / 9 / 5
8,338
758
7,384
10,906
2,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
invader3000
Cthulhu
14
1 / 12 / 5
8,204
746
5,919
21,648
16,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 7 / 2
8,947
813
7,388
12,818
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
36
36
Kills
14
14
Deaths
36
58
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
3
10
4.33
W
5
3
12
3.67
L
Bastet
3
4
4
1.25
L
Izanami
CScristinaCS
Izanami
5
4
6
2
W
Pele
9
3
7
4.17
W
Vulcan
IBlitz6
Vulcan
7
3
14
4.67
W
7
2
15
7.25
L
Poseidon
cestbon
Poseidon
2
9
5
0.5
L
Cthulhu
invader3000
Cthulhu
1
12
5
0.29
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,197
Damage
38,953
55,350
Taken
69,484
26,778
Mitigated
29,647
14,585
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,340
2,159
307
5,028
14,627
12,240
298
4,340
10,059
0
12,505
W
7,143
3,954
0
3,754
10,849
3,323
5,293
2,442
8,272
36,309
0
L
Bastet
10,603
2,180
0
1,207
11,817
3,566
0
2,125
9,630
0
34,774
L
Izanami
CScristinaCS
Izanami
7,659
3,823
0
986
12,295
3,186
0
6,421
5,770
0
24,463
W
Pele
13,393
2,578
0
3,338
13,240
5,208
0
1,498
11,742
0
61,071
W
Vulcan
IBlitz6
Vulcan
14,855
4,000
0
1,225
6,725
2,826
1,368
2,204
4,455
52,511
0
W
17,466
8,054
0
933
9,909
3,181
2,388
2,258
7,519
0
30,747
L
Poseidon
cestbon
Poseidon
7,384
820
43
1,054
10,906
2,492
0
2,446
8,329
29,115
0
L
Cthulhu
invader3000
Cthulhu
5,919
519
0
477
21,648
16,597
0
7,960
13,446
13,998
0
L
7,388
1,568
0
702
12,818
3,806
0
3,046
9,678
0
20,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,742
Gold Earned
43,536
315
Minions Killed
196
0
Camps Cleared
0
1,263,167
Distance Traveled
1,053,327
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,610
874
16
1
0
253,200
3
W
Sol
10,382
944
64
6
0
209,201
0
L
Bastet
8,913
810
57
5
0
253,695
3
L
Izanami
9,134
830
35
3
0
202,619
0
W
Pele
11,125
1,011
106
10
0
283,662
2
W
Vulcan
10,490
954
87
8
0
271,577
4
W
Skadi
10,135
921
42
4
0
245,527
2
L
Poseidon
8,338
758
42
4
0
180,395
3
L
Cthulhu
8,204
746
22
2
0
192,040
0
L
Mercury
8,947
813
40
4
0
224,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role