Player Matchup

Vulcan
Vulcan
Hipsterlord
Vulcan
Level 145
God Stats
8W - 4L
1,500 SR
Queue Stats
108W - 55L
1,803 Elo+
Party 2
Jormungandr
Jormungandr
Muzoo
Jormungandr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,773 Elo+
Party 2
Bellona
Bellona
okuuuuuu
Bellona
Level 159
God Stats
6W - 7L
1,382 SR
Queue Stats
313W - 199L
1,867 Elo+
Party 2
Team Averages
Level 152
1,461 SR
1,814 Elo+

VS

Team Averages
Level 114
1,528 SR
1,687 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Stepa3000
Apollo
Level 157
God Stats
0W - 1L
1,758 SR
Queue Stats
52W - 31L
1,827 Elo+
Party 1
Fenrir
Fenrir
TeamMate7
Fenrir
Level 39
God Stats
1W - 1L
1,327 SR
Queue Stats
58W - 14L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
4 / 3 / 10
9,862
822
12,011
9,568
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Muzoo
Jormungandr
16
5 / 3 / 12
10,238
853
16,824
14,738
13,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
okuuuuuu
Bellona
15
12 / 4 / 7
11,836
986
14,148
18,045
19,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 6 / 5
9,882
824
10,511
11,379
9,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Stepa3000
Apollo
12
2 / 8 / 5
8,281
690
7,637
13,660
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
TeamMate7
Fenrir
12
4 / 7 / 5
9,274
773
10,882
20,816
17,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
21
Kills
10
10
Deaths
21
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
6
5
1.08
W
Vulcan
4
3
10
3
W
Jormungandr
Muzoo
Jormungandr
5
3
12
3.67
L
Apollo
Stepa3000
Apollo
2
8
5
0.56
L
Fenrir
TeamMate7
Fenrir
4
7
5
0.93
W
Bellona
okuuuuuu
Bellona
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,983
Damage
29,030
42,351
Taken
45,855
36,831
Mitigated
31,585
8,592
Healing
9,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,511
2,120
0
1,752
11,379
9,098
0
7,693
3,596
29,518
0
W
Vulcan
12,011
2,634
0
947
9,568
3,735
1,311
846
8,722
40,324
0
W
Jormungandr
Muzoo
Jormungandr
16,824
3,868
0
769
14,738
13,625
224
4,806
9,932
47,375
0
L
Apollo
Stepa3000
Apollo
7,637
3,303
396
1,758
13,660
5,424
0
8,836
4,389
0
22,292
L
Fenrir
TeamMate7
Fenrir
10,882
2,970
217
5,276
20,816
17,063
0
11,414
8,850
0
16,655
W
Bellona
okuuuuuu
Bellona
14,148
8,535
1,051
5,825
18,045
19,471
61
5,337
12,708
73
19,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,936
Gold Earned
27,437
170
Minions Killed
106
9
Camps Cleared
2
727,526
Distance Traveled
635,648
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,882
824
49
4
0
210,770
3
W
Vulcan
9,862
822
73
6
4
251,558
1
W
Jormungandr
10,238
853
89
7
3
238,451
4
L
Apollo
8,281
690
43
4
2
206,282
2
L
Fenrir
9,274
773
14
1
0
218,596
2
W
Bellona
11,836
986
8
1
2
237,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role