Player Matchup

Chiron
Chiron
IIIAlucardIII
Chiron
Level 160
God Stats
8W - 4L
1,519 SR
Queue Stats
416W - 437L
1,609 Elo+
Party 3
Zeus
Zeus
Jỡhn
Zeus
Level 64
God Stats
1W - 1L
1,312 SR
Queue Stats
10W - 11L
1,395 Elo+
Solo
Odin
Odin
MIKE327
Odin
Level 150
God Stats
5W - 9L
1,306 SR
Queue Stats
1,052W - 1,069L
1,491 Elo+
Solo
Chang'e
Chang'e
Vansaar
Chang'e
Level 82
God Stats
2W - 0L
1,734 SR
Queue Stats
23W - 26L
1,580 Elo+
Party 3
Gilgamesh
Gilgamesh
Weregnat
Gilgamesh
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,588 Elo+
Party 3
Team Averages
Level 98
1,474 SR
1,532 Elo+

VS

Team Averages
Level 116
1,582 SR
1,483 Elo+
Raijin
Raijin
Azcatchi-_-97
Raijin
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
159W - 162L
1,417 Elo+
Solo
Sylvanus
Sylvanus
Fapouette
Sylvanus
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 115L
1,637 Elo+
Party 1
The Morrigan
The Morrigan
JxhnJB
The Morrigan
Level 159
God Stats
4W - 4L
1,705 SR
Queue Stats
825W - 677L
1,543 Elo+
Party 2
Gilgamesh
Gilgamesh
Torfinn
Gilgamesh
Level 129
God Stats
6W - 6L
1,704 SR
Queue Stats
336W - 338L
1,492 Elo+
Party 1
Thanatos
Thanatos
xo jayS Girl xo
Thanatos
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 21
14,149
707
25,922
17,999
8,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
Jỡhn
Zeus
20
12 / 7 / 9
16,196
810
29,321
23,311
9,125
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
MIKE327
Odin
19
2 / 7 / 15
12,233
612
10,224
22,043
26,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Vansaar
Chang'e
19
6 / 6 / 17
12,921
646
10,547
19,664
10,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Weregnat
Gilgamesh
20
8 / 5 / 18
15,741
787
13,048
29,596
22,534
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 10
14,598
730
25,087
19,054
9,132
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Fapouette
Sylvanus
20
3 / 5 / 21
13,078
654
11,625
23,688
34,493
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
JxhnJB
The Morrigan
20
11 / 7 / 9
14,288
714
26,824
11,385
5,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Torfinn
Gilgamesh
20
6 / 7 / 17
13,295
665
19,492
27,278
40,097
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
17
2 / 11 / 11
11,913
596
11,132
16,159
13,211
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
96
36
Kills
28
30
Deaths
36
80
Assists
68
Player
Kills
Deaths
Assists
KDA
L
6
6
10
1.83
L
Sylvanus
Fapouette
Sylvanus
3
5
21
2.7
W
8
5
21
3.7
L
The Morrigan
JxhnJB
The Morrigan
11
7
9
2.21
W
Zeus
Jỡhn
Zeus
12
7
9
2.36
W
Odin
MIKE327
Odin
2
7
15
1.36
L
Gilgamesh
Torfinn
Gilgamesh
6
7
17
2.07
W
Chang'e
Vansaar
Chang'e
6
6
17
2.42
W
Gilgamesh
Weregnat
Gilgamesh
8
5
18
3.4
L
Thanatos
2
11
11
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,062
Damage
94,160
112,613
Taken
97,564
77,496
Mitigated
102,537
40,269
Healing
35,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,087
1,268
1,486
3,700
19,054
9,132
0
7,516
11,538
63,580
0
L
Sylvanus
Fapouette
Sylvanus
11,625
2,060
10,812
7,744
23,688
34,493
504
10,200
13,488
18,257
0
W
25,922
8,566
1,074
3,256
17,999
8,120
3,484
9,639
7,804
0
50,172
L
The Morrigan
JxhnJB
The Morrigan
26,824
2,807
532
361
11,385
5,604
1,645
5,981
5,276
54,170
1,381
W
Zeus
Jỡhn
Zeus
29,321
2,545
2,268
6,135
23,311
9,125
788
13,578
9,242
82,389
0
W
Odin
MIKE327
Odin
10,224
2,495
192
1,349
22,043
26,894
269
10,356
10,978
645
23,545
L
Gilgamesh
Torfinn
Gilgamesh
19,492
4,913
1,740
3,717
27,278
40,097
1,293
9,827
17,451
0
28,130
W
Chang'e
Vansaar
Chang'e
10,547
817
8,726
5,124
19,664
10,823
421
13,458
5,916
29,220
0
W
Gilgamesh
Weregnat
Gilgamesh
13,048
3,286
3,410
8,735
29,596
22,534
570
14,132
14,846
657
22,066
L
Thanatos
11,132
2,967
759
4,230
16,159
13,211
234
7,177
8,982
0
14,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,240
Gold Earned
67,172
247
Minions Killed
194
0
Camps Cleared
0
1,675,365
Distance Traveled
1,520,793
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
14,598
730
88
4
0
296,646
0
L
Sylvanus
13,078
654
7
0
0
303,554
0
W
Chiron
14,149
707
56
3
0
338,841
0
L
The Morrigan
14,288
714
74
4
0
299,150
2
W
Zeus
16,196
810
108
5
0
315,151
1
W
Odin
12,233
612
19
1
0
313,877
5
L
Gilgamesh
13,295
665
22
1
0
289,285
1
W
Chang'e
12,921
646
51
3
0
353,352
3
W
Gilgamesh
15,741
787
13
1
0
354,144
0
L
Thanatos
11,913
596
3
0
0
332,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role