Player Matchup

Charybdis
Charybdis
Silver II
FactsRelaxed
Charybdis
Silver II
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,534 MMR
Solo
Fenrir
Fenrir
Silver II
POLTERJEIST
Fenrir
Silver II
Level 160
God Stats
1W - 0L
1,686 SR
Queue Stats
2W - 7L
1,500 MMR
Solo
Ymir
Ymir
Silver II
XzImmortalzX
Ymir
Silver II
Level 148
God Stats
2W - 0L
1,249 SR
Queue Stats
25W - 25L
1,496 MMR
Party 2
Agni
Agni
Silver I
xBTGx PROz
Agni
Silver I
Level 124
God Stats
2W - 2L
1,450 SR
Queue Stats
43W - 40L
1,541 MMR
Party 2
Nike
Nike
Gold IV
xDJnoSWAGx
Nike
Gold IV
Level 156
God Stats
21W - 15L
1,655 SR
Queue Stats
172W - 165L
1,558 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,508 SR
1,526 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,581 SR
1,536 MMR
Medusa
Medusa
Bronze IV
BlackBruceLee97
Medusa
Bronze IV
Level 89
God Stats
0W - 1L
1,665 SR
Queue Stats
3W - 8L
1,353 MMR
Party 1
Thoth
Thoth
Silver II
Grandma_Lover_69
Thoth
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,406 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Hitsukaiya
Cu Chulainn
Silver I
Level 95
God Stats
0W - 2L
1,337 SR
Queue Stats
10W - 12L
1,492 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
NuttShuffler
Gilgamesh
Platinum I
Level 142
God Stats
5W - 5L
1,609 SR
Queue Stats
76W - 62L
2,079 MMR
Solo
Cerberus
Cerberus
Bronze IV
WolfgangL22
Cerberus
Bronze IV
Level 115
God Stats
1W - 1L
1,795 SR
Queue Stats
3W - 9L
1,353 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FactsRelaxed
Charybdis
17
10 / 1 / 8
11,072
615
18,040
12,470
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
16
7 / 4 / 6
10,016
556
7,308
14,480
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 18
9,672
537
7,781
13,323
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 8
9,944
552
6,822
8,846
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 1 / 10
10,902
606
16,927
13,828
9,595
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Bans
Ao KuangBastetGebErlang Shen

VS

Bans
Da JiCliodhnaPoseidonRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,339
408
4,854
13,199
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 8 / 5
8,992
500
7,099
10,424
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
Hitsukaiya
Cu Chulainn
14
1 / 6 / 4
8,692
483
6,627
16,777
8,858
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
NuttShuffler
Gilgamesh
15
4 / 3 / 4
9,203
511
10,502
14,895
8,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
WolfgangL22
Cerberus
11
2 / 8 / 4
7,625
424
5,274
18,718
16,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
30
32
Kills
11
11
Deaths
32
50
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Charybdis
FactsRelaxed
Charybdis
10
1
8
14
L
4
8
5
0.81
L
Cu Chulainn
Hitsukaiya
Cu Chulainn
1
6
4
0.5
L
Gilgamesh
NuttShuffler
Gilgamesh
4
3
4
2
W
Fenrir
7
4
6
2.5
L
Cerberus
WolfgangL22
Cerberus
2
8
4
0.5
W
3
3
18
4
W
4
2
8
4
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,878
Damage
34,356
62,947
Taken
74,013
37,344
Mitigated
39,469
18,109
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,854
1,754
0
1,774
13,199
3,407
0
3,769
9,420
0
43,489
W
Charybdis
FactsRelaxed
Charybdis
18,040
12,897
0
5,673
12,470
4,657
4,036
1,864
10,606
0
96,352
L
7,099
318
0
855
10,424
2,899
0
2,914
7,370
53,216
0
L
Cu Chulainn
Hitsukaiya
Cu Chulainn
6,627
852
0
3,691
16,777
8,858
0
3,573
13,166
5,390
38,178
L
Gilgamesh
NuttShuffler
Gilgamesh
10,502
2,691
0
2,514
14,895
8,022
35
1,987
12,314
0
58,616
W
Fenrir
7,308
1,783
0
4,886
14,480
6,236
1,709
2,257
12,223
0
42,617
L
Cerberus
WolfgangL22
Cerberus
5,274
511
126
2,731
18,718
16,283
0
5,526
13,067
18,441
0
W
7,781
2,094
891
2,329
13,323
13,856
254
4,846
7,809
23,312
0
W
6,822
742
0
902
8,846
3,000
247
1,489
7,264
69,180
0
W
16,927
1,912
0
3,428
13,828
9,595
440
2,807
11,021
10,370
61,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,606
Gold Earned
41,851
491
Minions Killed
402
0
Camps Cleared
0
1,740,621
Distance Traveled
1,644,831
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,339
408
80
4
0
303,642
4
W
Charybdis
11,072
615
145
8
0
319,478
3
L
Thoth
8,992
500
91
5
0
308,794
3
L
Cu Chulainn
8,692
483
89
5
0
334,947
5
L
Gilgamesh
9,203
511
93
5
0
386,619
1
W
Fenrir
10,016
556
68
4
0
370,736
5
L
Cerberus
7,625
424
49
3
0
310,829
1
W
Ymir
9,672
537
29
2
0
314,236
0
W
Agni
9,944
552
118
7
0
351,532
3
W
Nike
10,902
606
131
7
0
384,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role