Player Matchup

Jing Wei
Jing Wei
Platinum IV
 
Jing Wei
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
DiscoFerry
Horus
Gold II
Level 158
God Stats
7W - 5L
1,934 SR
Queue Stats
279W - 257L
1,724 MMR
Solo
Awilix
Awilix
Platinum IV
JACARUS
Awilix
Platinum IV
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
474W - 468L
1,727 MMR
Solo
Odin
Odin
Platinum III
peekingduk
Odin
Platinum III
Level 145
God Stats
7W - 2L
1,690 SR
Queue Stats
253W - 228L
1,721 MMR
Solo
Thoth
Thoth
Platinum V
unfollowed
Thoth
Platinum V
Level 154
God Stats
6W - 1L
1,973 SR
Queue Stats
69W - 54L
1,754 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,719 SR
1,685 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,538 SR
1,652 MMR
Poseidon
Poseidon
Platinum III
 
Poseidon
Platinum III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum V
FireBenderFred
Medusa
Platinum V
Level 159
God Stats
2W - 2L
1,853 SR
Queue Stats
211W - 193L
1,728 MMR
Party 2
He Bo
He Bo
Gold I
JuanYuu
He Bo
Gold I
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 60L
1,611 MMR
Party 1
Achilles
Achilles
Platinum IV
SirOliv
Achilles
Platinum IV
Level 143
God Stats
0W - 3L
1,301 SR
Queue Stats
184W - 181L
1,700 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
SnakeLegs
Sun Wukong
Gold III
Level 140
God Stats
2W - 2L
1,536 SR
Queue Stats
167W - 148L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
0 / 1 / 4
12,325
725
6,087
9,412
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
15
9 / 2 / 8
10,796
635
10,389
16,397
15,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Awilix
JACARUS
Awilix
16
7 / 3 / 10
10,938
643
9,472
11,706
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
6 / 1 / 10
12,087
711
13,744
14,530
18,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
17
6 / 3 / 12
11,155
656
16,009
9,096
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaLokiBastetArtio

VS

Bans
AnubisGilgameshFenrirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
2 / 8 / 5
8,755
515
10,865
11,803
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 2 / 1
9,544
561
4,852
9,843
2,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
JuanYuu
He Bo
15
3 / 8 / 1
8,954
527
6,736
12,657
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SirOliv
Achilles
13
3 / 4 / 4
8,105
477
8,243
17,967
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
SnakeLegs
Sun Wukong
13
0 / 6 / 4
8,056
474
7,901
17,796
12,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
25
28
Kills
10
10
Deaths
28
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
4
2
L
Poseidon
 
Poseidon
2
8
5
0.56
W
Horus
9
2
8
6.5
L
2
2
1
1.25
W
Awilix
JACARUS
Awilix
7
3
10
4
L
He Bo
JuanYuu
He Bo
3
8
1
0.44
L
Achilles
SirOliv
Achilles
3
4
4
1.25
L
Sun Wukong
SnakeLegs
Sun Wukong
0
6
4
0.33
W
6
1
10
11
W
Thoth
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,701
Damage
38,597
61,141
Taken
70,066
44,482
Mitigated
33,776
20,638
Healing
16,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,087
5,434
0
6,034
9,412
3,599
6,474
0
9,412
0
107,723
L
Poseidon
 
Poseidon
10,865
2,194
0
933
11,803
1,992
0
5,047
6,756
56,688
0
W
Horus
10,389
3,772
1,445
4,339
16,397
15,321
172
5,210
11,187
0
34,132
L
4,852
1,453
0
3,644
9,843
2,746
0
1,242
8,601
0
76,956
W
Awilix
JACARUS
Awilix
9,472
2,796
0
3,589
11,706
4,250
880
4,493
7,213
0
57,513
L
He Bo
JuanYuu
He Bo
6,736
298
0
2,729
12,657
3,360
0
3,599
9,058
65,817
0
L
Achilles
SirOliv
Achilles
8,243
2,568
0
2,989
17,967
13,057
0
4,203
13,764
0
30,049
L
Sun Wukong
SnakeLegs
Sun Wukong
7,901
2,118
0
6,125
17,796
12,621
0
1,918
15,878
0
50,486
W
13,744
4,935
0
4,761
14,530
18,844
168
3,639
10,891
0
73,670
W
Thoth
16,009
37
0
470
9,096
2,468
770
4,259
4,837
87,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,301
Gold Earned
43,414
632
Minions Killed
519
0
Camps Cleared
0
1,780,232
Distance Traveled
1,656,273
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,325
725
224
13
0
352,272
2
L
Poseidon
8,755
515
112
7
0
330,787
5
W
Horus
10,796
635
39
2
0
357,363
6
L
Medusa
9,544
561
157
9
0
347,570
3
W
Awilix
10,938
643
87
5
0
393,435
3
L
He Bo
8,954
527
120
7
0
328,059
1
L
Achilles
8,105
477
34
2
0
342,820
1
L
Sun Wukong
8,056
474
96
6
0
307,037
4
W
Odin
12,087
711
140
8
0
342,262
8
W
Thoth
11,155
656
142
8
0
334,900
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role