Player Matchup

Danzaburou
Danzaburou
Canayo
Danzaburou
Level 148
God Stats
23W - 15L
1,635 SR
Queue Stats
599W - 607L
1,480 Elo+
Solo
Sol
Sol
Dedrabibou
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,415 Elo+
Solo
Ymir
Ymir
Leithz
Ymir
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 72L
1,329 Elo+
Party 3
Chang'e
Chang'e
Suuzpearly
Chang'e
Level 84
God Stats
3W - 3L
1,487 SR
Queue Stats
77W - 75L
1,306 Elo+
Party 3
Vulcan
Vulcan
VIPheadhunter
Vulcan
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 51L
1,259 Elo+
Party 3
Team Averages
Level 111
1,525 SR
1,358 Elo+

VS

Team Averages
Level 93
1,584 SR
1,498 Elo+
Tiamat
Tiamat
Baltom
Tiamat
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 48L
1,626 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CONDITORmortis
Cu Chulainn
Level 88
God Stats
1W - 2L
1,689 SR
Queue Stats
67W - 75L
1,451 Elo+
Solo
He Bo
He Bo
Trizoto82
He Bo
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,393 Elo+
Party 1
Horus
Horus
pixxx89
Horus
Level 109
God Stats
1W - 2L
1,733 SR
Queue Stats
35W - 25L
1,626 Elo+
Party 2
Cthulhu
Cthulhu
verglacailloux
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Canayo
Danzaburou
20
14 / 2 / 9
12,252
1,021
23,800
13,162
6,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 4 / 17
10,329
861
12,835
12,653
5,686
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Leithz
Ymir
16
2 / 2 / 18
10,056
838
7,864
20,431
25,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Suuzpearly
Chang'e
16
4 / 1 / 15
9,571
798
7,230
10,894
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 3 / 14
9,097
758
17,205
14,473
6,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baltom
Tiamat
16
5 / 6 / 6
9,488
791
17,765
14,039
10,300
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
CONDITORmortis
Cu Chulainn
12
0 / 6 / 4
7,238
603
8,997
18,253
15,443
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Trizoto82
He Bo
15
4 / 5 / 3
8,661
722
16,674
12,059
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
pixxx89
Horus
13
1 / 5 / 7
8,353
696
6,497
19,034
20,697
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 5 / 9
8,457
705
14,112
17,737
15,713
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
41
26
Kills
12
12
Deaths
27
73
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Baltom
Tiamat
5
6
6
1.33
L
Cu Chulainn
CONDITORmortis
Cu Chulainn
0
6
4
0.33
W
Danzaburou
Canayo
Danzaburou
14
2
9
9.25
W
4
4
17
3.13
W
Ymir
Leithz
Ymir
2
2
18
5.5
W
Chang'e
Suuzpearly
Chang'e
4
1
15
11.5
L
He Bo
Trizoto82
He Bo
4
5
3
1.1
W
2
3
14
3
L
Horus
pixxx89
Horus
1
5
7
0.9
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,934
Damage
64,045
71,613
Taken
81,122
49,163
Mitigated
66,969
42,646
Healing
31,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Baltom
Tiamat
17,765
1,299
911
3,381
14,039
10,300
0
8,009
5,830
31,518
0
L
Cu Chulainn
CONDITORmortis
Cu Chulainn
8,997
1,228
1,122
2,650
18,253
15,443
9
11,134
6,711
0
14,454
W
Danzaburou
Canayo
Danzaburou
23,800
9,392
2,194
4,172
13,162
6,584
1,349
8,715
4,447
0
48,527
W
12,835
6,716
831
4,196
12,653
5,686
2,662
9,283
3,370
24,544
0
W
Ymir
Leithz
Ymir
7,864
809
1,899
5,134
20,431
25,457
219
12,186
8,245
9,922
0
W
Chang'e
Suuzpearly
Chang'e
7,230
477
12,289
6,642
10,894
5,002
78
7,389
3,505
13,298
0
L
He Bo
Trizoto82
He Bo
16,674
994
2,244
1,754
12,059
4,816
33
5,780
6,209
28,775
0
W
17,205
6,358
2,306
2,983
14,473
6,434
963
10,978
3,495
27,629
0
L
Horus
pixxx89
Horus
6,497
3,899
6,290
8,266
19,034
20,697
20
10,337
8,343
0
9,829
L
14,112
288
2,603
1,894
17,737
15,713
0
8,559
8,895
30,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,305
Gold Earned
42,197
137
Minions Killed
108
0
Camps Cleared
0
1,263,312
Distance Traveled
1,114,111
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,488
791
24
2
0
216,538
0
L
Cu Chulainn
7,238
603
19
2
0
235,426
1
W
Danzaburou
12,252
1,021
60
5
0
242,839
5
W
Sol
10,329
861
39
3
0
219,795
0
W
Ymir
10,056
838
5
0
0
252,017
0
W
Chang'e
9,571
798
16
1
0
269,838
2
L
He Bo
8,661
722
35
3
0
224,171
0
W
Vulcan
9,097
758
17
1
0
278,823
0
L
Horus
8,353
696
2
0
0
222,911
0
L
Cthulhu
8,457
705
28
2
0
215,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role