Player Matchup

Sun Wukong
Sun Wukong
FakedThunder78
Sun Wukong
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 84L
1,420 Elo+
Solo
Yemoja
Yemoja
Greatafta4pints
Yemoja
Level 64
God Stats
12W - 9L
1,103 SR
Queue Stats
155W - 206L
1,328 Elo+
Party 1
Pele
Pele
Hames999
Pele
Level 63
God Stats
9W - 11L
1,326 SR
Queue Stats
158W - 178L
1,400 Elo+
Party 1
Hou Yi
Hou Yi
ST-KingofKings
Hou Yi
Level 48
God Stats
4W - 2L
1,571 SR
Queue Stats
197W - 226L
1,374 Elo+
Party 1
Ra
Ra
Sheep1957
Ra
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 41L
1,553 Elo+
Solo
Team Averages
Level 66
1,400 SR
1,415 Elo+

VS

Team Averages
Level 68
1,528 SR
1,515 Elo+
Rama
Rama
FizzytheOne
Rama
Level 67
God Stats
2W - 6L
1,705 SR
Queue Stats
423W - 470L
1,476 Elo+
Solo
Bellona
Bellona
SALVA2BLEABrrrr
Bellona
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,675 Elo+
Party 2
Ares
Ares
SomaAngOxAka-47
Ares
Level 66
God Stats
15W - 15L
1,500 SR
Queue Stats
147W - 202L
1,500 Elo+
Party 2
Merlin
Merlin
fredwall98
Merlin
Level 89
God Stats
2W - 3L
1,546 SR
Queue Stats
11W - 15L
1,454 Elo+
Solo
Fenrir
Fenrir
iSinyz
Fenrir
Level 85
God Stats
13W - 19L
1,391 SR
Queue Stats
205W - 185L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FakedThunder78
Sun Wukong
14
6 / 0 / 1
8,035
618
5,670
8,316
6,270
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 6
6,965
536
4,421
10,707
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
13
3 / 3 / 1
7,294
561
3,941
9,021
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 2 / 2
6,990
538
12,944
11,411
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 0
7,863
605
2,355
3,992
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,814
447
5,826
8,844
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 1
5,442
419
1,878
7,422
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 3
5,881
452
4,325
12,651
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
fredwall98
Merlin
12
1 / 2 / 2
6,732
518
5,738
7,614
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
iSinyz
Fenrir
11
3 / 3 / 0
6,681
514
6,394
9,436
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
16
Kills
7
7
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FakedThunder78
Sun Wukong
6
0
1
6.5
L
2
3
1
0.83
W
1
1
6
4
W
Pele
3
3
1
1.17
L
0
5
1
0.1
W
5
2
2
3
W
1
1
0
1
L
1
3
3
0.83
L
Merlin
fredwall98
Merlin
1
2
2
1
L
Fenrir
iSinyz
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,331
Damage
24,161
43,447
Taken
45,967
21,344
Mitigated
23,670
16,963
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FakedThunder78
Sun Wukong
5,670
998
0
1,776
8,316
6,270
942
255
8,061
0
43,074
L
5,826
5,079
0
4,361
8,844
2,196
205
1,155
7,689
0
28,836
W
4,421
1,502
1,162
3,192
10,707
7,146
66
3,001
7,706
22,341
0
W
Pele
3,941
890
0
3,970
9,021
2,895
0
515
8,506
0
46,030
L
1,878
85
0
420
7,422
6,071
110
0
7,422
3,369
13,199
W
12,944
9,018
549
5,118
11,411
3,642
58
4,304
7,107
0
40,560
W
2,355
0
62
1,134
3,992
1,391
0
2,418
1,574
56,598
0
L
4,325
487
0
780
12,651
10,162
205
2,586
10,065
13,671
0
L
Merlin
fredwall98
Merlin
5,738
225
0
661
7,614
2,275
0
2,664
4,950
48,839
0
L
Fenrir
iSinyz
Fenrir
6,394
1,818
0
1,389
9,436
2,966
0
371
9,065
0
38,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,147
Gold Earned
30,550
380
Minions Killed
245
0
Camps Cleared
0
1,215,726
Distance Traveled
1,143,376
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,035
618
81
6
0
240,231
1
L
Rama
5,814
447
41
3
0
187,185
1
W
Yemoja
6,965
536
32
2
0
226,963
2
W
Pele
7,294
561
89
7
0
261,911
2
L
Bellona
5,442
419
33
3
0
249,760
0
W
Hou Yi
6,990
538
64
5
0
214,949
1
W
Ra
7,863
605
114
9
0
271,672
3
L
Ares
5,881
452
20
2
0
224,925
1
L
Merlin
6,732
518
84
6
0
235,552
3
L
Fenrir
6,681
514
67
5
0
245,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role