Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold II
NjuBiDaLjubim
Geb
Gold II
Level 47
God Stats
36W - 36L
1,600 SR
Queue Stats
184W - 204L
1,707 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,533 SR
1,569 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,597 SR
1,398 MMR
Neith
Neith
Silver II
Bombala1306
Neith
Silver II
Level 149
God Stats
7W - 5L
1,703 SR
Queue Stats
31W - 34L
1,530 MMR
Party 1
Bacchus
Bacchus
Silver III
EvoU
Bacchus
Silver III
Level 119
God Stats
6W - 4L
1,628 SR
Queue Stats
27W - 52L
1,151 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
Tijei
Zhong Kui
Gold IV
Level 73
God Stats
2W - 4L
1,459 SR
Queue Stats
21W - 31L
1,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
11 / 0 / 6
9,631
963
18,184
8,574
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
 
Fenrir
13
6 / 2 / 10
8,242
824
7,096
9,400
6,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 3 / 17
8,013
801
2,745
13,240
11,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AresBastetThothNoxAh Muzen Cab

VS

Bans
GilgameshAthenaHou YiSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,626
663
7,662
6,907
2,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
EvoU
Bacchus
10
3 / 6 / 2
7,187
719
4,712
14,792
20,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Tijei
Zhong Kui
9
0 / 6 / 3
6,120
612
6,396
9,969
6,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
17
Kills
5
5
Deaths
17
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
0
6
14
W
Fenrir
 
Fenrir
6
2
10
5.5
L
2
5
1
0.5
L
Bacchus
EvoU
Bacchus
3
6
2
0.67
W
0
3
17
2.83
L
Zhong Kui
Tijei
Zhong Kui
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
18,770
31,214
Taken
31,668
20,306
Mitigated
29,961
12,163
Healing
4,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,184
11,191
0
5,330
8,574
2,834
2,302
3,252
5,200
56,796
0
W
Fenrir
 
Fenrir
7,096
1,556
599
3,203
9,400
6,193
272
3,653
5,513
189
17,324
L
7,662
3,151
0
756
6,907
2,840
0
3,194
3,576
0
28,009
L
Bacchus
EvoU
Bacchus
4,712
803
0
2,116
14,792
20,750
0
10,928
3,608
8,832
0
W
2,745
408
631
2,400
13,240
11,279
0
3,824
9,162
12,190
0
L
Zhong Kui
Tijei
Zhong Kui
6,396
990
0
1,508
9,969
6,371
0
7,203
2,600
17,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,886
Gold Earned
19,933
113
Minions Killed
87
5
Camps Cleared
2
547,516
Distance Traveled
459,416
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,631
963
89
9
3
182,047
5
W
Fenrir
8,242
824
13
1
1
188,849
3
L
Neith
6,626
663
47
5
1
152,867
4
L
Bacchus
7,187
719
4
0
0
153,116
3
W
Geb
8,013
801
11
1
1
176,620
3
L
Zhong Kui
6,120
612
36
4
1
153,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role