Player Matchup

Baron Samedi
Baron Samedi
Silver III
EriickCaioo10
Baron Samedi
Silver III
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,495 MMR
Party 1
Atlas
Atlas
Bronze III
Kallibu1995
Atlas
Bronze III
Level 129
God Stats
0W - 1L
1,421 SR
Queue Stats
3W - 6L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Romulo Stuntman
Danzaburou
Silver II
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
93W - 138L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
SadMacks
Hun Batz
Gold III
Level 146
God Stats
57W - 50L
1,573 SR
Queue Stats
364W - 347L
1,564 MMR
Solo
Persephone
Persephone
Bronze III
gabrielgames654
Persephone
Bronze III
Level 109
God Stats
0W - 1L
1,215 SR
Queue Stats
4W - 7L
1,563 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,442 SR
1,524 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,690 SR
1,526 MMR
Izanami
Izanami
Gold IV
FrumpyDuckie
Izanami
Gold IV
Level 144
God Stats
5W - 1L
1,860 SR
Queue Stats
19W - 16L
1,551 MMR
Solo
Chaac
Chaac
Silver I
GoToTheKingsman
Chaac
Silver I
Level 124
God Stats
2W - 0L
1,735 SR
Queue Stats
4W - 2L
1,546 MMR
Solo
Eset
Eset
Silver II
MoncusB
Eset
Silver II
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 67L
1,508 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
aidan9261999
Erlang Shen
Silver I
Level 120
God Stats
12W - 9L
1,723 SR
Queue Stats
154W - 136L
1,527 MMR
Solo
Sol
Sol
Silver I
likala01
Sol
Silver I
Level 157
God Stats
8W - 7L
1,632 SR
Queue Stats
93W - 95L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EriickCaioo10
Baron Samedi
15
4 / 9 / 3
10,173
442
14,548
19,461
7,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 5
9,987
434
10,471
27,651
24,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Romulo Stuntman
Danzaburou
16
0 / 8 / 5
10,088
439
5,543
17,493
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
SadMacks
Hun Batz
19
4 / 7 / 3
12,603
548
12,641
22,009
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
gabrielgames654
Persephone
17
2 / 7 / 2
11,637
506
13,955
15,194
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesLokiKaliTsukuyomi

VS

Bans
AthenaAh Muzen CabBaba YagaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FrumpyDuckie
Izanami
20
7 / 1 / 6
14,905
648
15,590
13,738
5,278
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 1 / 12
14,867
646
17,882
24,927
25,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eset
MoncusB
Eset
18
5 / 3 / 8
12,334
536
9,194
15,737
15,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
aidan9261999
Erlang Shen
20
7 / 4 / 8
15,239
663
16,122
24,189
17,876
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 2 / 12
14,828
645
18,131
17,276
7,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
11
Kills
36
36
Deaths
11
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
EriickCaioo10
Baron Samedi
4
9
3
0.61
W
Izanami
FrumpyDuckie
Izanami
7
1
6
10
W
9
1
12
15
L
1
5
5
0.7
W
Eset
MoncusB
Eset
5
3
8
3
L
Danzaburou
Romulo Stuntman
Danzaburou
0
8
5
0.31
L
Hun Batz
SadMacks
Hun Batz
4
7
3
0.79
W
Erlang Shen
aidan9261999
Erlang Shen
7
4
8
2.75
L
Persephone
gabrielgames654
Persephone
2
7
2
0.43
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,158
Damage
76,919
101,808
Taken
95,867
50,402
Mitigated
71,625
26,286
Healing
43,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
EriickCaioo10
Baron Samedi
14,548
784
2,845
3,887
19,461
7,442
301
7,096
12,229
50,212
0
W
Izanami
FrumpyDuckie
Izanami
15,590
8,884
0
5,132
13,738
5,278
5,615
4,408
9,015
0
129,253
W
17,882
2,212
0
11,692
24,927
25,491
823
10,088
14,111
11,705
65,608
L
10,471
3,375
2,631
5,150
27,651
24,806
272
8,521
18,892
40,535
0
W
Eset
MoncusB
Eset
9,194
374
1,954
3,681
15,737
15,794
337
8,804
6,560
39,825
0
L
Danzaburou
Romulo Stuntman
Danzaburou
5,543
976
0
3,840
17,493
7,215
947
5,772
11,538
0
70,249
L
Hun Batz
SadMacks
Hun Batz
12,641
3,177
0
3,897
22,009
7,242
0
4,653
17,067
0
87,860
W
Erlang Shen
aidan9261999
Erlang Shen
16,122
9,062
0
12,160
24,189
17,876
5,400
5,479
18,322
0
134,999
L
Persephone
gabrielgames654
Persephone
13,955
1,543
160
3,876
15,194
3,697
627
1,047
13,545
62,227
0
W
18,131
5,443
0
9,047
17,276
7,186
5,141
8,578
8,296
94,342
12,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,488
Gold Earned
72,173
505
Minions Killed
703
0
Camps Cleared
0
2,051,671
Distance Traveled
2,205,093
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,173
442
82
4
0
362,768
4
W
Izanami
14,905
648
209
9
0
456,499
5
W
Chaac
14,867
646
133
6
0
486,099
7
L
Atlas
9,987
434
40
2
0
437,827
0
W
Eset
12,334
536
55
2
0
375,623
4
L
Danzaburou
10,088
439
116
5
0
391,553
4
L
Hun Batz
12,603
548
143
6
0
465,163
1
W
Erlang Shen
15,239
663
174
8
0
438,009
7
L
Persephone
11,637
506
124
5
0
394,360
3
W
Sol
14,828
645
132
6
0
448,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role