Player Matchup

Ares
Ares
CallMeQTeePie
Ares
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
150W - 161L
1,466 Elo+
Solo
King Arthur
King Arthur
Cr0W21
King Arthur
Level 129
God Stats
28W - 27L
1,611 SR
Queue Stats
680W - 611L
1,520 Elo+
Party 2
Nemesis
Nemesis
PlasticNuts
Nemesis
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
297W - 334L
1,452 Elo+
Solo
Chiron
Chiron
SirGummyBear662
Chiron
Level 123
God Stats
21W - 13L
1,213 SR
Queue Stats
29W - 20L
1,569 Elo+
Solo
Merlin
Merlin
yaboimark
Merlin
Level 129
God Stats
8W - 9L
1,317 SR
Queue Stats
633W - 564L
1,522 Elo+
Party 2
Team Averages
Level 123
1,428 SR
1,506 Elo+

VS

Team Averages
Level 85
1,536 SR
1,497 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Arctic Cryo
Sol
Level 68
God Stats
0W - 1L
1,420 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Athena
Athena
BladBlackMan932
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DEADDERPY
Cernunnos
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
130W - 146L
1,487 Elo+
Solo
Da Ji
Da Ji
THE LIQUIDGATOR
Da Ji
Level 145
God Stats
5W - 3L
1,761 SR
Queue Stats
844W - 909L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,297
630
4,200
7,298
4,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Cr0W21
King Arthur
11
2 / 0 / 4
6,479
648
6,653
8,527
4,071
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
PlasticNuts
Nemesis
10
4 / 2 / 6
6,153
615
6,019
6,840
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 2
6,478
648
4,263
3,880
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
yaboimark
Merlin
11
4 / 1 / 1
6,531
653
4,515
3,552
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 4 / 0
5,988
599
5,994
9,556
5,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 1
5,195
520
4,252
6,824
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 3
5,233
523
2,461
7,890
2,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
DEADDERPY
Cernunnos
10
0 / 3 / 0
5,644
564
2,110
5,702
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 4 / 0
5,018
502
1,275
7,913
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
4
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
0
0.75
L
0
3
1
0.17
L
0
1
3
1.5
W
3
1
5
5.5
W
King Arthur
Cr0W21
King Arthur
2
0
4
4
L
Cernunnos
DEADDERPY
Cernunnos
0
3
0
0
W
Nemesis
PlasticNuts
Nemesis
4
2
6
3.5
W
2
0
2
3
L
1
4
0
0.25
W
Merlin
yaboimark
Merlin
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,650
Damage
16,092
30,097
Taken
37,885
13,696
Mitigated
13,718
11,713
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,994
1,447
0
3,410
9,556
5,081
0
1,346
8,210
0
33,010
L
4,252
1,643
0
1,229
6,824
1,314
0
1,438
5,386
28,254
0
L
2,461
727
1,206
2,679
7,890
2,793
0
3,073
4,817
11,073
0
W
4,200
322
249
2,464
7,298
4,970
615
1,697
5,601
16,154
0
W
King Arthur
Cr0W21
King Arthur
6,653
806
0
2,855
8,527
4,071
138
587
7,940
0
35,117
L
Cernunnos
DEADDERPY
Cernunnos
2,110
1,188
126
1,630
5,702
1,535
0
1,474
4,228
0
33,362
W
Nemesis
PlasticNuts
Nemesis
6,019
2,563
0
2,321
6,840
2,424
452
2,927
3,913
0
20,694
W
4,263
2,667
555
2,534
3,880
971
267
90
3,790
0
39,814
L
1,275
126
0
2,713
7,913
2,995
0
1,384
6,529
0
28,863
W
Merlin
yaboimark
Merlin
4,515
315
0
735
3,552
1,260
348
1,412
2,140
38,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,938
Gold Earned
27,078
300
Minions Killed
289
0
Camps Cleared
0
1,026,493
Distance Traveled
1,007,498
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,988
599
67
7
0
197,038
1
L
Sol
5,195
520
70
7
0
171,994
2
L
Athena
5,233
523
15
2
0
211,471
3
W
Ares
6,297
630
36
4
0
202,054
2
W
King Arthur
6,479
648
77
8
0
207,980
1
L
Cernunnos
5,644
564
77
8
0
190,178
1
W
Nemesis
6,153
615
34
3
0
221,241
4
W
Chiron
6,478
648
71
7
0
194,701
3
L
Da Ji
5,018
502
60
6
0
236,817
3
W
Merlin
6,531
653
82
8
0
200,517
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role