Player Matchup

Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
De_Gamer_447
Mulan
Gold IV
Level 100
God Stats
1W - 1L
1,705 SR
Queue Stats
28W - 27L
1,597 MMR
Solo
Ganesha
Ganesha
Platinum IV
Jirwin2003
Ganesha
Platinum IV
Level 126
God Stats
4W - 5L
1,660 SR
Queue Stats
302W - 275L
1,600 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
PIeiade
Ah Muzen Cab
Gold III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 171L
1,595 MMR
Solo
Merlin
Merlin
Gold II
PappaNoaey
Merlin
Gold II
Level 158
God Stats
24W - 12L
1,755 SR
Queue Stats
162W - 143L
1,637 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,624 SR
1,586 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,551 SR
1,612 MMR
Achilles
Achilles
Gold I
Beverley00
Achilles
Gold I
Level 109
God Stats
2W - 6L
1,527 SR
Queue Stats
312W - 320L
1,758 MMR
Party 1
Apollo
Apollo
Gold II
Godless_Noop
Apollo
Gold II
Level 145
God Stats
55W - 58L
1,593 SR
Queue Stats
417W - 413L
1,608 MMR
Solo
Scylla
Scylla
Gold III
M8AH
Scylla
Gold III
Level 148
God Stats
88W - 72L
1,492 SR
Queue Stats
184W - 182L
1,527 MMR
Party 1
Cerberus
Cerberus
Gold III
slober86
Cerberus
Gold III
Level 128
God Stats
98W - 99L
1,643 SR
Queue Stats
108W - 105L
1,721 MMR
Party 2
Fenrir
Fenrir
Silver III
xX_Sharsky_Xx
Fenrir
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
6 / 5 / 13
13,405
583
15,149
21,475
9,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
14 / 3 / 10
14,556
633
21,195
30,391
23,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
Jirwin2003
Ganesha
17
0 / 2 / 24
12,667
551
10,414
26,506
32,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
PIeiade
Ah Muzen Cab
20
11 / 3 / 5
14,785
643
21,777
14,760
6,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
PappaNoaey
Merlin
20
3 / 1 / 13
13,628
593
19,865
9,798
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
LokiBastetCliodhnaKali

VS

Bans
AtlasArachneArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Beverley00
Achilles
15
2 / 10 / 2
9,441
410
11,161
27,180
21,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
17
2 / 5 / 5
11,381
495
8,676
19,475
4,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
M8AH
Scylla
16
4 / 2 / 4
10,884
473
20,772
11,887
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
slober86
Cerberus
14
0 / 9 / 8
9,402
409
8,843
28,357
21,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 8 / 1
10,661
464
6,828
23,477
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
32
34
Kills
12
14
Deaths
34
65
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
5
13
2.5
L
Achilles
Beverley00
Achilles
2
10
2
0.3
W
14
3
10
6.33
L
Apollo
2
5
5
0.9
W
Ganesha
Jirwin2003
Ganesha
0
2
24
6
L
Scylla
M8AH
Scylla
4
2
4
3
W
Ah Muzen Cab
PIeiade
Ah Muzen Cab
11
3
5
4.5
W
Merlin
PappaNoaey
Merlin
3
1
13
9.5
L
Cerberus
slober86
Cerberus
0
9
8
0.44
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,400
Damage
56,280
102,930
Taken
110,376
75,326
Mitigated
56,937
35,158
Healing
26,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,149
3,558
0
7,940
21,475
9,499
0
8,517
12,596
0
79,969
L
Achilles
Beverley00
Achilles
11,161
1,644
201
6,497
27,180
21,110
0
3,131
24,049
8,140
42,105
W
21,195
4,395
0
11,380
30,391
23,111
1,415
7,314
21,345
180
85,942
L
Apollo
8,676
4,875
0
7,401
19,475
4,816
388
4,577
14,898
0
79,947
W
Ganesha
Jirwin2003
Ganesha
10,414
1,736
669
6,052
26,506
32,155
361
10,210
15,546
36,538
3,740
L
Scylla
M8AH
Scylla
20,772
796
124
1,661
11,887
2,710
0
5,371
6,516
72,758
0
W
Ah Muzen Cab
PIeiade
Ah Muzen Cab
21,777
9,673
0
6,586
14,760
6,329
9,208
2,358
12,370
0
133,344
W
Merlin
PappaNoaey
Merlin
19,865
435
0
2,531
9,798
4,232
3,282
2,797
6,933
124,825
0
L
Cerberus
slober86
Cerberus
8,843
346
0
6,203
28,357
21,090
0
11,113
16,611
35,371
0
L
6,828
1,470
0
4,208
23,477
7,211
0
5,074
18,403
0
63,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,041
Gold Earned
51,769
647
Minions Killed
535
0
Camps Cleared
0
2,176,388
Distance Traveled
2,093,225
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,405
583
115
5
0
475,473
5
L
Achilles
9,441
410
75
3
0
381,528
1
W
Mulan
14,556
633
133
6
0
382,796
6
L
Apollo
11,381
495
173
8
0
409,830
5
W
Ganesha
12,667
551
15
1
0
453,901
3
L
Scylla
10,884
473
111
5
0
445,728
5
W
Ah Muzen Cab
14,785
643
183
8
0
420,461
1
W
Merlin
13,628
593
201
9
0
443,757
3
L
Cerberus
9,402
409
73
3
0
412,781
6
L
Fenrir
10,661
464
103
4
0
443,358
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role