Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Cloukto
Atlas
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,446 Elo+
Solo
Neith
Neith
JailyeBean
Neith
Level 67
God Stats
2W - 0L
1,281 SR
Queue Stats
12W - 19L
1,262 Elo+
Solo
Team Averages
Level 97
1,427 SR
1,403 Elo+

VS

Team Averages
Level 112
1,500 SR
1,248 Elo+
Medusa
Medusa
Fliegesau
Medusa
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 185L
1,029 Elo+
Party 1
Ravana
Ravana
Sausesau
Ravana
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 29L
1,029 Elo+
Party 1
Ares
Ares
Vetrolic
Ares
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 2 / 9
7,386
671
6,052
5,149
1,736
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
Cloukto
Atlas
14
4 / 0 / 9
8,349
759
7,383
7,237
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
8 / 0 / 5
8,923
811
8,348
5,740
1,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fliegesau
Medusa
10
1 / 4 / 1
6,571
597
5,031
7,073
2,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
Sausesau
Ravana
10
0 / 4 / 2
6,209
564
5,582
7,339
5,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
10
1 / 5 / 1
6,848
623
4,206
12,690
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
2
2
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
9
2.75
W
Atlas
Cloukto
Atlas
4
0
9
8.5
L
Medusa
Fliegesau
Medusa
1
4
1
0.38
W
Neith
8
0
5
10.5
L
Ravana
Sausesau
Ravana
0
4
2
0.25
L
Ares
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
14,819
18,126
Taken
27,102
6,501
Mitigated
17,024
4,027
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,052
1,626
0
230
5,149
1,736
779
1,278
3,784
0
25,485
W
Atlas
Cloukto
Atlas
7,383
1,327
0
1,744
7,237
2,821
0
2,463
4,581
26,088
0
L
Medusa
Fliegesau
Medusa
5,031
1,709
0
205
7,073
2,555
0
1,733
5,340
0
20,151
W
Neith
8,348
3,933
0
2,053
5,740
1,944
252
819
4,801
0
27,627
L
Ravana
Sausesau
Ravana
5,582
1,483
0
684
7,339
5,615
0
2,452
4,887
0
15,125
L
Ares
4,206
161
487
2,977
12,690
8,854
0
3,494
9,196
12,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,658
Gold Earned
19,628
138
Minions Killed
75
8
Camps Cleared
2
611,010
Distance Traveled
545,304
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,386
671
44
4
1
215,726
1
W
Atlas
8,349
759
43
4
1
197,098
4
L
Medusa
6,571
597
38
3
2
172,004
2
W
Neith
8,923
811
51
5
6
198,186
1
L
Ravana
6,209
564
26
2
0
191,475
4
L
Ares
6,848
623
11
1
0
181,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role