Player Matchup

Yemoja
Yemoja
JohnnyxKarate
Yemoja
Level 25
God Stats
57W - 60L
1,466 SR
Queue Stats
102W - 135L
1,390 Elo+
Party 1
Sol
Sol
PhantomDogma
Sol
Level 75
God Stats
9W - 10L
1,379 SR
Queue Stats
155W - 186L
1,457 Elo+
Party 1
Merlin
Merlin
StockAndPull
Merlin
Level 29
God Stats
3W - 3L
1,446 SR
Queue Stats
48W - 59L
1,400 Elo+
Party 1
Arachne
Arachne
The Treyveler
Arachne
Level 124
God Stats
5W - 4L
1,288 SR
Queue Stats
30W - 20L
1,170 Elo+
Solo
Hercules
Hercules
danni907
Hercules
Level 48
God Stats
2W - 3L
1,331 SR
Queue Stats
83W - 97L
1,435 Elo+
Solo
Team Averages
Level 60
1,382 SR
1,370 Elo+

VS

Team Averages
Level 36
1,334 SR
1,404 Elo+
Cthulhu
Cthulhu
FluffierMoney60
Cthulhu
Level 28
God Stats
66W - 69L
1,500 SR
Queue Stats
282W - 351L
1,428 Elo+
Party 3
Sol
Sol
JunoIsGay
Sol
Level 44
God Stats
0W - 4L
1,174 SR
Queue Stats
38W - 38L
1,165 Elo+
Solo
Kuzenbo
Kuzenbo
VinnyVegas2095
Kuzenbo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
Zehpo
Mercury
Level 43
God Stats
6W - 4L
1,500 SR
Queue Stats
156W - 186L
1,428 Elo+
Party 3
Izanami
Izanami
reapers sniper7
Izanami
Level 17
God Stats
0W - 1L
997 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
7,609
585
3,379
6,866
5,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
8 / 1 / 1
7,715
593
10,231
6,102
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
13
1 / 2 / 3
7,610
585
8,180
6,970
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
12
3 / 2 / 2
7,212
555
4,896
8,580
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
danni907
Hercules
11
0 / 1 / 1
6,247
481
1,486
8,153
4,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,637
511
3,429
12,591
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
3 / 0 / 2
8,195
630
9,928
6,804
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 4 / 0
4,646
357
1,207
5,541
2,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Zehpo
Mercury
11
2 / 5 / 1
6,664
513
2,481
10,393
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
5,621
432
2,655
5,705
1,608
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
6
6
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
1
0
8
5
L
3
0
2
4
W
8
1
1
8.5
W
Merlin
1
2
3
1.25
W
Arachne
3
2
2
2
L
0
4
0
0
L
Mercury
Zehpo
Mercury
2
5
1
0.5
W
Hercules
danni907
Hercules
0
1
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,172
Damage
19,700
36,671
Taken
41,034
18,400
Mitigated
16,918
12,965
Healing
8,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,429
247
0
3,141
12,591
7,180
0
7,800
4,165
24,635
0
W
3,379
399
2,156
1,497
6,866
5,981
317
1,080
5,786
19,000
0
L
9,928
3,599
0
3,778
6,804
2,672
874
735
6,057
44,026
7,488
W
10,231
4,604
418
1,903
6,102
2,269
959
1,908
4,194
40,750
6,138
W
Merlin
8,180
488
0
1,642
6,970
2,775
1,099
3,061
3,909
44,444
0
W
Arachne
4,896
3,216
0
1,378
8,580
2,868
0
2,701
5,879
0
43,126
L
1,207
318
54
320
5,541
2,411
104
3,751
1,790
5,906
0
L
Mercury
Zehpo
Mercury
2,481
824
0
1,303
10,393
3,047
0
3,907
6,386
0
30,084
W
Hercules
danni907
Hercules
1,486
624
0
3,971
8,153
4,507
0
4,813
3,340
0
22,420
L
2,655
1,944
0
194
5,705
1,608
1,650
4,075
1,630
0
28,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,393
Gold Earned
31,763
322
Minions Killed
253
0
Camps Cleared
0
1,268,127
Distance Traveled
1,180,753
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,637
511
40
3
0
252,222
1
W
Yemoja
7,609
585
32
2
0
233,062
2
L
Sol
8,195
630
97
7
0
259,580
5
W
Sol
7,715
593
91
7
0
252,771
2
W
Merlin
7,610
585
85
7
0
227,897
4
W
Arachne
7,212
555
69
5
0
299,326
1
L
Kuzenbo
4,646
357
7
1
0
146,081
1
L
Mercury
6,664
513
56
4
0
306,139
0
W
Hercules
6,247
481
45
3
0
255,071
6
L
Izanami
5,621
432
53
4
0
216,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role