Player Matchup

Neith
Neith
ATHxHOLE
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,373 Elo+
Party 2
Scylla
Scylla
BADSELF
Scylla
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,494 Elo+
Party 2
Atlas
Atlas
Funkndunk
Atlas
Level 129
God Stats
33W - 34L
1,526 SR
Queue Stats
84W - 86L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
Joee6pack
Baron Samedi
Level 126
God Stats
2W - 4L
1,255 SR
Queue Stats
90W - 94L
1,574 Elo+
Party 1
Odin
Odin
TheUwUFace2194
Odin
Level 66
God Stats
9W - 2L
1,827 SR
Queue Stats
89W - 97L
1,432 Elo+
Solo
Team Averages
Level 108
1,522 SR
1,484 Elo+

VS

Team Averages
Level 98
1,528 SR
1,505 Elo+
Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Cup of Water299
Zeus
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 1L
1,630 Elo+
Solo
Cabrakan
Cabrakan
darereis1
Cabrakan
Level 69
God Stats
7W - 6L
1,418 SR
Queue Stats
21W - 30L
1,335 Elo+
Solo
Cerberus
Cerberus
gianiv
Cerberus
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,459 Elo+
Solo
Guan Yu
Guan Yu
yung1zo
Guan Yu
Level 123
God Stats
7W - 5L
1,723 SR
Queue Stats
284W - 265L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ATHxHOLE
Neith
12
1 / 1 / 3
6,749
750
3,101
3,899
913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Scylla
BADSELF
Scylla
14
3 / 2 / 2
7,324
814
7,471
4,816
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Funkndunk
Atlas
12
1 / 5 / 5
6,978
775
5,753
12,890
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Joee6pack
Baron Samedi
14
4 / 5 / 2
7,469
830
5,776
8,496
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 4
6,939
771
3,437
10,394
6,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 1 / 8
8,004
889
7,318
5,896
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 3 / 5
8,388
932
11,455
5,867
2,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
darereis1
Cabrakan
13
2 / 2 / 10
7,671
852
4,035
9,280
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
gianiv
Cerberus
15
2 / 0 / 4
8,241
916
5,206
8,946
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
yung1zo
Guan Yu
14
3 / 4 / 8
7,648
850
6,567
10,076
8,472
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
10
Kills
15
15
Deaths
10
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
8
6
L
Neith
ATHxHOLE
Neith
1
1
3
2.5
L
Scylla
BADSELF
Scylla
3
2
2
2
W
6
3
5
2.83
L
Atlas
Funkndunk
Atlas
1
5
5
0.7
L
Baron Samedi
Joee6pack
Baron Samedi
4
5
2
1
L
1
2
4
1.5
W
Cabrakan
darereis1
Cabrakan
2
2
10
3.5
W
Cerberus
gianiv
Cerberus
2
0
4
4
W
Guan Yu
yung1zo
Guan Yu
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,538
Damage
34,581
40,495
Taken
40,065
21,011
Mitigated
28,564
7,070
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,318
3,216
0
2,203
5,896
2,351
1,803
2,425
3,345
0
39,082
L
Neith
ATHxHOLE
Neith
3,101
772
0
786
3,899
913
312
1,467
2,432
0
9,769
L
Scylla
BADSELF
Scylla
7,471
619
0
798
4,816
1,176
150
2,066
2,750
30,173
0
W
11,455
1,188
0
712
5,867
2,351
857
3,565
2,182
24,921
0
L
Atlas
Funkndunk
Atlas
5,753
1,833
0
1,086
12,890
8,625
15
7,578
5,312
12,536
0
L
Baron Samedi
Joee6pack
Baron Samedi
5,776
531
1,030
1,472
8,496
3,651
96
4,237
4,259
21,311
0
L
3,437
1,141
316
1,582
10,394
6,646
0
5,348
5,046
0
16,923
W
Cabrakan
darereis1
Cabrakan
4,035
628
593
2,176
9,280
9,492
680
4,123
4,862
8,925
0
W
Cerberus
gianiv
Cerberus
5,206
211
0
2,858
8,946
5,898
1,013
4,527
4,039
21,581
0
W
Guan Yu
yung1zo
Guan Yu
6,567
818
1,580
1,184
10,076
8,472
63
3,278
6,637
0
15,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,459
Gold Earned
39,952
170
Minions Killed
173
0
Camps Cleared
0
851,906
Distance Traveled
957,682
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,004
889
61
7
0
197,375
3
L
Neith
6,749
750
11
1
0
135,357
1
L
Scylla
7,324
814
60
7
0
173,632
1
W
Zeus
8,388
932
42
5
0
185,157
3
L
Atlas
6,978
775
17
2
0
189,626
4
L
Baron Samedi
7,469
830
50
6
0
164,203
1
L
Odin
6,939
771
32
4
0
189,088
1
W
Cabrakan
7,671
852
6
1
0
180,922
5
W
Cerberus
8,241
916
47
5
0
202,904
0
W
Guan Yu
7,648
850
17
2
0
191,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role