Player Matchup

Fenrir
Fenrir
Gold III
Respect MD
Fenrir
Gold III
Level 51
God Stats
6W - 1L
1,801 SR
Queue Stats
60W - 36L
1,782 MMR
Party 2
Bacchus
Bacchus
Gold IV
SonchoPonch
Bacchus
Gold IV
Level 140
God Stats
6W - 9L
1,500 SR
Queue Stats
153W - 134L
1,442 MMR
Party 2
Nox
Nox
Silver I
Stan Boney
Nox
Silver I
Level 131
God Stats
28W - 38L
1,467 SR
Queue Stats
208W - 201L
970 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,589 SR
1,398 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,500 SR
1,500 MMR
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
 
Sol
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Bronze III
 
Loki
Bronze III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Respect MD
Fenrir
14
4 / 0 / 7
9,240
770
7,031
9,369
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
SonchoPonch
Bacchus
13
4 / 0 / 7
8,486
707
7,961
6,808
7,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 1 / 6
8,624
719
3,876
3,397
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasGilgameshBastetVulcanThoth

VS

Bans
GebAchillesZeusArtioOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 1 / 0
7,874
656
2,072
6,504
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
 
Sol
12
1 / 4 / 0
7,458
622
5,155
7,144
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
 
Loki
11
0 / 6 / 0
6,889
574
6,678
7,654
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
11
Kills
1
1
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
0
0
L
Sol
 
Sol
1
4
0
0.25
L
Loki
 
Loki
0
6
0
0
W
Fenrir
Respect MD
Fenrir
4
0
7
7.5
W
Bacchus
SonchoPonch
Bacchus
4
0
7
7.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,868
Damage
13,905
19,574
Taken
21,302
17,503
Mitigated
13,949
3,060
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,072
151
0
2,365
6,504
6,433
0
3,927
2,520
15,444
0
L
Sol
 
Sol
5,155
1,185
0
1,765
7,144
3,341
0
3,497
3,417
23,181
1,515
L
Loki
 
Loki
6,678
1,417
0
612
7,654
4,175
0
4,185
3,246
0
23,767
W
Fenrir
Respect MD
Fenrir
7,031
2,101
0
1,947
9,369
8,445
0
3,307
5,702
0
20,559
W
Bacchus
SonchoPonch
Bacchus
7,961
1,199
0
851
6,808
7,714
0
2,231
4,350
11,466
0
W
3,876
110
0
262
3,397
1,344
733
1,780
1,555
37,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,350
Gold Earned
22,221
130
Minions Killed
115
5
Camps Cleared
6
679,148
Distance Traveled
604,452
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,874
656
1
0
0
229,343
1
L
Sol
7,458
622
70
6
2
183,858
3
L
Loki
6,889
574
44
4
4
191,251
6
W
Fenrir
9,240
770
39
3
2
245,991
3
W
Bacchus
8,486
707
9
1
0
221,597
3
W
Nox
8,624
719
82
7
3
211,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role