Player Matchup

Hel
Hel
Esdeatth
Hel
Level 18
God Stats
1W - 2L
1,250 SR
Queue Stats
3W - 4L
1,390 Elo+
Solo
Danzaburou
Danzaburou
Junker66
Danzaburou
Level 27
God Stats
91W - 83L
1,702 SR
Queue Stats
141W - 135L
1,595 Elo+
Solo
Jormungandr
Jormungandr
Rayqweeezy
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,612 Elo+
Party 2
Kukulkan
Kukulkan
Rengoku4334
Kukulkan
Level 13
God Stats
0W - 1L
1,775 SR
Queue Stats
2W - 1L
1,758 Elo+
Party 2
Osiris
Osiris
Tacomfy
Osiris
Level 125
God Stats
0W - 2L
1,450 SR
Queue Stats
9W - 9L
1,628 Elo+
Party 2
Team Averages
Level 62
1,535 SR
1,596 Elo+

VS

Team Averages
Level 3
1,500 SR
1,604 Elo+
Sol
Sol
IndraLaiken
Sol
Level 5
God Stats
6W - 2L
1,500 SR
Queue Stats
27W - 15L
1,739 Elo+
Party 1
Fafnir
Fafnir
PeterTwink1000
Fafnir
Level 2
God Stats
8W - 1L
1,500 SR
Queue Stats
49W - 18L
1,739 Elo+
Party 1
Neith
Neith
UwUGilgaUwU
Neith
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
37W - 15L
1,739 Elo+
Party 1
Da Ji
Da Ji
YungTwink69
Da Ji
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 7L
1,739 Elo+
Party 1
Bellona
Bellona
嗲嗲得王老爷
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,064 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,158
616
2,945
6,742
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Junker66
Danzaburou
12
1 / 6 / 1
6,592
659
6,771
10,912
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Rayqweeezy
Jormungandr
12
3 / 6 / 1
6,951
695
6,385
13,279
9,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Rengoku4334
Kukulkan
13
1 / 5 / 2
6,846
685
9,782
7,158
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Tacomfy
Osiris
12
0 / 8 / 4
6,483
648
6,542
13,552
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 11
7,197
720
2,839
5,390
1,457
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
12 / 0 / 11
9,097
910
13,735
10,032
5,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 1 / 13
8,887
889
11,598
8,792
3,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
11 / 2 / 5
9,364
936
11,509
7,784
3,330
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 1 / 12
7,627
763
4,057
10,173
6,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
5
Kills
30
30
Deaths
6
9
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
0
2
11
2.75
L
Danzaburou
Junker66
Danzaburou
1
6
1
0.25
W
12
0
11
17.5
L
Jormungandr
Rayqweeezy
Jormungandr
3
6
1
0.58
L
Kukulkan
Rengoku4334
Kukulkan
1
5
2
0.4
L
Osiris
Tacomfy
Osiris
0
8
4
0.25
W
7
1
13
13.5
W
11
2
5
6.75
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
43,738
51,643
Taken
42,171
26,940
Mitigated
20,152
5,173
Healing
14,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,945
236
664
863
6,742
2,180
261
1,636
4,978
9,982
0
W
2,839
668
0
687
5,390
1,457
1,235
2,887
2,503
14,725
0
L
Danzaburou
Junker66
Danzaburou
6,771
2,264
0
1,039
10,912
3,548
0
2,187
8,615
0
16,123
W
13,735
4,177
76
4,766
10,032
5,898
210
5,792
4,240
18,460
0
L
Jormungandr
Rayqweeezy
Jormungandr
6,385
2,198
0
470
13,279
9,899
0
4,696
8,279
16,447
0
L
Kukulkan
Rengoku4334
Kukulkan
9,782
1,407
0
694
7,158
2,252
176
3,319
3,739
21,767
0
L
Osiris
Tacomfy
Osiris
6,542
2,960
128
1,315
13,552
9,061
0
3,830
9,458
0
15,558
W
11,598
4,925
0
3,026
8,792
3,027
561
2,917
5,875
0
37,924
W
11,509
2,359
0
500
7,784
3,330
0
1,873
5,911
0
36,065
W
4,057
729
2,010
3,853
10,173
6,440
449
5,643
4,530
0
16,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,030
Gold Earned
42,172
119
Minions Killed
200
0
Camps Cleared
0
816,646
Distance Traveled
1,056,976
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,158
616
14
1
0
130,471
1
W
Sol
7,197
720
29
3
0
193,857
1
L
Danzaburou
6,592
659
23
2
0
178,352
1
W
Fafnir
9,097
910
18
2
0
215,177
3
L
Jormungandr
6,951
695
21
2
0
155,895
2
L
Kukulkan
6,846
685
41
4
0
172,483
0
L
Osiris
6,483
648
20
2
0
179,445
2
W
Neith
8,887
889
64
6
0
215,828
1
W
Da Ji
9,364
936
59
6
0
226,044
2
W
Bellona
7,627
763
30
3
0
206,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role