Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Dukey
Scylla
Level 157
God Stats
4W - 8L
1,863 SR
Queue Stats
442W - 421L
1,600 Elo+
Solo
Sylvanus
Sylvanus
Hessler
Sylvanus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 14L
1,442 Elo+
Solo
Atlas
Atlas
XDRUNKPENGU1NX
Atlas
Level 124
God Stats
1W - 2L
1,527 SR
Queue Stats
41W - 39L
1,659 Elo+
Solo
Set
Set
YT-Klax
Set
Level 155
God Stats
14W - 12L
1,500 SR
Queue Stats
1,252W - 1,178L
1,590 Elo+
Solo
Team Averages
Level 145
1,578 SR
1,558 Elo+

VS

Team Averages
Level 146
1,511 SR
1,508 Elo+
Erlang Shen
Erlang Shen
Bronno
Erlang Shen
Level 120
God Stats
5W - 12L
1,141 SR
Queue Stats
78W - 79L
1,596 Elo+
Solo
Kumbhakarna
Kumbhakarna
Daddy Dardy
Kumbhakarna
Level 144
God Stats
6W - 14L
1,717 SR
Queue Stats
298W - 313L
1,426 Elo+
Party 1
Izanami
Izanami
DavesYaDaddy
Izanami
Level 147
God Stats
12W - 9L
1,500 SR
Queue Stats
167W - 174L
1,437 Elo+
Party 1
Baron Samedi
Baron Samedi
The Belleh
Baron Samedi
Level 160
God Stats
7W - 2L
1,285 SR
Queue Stats
825W - 822L
1,487 Elo+
Party 1
Cliodhna
Cliodhna
Vematron
Cliodhna
Level 160
God Stats
42W - 18L
1,913 SR
Queue Stats
567W - 346L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 5 / 2
8,024
573
5,170
12,004
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Dukey
Scylla
12
2 / 5 / 1
7,156
511
7,916
9,687
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Hessler
Sylvanus
10
0 / 4 / 2
6,159
440
4,245
14,132
9,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 1
6,873
491
5,123
14,088
7,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Set
13
3 / 5 / 1
7,801
557
8,857
12,123
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bronno
Erlang Shen
12
1 / 1 / 6
7,777
556
7,131
14,987
11,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
Daddy Dardy
Kumbhakarna
15
4 / 0 / 2
9,389
671
7,814
7,233
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
DavesYaDaddy
Izanami
14
4 / 3 / 1
8,701
622
7,252
9,197
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
The Belleh
Baron Samedi
14
3 / 3 / 6
8,654
618
12,248
10,458
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Vematron
Cliodhna
17
11 / 0 / 5
10,124
723
12,518
9,303
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
23
24
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
2
0.6
W
Erlang Shen
Bronno
Erlang Shen
1
1
6
4
W
Kumbhakarna
Daddy Dardy
Kumbhakarna
4
0
2
5
W
Izanami
DavesYaDaddy
Izanami
4
3
1
1.5
L
Scylla
Dukey
Scylla
2
5
1
0.5
L
Sylvanus
Hessler
Sylvanus
0
4
2
0.25
W
Baron Samedi
The Belleh
Baron Samedi
3
3
6
2
W
Cliodhna
Vematron
Cliodhna
11
0
5
13.5
L
0
5
1
0.1
L
Set
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,311
Damage
46,963
62,034
Taken
51,178
26,585
Mitigated
26,888
14,935
Healing
21,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,170
2,025
0
3,774
12,004
3,642
0
2,977
8,817
0
56,656
W
Erlang Shen
Bronno
Erlang Shen
7,131
1,901
2,010
3,841
14,987
11,191
88
6,245
8,742
0
19,009
W
Kumbhakarna
Daddy Dardy
Kumbhakarna
7,814
1,443
0
2,464
7,233
5,496
0
3,362
3,871
58,987
0
W
Izanami
DavesYaDaddy
Izanami
7,252
4,465
0
2,475
9,197
2,662
1,001
956
8,241
0
70,723
L
Scylla
Dukey
Scylla
7,916
917
0
661
9,687
2,547
0
2,358
7,126
50,930
0
L
Sylvanus
Hessler
Sylvanus
4,245
1,197
2,067
4,666
14,132
9,050
0
5,041
8,906
18,218
0
W
Baron Samedi
The Belleh
Baron Samedi
12,248
1,405
2,224
3,220
10,458
4,107
301
4,121
6,337
63,528
0
W
Cliodhna
Vematron
Cliodhna
12,518
1,098
0
5,503
9,303
3,432
0
2,600
6,703
0
74,216
L
5,123
1,131
0
2,074
14,088
7,709
0
7,274
6,284
39,644
0
L
Set
8,857
4,022
0
1,693
12,123
3,637
0
1,240
10,839
0
48,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,013
Gold Earned
44,645
423
Minions Killed
531
0
Camps Cleared
0
1,375,874
Distance Traveled
1,482,781
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,024
573
114
8
0
338,664
0
W
Erlang Shen
7,777
556
20
1
0
304,010
5
W
Kumbhakarna
9,389
671
133
10
0
305,620
0
W
Izanami
8,701
622
146
10
0
258,028
4
L
Scylla
7,156
511
105
8
0
257,630
6
L
Sylvanus
6,159
440
32
2
0
274,200
5
W
Baron Samedi
8,654
618
117
8
0
263,742
5
W
Cliodhna
10,124
723
115
8
0
351,381
1
L
Atlas
6,873
491
80
6
0
244,411
3
L
Set
7,801
557
92
7
0
260,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role