Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Bebobot
Discordia
Level 117
God Stats
9W - 8L
1,583 SR
Queue Stats
175W - 201L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
Lippii
Sun Wukong
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 127L
1,587 Elo+
Solo
Zeus
Zeus
M0NTAGNE
Zeus
Level 107
God Stats
14W - 17L
1,592 SR
Queue Stats
320W - 371L
1,574 Elo+
Party 2
Hou Yi
Hou Yi
xXmomosxX74800xX
Hou Yi
Level 149
God Stats
0W - 5L
1,743 SR
Queue Stats
232W - 246L
1,605 Elo+
Solo
Team Averages
Level 132
1,584 SR
1,578 Elo+

VS

Team Averages
Level 111
1,525 SR
1,580 Elo+
Atlas
Atlas
 
Atlas
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cactus15
Fenrir
Level 149
God Stats
3W - 0L
1,774 SR
Queue Stats
26W - 31L
1,575 Elo+
Solo
Osiris
Osiris
JacquesMoineau
Osiris
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,667 Elo+
Party 1
Baron Samedi
Baron Samedi
Khandy
Baron Samedi
Level 108
God Stats
3W - 1L
1,638 SR
Queue Stats
13W - 8L
1,667 Elo+
Party 1
Hel
Hel
Philipliva
Hel
Level 103
God Stats
3W - 6L
1,213 SR
Queue Stats
39W - 41L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 3 / 3
7,253
725
4,351
9,858
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Bebobot
Discordia
13
1 / 4 / 1
7,123
712
5,606
6,563
2,182
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Lippii
Sun Wukong
13
3 / 5 / 1
7,279
728
11,287
12,030
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
1 / 2 / 3
6,917
692
10,993
3,424
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 3
7,297
730
3,076
4,979
1,618
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
5 / 1 / 7
8,191
819
7,478
11,025
8,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Cactus15
Fenrir
14
4 / 2 / 5
7,869
787
5,755
11,101
5,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 7
7,331
733
5,532
10,694
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Khandy
Baron Samedi
13
1 / 1 / 6
6,926
693
5,345
6,500
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 6
7,929
793
6,617
7,992
3,166
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
17
17
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
3
0.83
W
Atlas
 
Atlas
5
1
7
8.5
L
Discordia
Bebobot
Discordia
1
4
1
0.38
W
Fenrir
Cactus15
Fenrir
4
2
5
3.25
W
3
1
7
6.5
W
Baron Samedi
Khandy
Baron Samedi
1
1
6
4
L
Sun Wukong
Lippii
Sun Wukong
3
5
1
0.7
L
Zeus
1
2
3
1.25
W
4
1
6
7
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,313
Damage
30,727
36,854
Taken
47,312
17,468
Mitigated
28,420
5,205
Healing
19,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,351
2,850
0
2,120
9,858
3,956
0
4,327
4,986
0
24,062
W
Atlas
 
Atlas
7,478
2,010
475
2,876
11,025
8,916
0
3,481
7,127
28,166
0
L
Discordia
Bebobot
Discordia
5,606
248
66
421
6,563
2,182
0
3,119
3,165
18,036
0
W
Fenrir
Cactus15
Fenrir
5,755
1,663
0
3,376
11,101
5,248
0
5,317
5,585
0
24,549
W
5,532
1,050
0
2,293
10,694
8,261
513
4,692
5,822
934
14,050
W
Baron Samedi
Khandy
Baron Samedi
5,345
145
695
1,774
6,500
2,829
0
461
5,558
15,902
0
L
Sun Wukong
Lippii
Sun Wukong
11,287
2,371
0
1,634
12,030
8,521
0
7,033
4,163
0
23,597
L
Zeus
10,993
561
0
514
3,424
1,191
0
1,754
1,596
26,371
0
W
6,617
130
2,591
4,961
7,992
3,166
0
2,648
5,240
23,060
0
L
3,076
1,030
0
450
4,979
1,618
0
2,446
2,194
0
22,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
38,246
185
Minions Killed
181
0
Camps Cleared
0
922,446
Distance Traveled
1,070,235
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,253
725
43
4
0
223,400
0
W
Atlas
8,191
819
34
3
0
208,408
0
L
Discordia
7,123
712
28
3
0
191,114
4
W
Fenrir
7,869
787
52
5
0
192,148
1
W
Osiris
7,331
733
25
3
0
239,041
2
W
Baron Samedi
6,926
693
27
3
0
185,750
0
L
Sun Wukong
7,279
728
33
3
0
202,010
3
L
Zeus
6,917
692
27
3
0
181,545
0
W
Hel
7,929
793
43
4
0
244,888
2
L
Hou Yi
7,297
730
54
5
0
124,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role