Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AshXGOD
Sun Wukong
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 24L
1,479 Elo+
Solo
Kukulkan
Kukulkan
Skooty
Kukulkan
Level 32
God Stats
8W - 5L
1,279 SR
Queue Stats
89W - 103L
1,112 Elo+
Solo
Guan Yu
Guan Yu
cucanska
Guan Yu
Level 6
God Stats
1W - 2L
1,549 SR
Queue Stats
2W - 4L
1,393 Elo+
Party 2
Danzaburou
Danzaburou
xObviously
Danzaburou
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
117W - 148L
1,462 Elo+
Party 2
Team Averages
Level 34
1,466 SR
1,389 Elo+

VS

Team Averages
Level 47
1,405 SR
1,370 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DarkCloud117
Nox
Level 28
God Stats
44W - 39L
1,026 SR
Queue Stats
108W - 139L
1,177 Elo+
Party 1
Izanami
Izanami
JulioUcG
Izanami
Level 37
God Stats
10W - 15L
1,199 SR
Queue Stats
141W - 182L
1,431 Elo+
Party 1
Kali
Kali
Style_Al3X5
Kali
Level 47
God Stats
5W - 2L
1,761 SR
Queue Stats
24W - 27L
1,352 Elo+
Party 3
Chronos
Chronos
elbatiAKA
Chronos
Level 75
God Stats
22W - 19L
1,539 SR
Queue Stats
121W - 152L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 3 / 7
8,052
403
6,382
22,483
19,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
AshXGOD
Sun Wukong
12
0 / 5 / 4
7,660
383
6,173
15,592
9,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Skooty
Kukulkan
14
4 / 4 / 0
8,596
430
9,074
9,684
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
cucanska
Guan Yu
14
0 / 4 / 1
8,086
404
2,753
13,685
8,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
xObviously
Danzaburou
14
5 / 4 / 3
9,426
471
8,364
12,239
4,534
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
4 / 0 / 10
12,266
613
17,488
15,590
19,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 4 / 5
10,035
502
4,970
8,912
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
JulioUcG
Izanami
18
6 / 2 / 5
11,676
584
13,246
9,616
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
5 / 2 / 7
11,936
597
7,251
15,240
6,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chronos
elbatiAKA
Chronos
16
3 / 2 / 6
10,944
547
14,016
11,852
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
10
Kills
20
20
Deaths
10
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
7
1.5
W
Gilgamesh
 
Gilgamesh
4
0
10
9
L
Sun Wukong
AshXGOD
Sun Wukong
0
5
4
0.4
W
2
4
5
1.13
W
Izanami
JulioUcG
Izanami
6
2
5
4.25
L
Kukulkan
Skooty
Kukulkan
4
4
0
1
W
5
2
7
4.25
L
Guan Yu
cucanska
Guan Yu
0
4
1
0.13
W
Chronos
elbatiAKA
Chronos
3
2
6
3
L
Danzaburou
xObviously
Danzaburou
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,746
Damage
56,971
73,683
Taken
61,210
46,424
Mitigated
36,249
17,218
Healing
19,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,382
883
295
5,288
22,483
19,206
0
6,336
15,967
29,025
0
W
Gilgamesh
 
Gilgamesh
17,488
5,514
0
4,592
15,590
19,073
438
1,911
13,679
451
84,184
L
Sun Wukong
AshXGOD
Sun Wukong
6,173
1,870
0
4,259
15,592
9,762
0
3,752
11,651
0
41,448
W
4,970
737
0
95
8,912
3,361
377
2,463
6,449
36,652
0
W
Izanami
JulioUcG
Izanami
13,246
8,935
0
3,669
9,616
3,053
3,894
2,491
6,789
0
86,609
L
Kukulkan
Skooty
Kukulkan
9,074
1,798
162
806
9,684
4,168
0
2,855
6,641
43,442
0
W
7,251
3,870
0
8,464
15,240
6,641
481
3,080
12,160
0
66,103
L
Guan Yu
cucanska
Guan Yu
2,753
676
372
3,288
13,685
8,754
0
2,027
11,656
0
38,513
W
Chronos
elbatiAKA
Chronos
14,016
2,483
0
2,634
11,852
4,121
6,580
5,511
6,067
63,306
5,266
L
Danzaburou
xObviously
Danzaburou
8,364
3,805
0
2,748
12,239
4,534
0
2,599
9,490
0
50,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,820
Gold Earned
56,857
412
Minions Killed
559
0
Camps Cleared
0
1,720,274
Distance Traveled
1,912,726
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,052
403
48
2
0
367,297
12
W
Gilgamesh
12,266
613
119
6
0
386,707
2
L
Sun Wukong
7,660
383
77
4
0
340,898
3
W
Nox
10,035
502
70
4
0
367,358
0
W
Izanami
11,676
584
141
7
0
356,145
0
L
Kukulkan
8,596
430
88
4
0
342,476
1
W
Kali
11,936
597
118
6
0
406,827
2
L
Guan Yu
8,086
404
92
5
0
336,898
7
W
Chronos
10,944
547
111
6
0
395,689
2
L
Danzaburou
9,426
471
107
5
0
332,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role