Player Matchup
Gilgamesh
Diamond III
Level 52
God Stats
51W - 30L
2,024 SR
Queue Stats
361W - 371L
2,141
MMR
Team Averages
Diamond III
Average Tier
Level 52
2,024 SR
2,141
MMR
VS
Team Averages
Bronze III
Average Tier
Level 112
1,500 SR
1,500
MMR
Erlang Shen
Bronze III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vampire-Pharaoh
Gilgamesh
11
4 / 0 / 0
5,842
1,168
3,956
4,295
2,153
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Heavy Mace
+30
Physical Power
Y10 Spiked Gauntlet
+7
Physical Power
+2%
Physical Lifesteal
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Justin2847
Erlang Shen
8
0 / 4 / 0
4,103
821
2,467
5,335
3,244
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Light Blade
+5
Physical Power
+10%
Attack Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,103
821
14
3
2
88,581
2
W
5,842
1,168
44
9
4
98,780
0