Player Matchup

Ravana
Ravana
Gold II
VChipWhipV
Ravana
Gold II
Level 105
God Stats
13W - 12L
1,642 SR
Queue Stats
192W - 176L
1,470 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
lil Slattboi
Cthulhu
Gold IV
Level 105
God Stats
54W - 38L
1,681 SR
Queue Stats
184W - 166L
1,404 MMR
Party 1
Sol
Sol
Gold II
vShakinXXL
Sol
Gold II
Level 144
God Stats
5W - 4L
1,512 SR
Queue Stats
244W - 246L
1,514 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,612 SR
1,463 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,616 SR
1,397 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold III
SonicQwicks
Ganesha
Gold III
Level 145
God Stats
29W - 43L
1,497 SR
Queue Stats
227W - 252L
1,412 MMR
Party 2
Zeus
Zeus
Silver II
TypicalRelapze
Zeus
Silver II
Level 108
God Stats
1W - 1L
1,850 SR
Queue Stats
30W - 38L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
VChipWhipV
Ravana
14
4 / 1 / 7
9,241
770
9,801
7,651
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
lil Slattboi
Cthulhu
13
3 / 1 / 8
9,348
779
6,337
11,401
8,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 1 / 3
9,628
802
10,984
9,045
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebBastetAtlasArtioThoth

VS

Bans
GilgameshScyllaAthenaPersephoneTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 5 / 0
7,811
651
8,980
14,381
10,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
SonicQwicks
Ganesha
12
0 / 5 / 3
7,659
638
5,489
15,283
15,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 0
7,640
637
2,410
4,158
988
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
0
0.4
L
Ganesha
SonicQwicks
Ganesha
0
5
3
0.3
L
1
3
0
0.33
W
Ravana
VChipWhipV
Ravana
4
1
7
7.5
W
Cthulhu
lil Slattboi
Cthulhu
3
1
8
7
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,122
Damage
16,879
28,097
Taken
33,822
16,283
Mitigated
27,902
9,931
Healing
5,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,980
2,255
161
3,492
14,381
10,938
0
7,601
6,394
0
25,054
L
Ganesha
SonicQwicks
Ganesha
5,489
549
109
875
15,283
15,976
0
7,003
7,503
24,392
0
L
2,410
220
173
658
4,158
988
0
2,108
1,866
12,114
0
W
Ravana
VChipWhipV
Ravana
9,801
2,952
186
2,974
7,651
5,279
968
1,845
5,585
0
24,699
W
Cthulhu
lil Slattboi
Cthulhu
6,337
569
0
3,158
11,401
8,565
649
3,150
8,056
26,176
0
W
10,984
3,802
0
3,613
9,045
2,439
1,496
3,070
5,748
40,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
23,110
139
Minions Killed
91
6
Camps Cleared
3
642,692
Distance Traveled
497,917
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,811
651
46
4
0
201,103
0
L
Ganesha
7,659
638
2
0
0
190,575
2
L
Zeus
7,640
637
43
4
3
106,239
0
W
Ravana
9,241
770
35
3
0
223,907
2
W
Cthulhu
9,348
779
47
4
1
207,090
1
W
Sol
9,628
802
57
5
5
211,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role