Player Matchup

Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Daka47
Athena
Level 28
God Stats
3W - 4L
1,772 SR
Queue Stats
38W - 45L
1,382 Elo+
Party 3
Osiris
Osiris
KiwiKyeRye56
Osiris
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 51L
1,382 Elo+
Party 3
Hades
Hades
Zedaroon
Hades
Level 16
God Stats
4W - 3L
1,499 SR
Queue Stats
62W - 77L
1,430 Elo+
Party 2
Mercury
Mercury
caironik
Mercury
Level 52
God Stats
22W - 19L
1,417 SR
Queue Stats
43W - 45L
1,466 Elo+
Party 3
Team Averages
Level 46
1,538 SR
1,432 Elo+

VS

Team Averages
Level 39
1,506 SR
1,450 Elo+
Bakasura
Bakasura
 
Bakasura
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
SRStarfireZ
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,308 Elo+
Party 1
Thoth
Thoth
Savage_VNM
Thoth
Level 48
God Stats
0W - 5L
1,500 SR
Queue Stats
146W - 167L
1,509 Elo+
Party 4
Nike
Nike
SeattleAmackJR
Nike
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
149W - 169L
1,493 Elo+
Party 4
Izanami
Izanami
Wickiit
Izanami
Level 29
God Stats
7W - 8L
1,530 SR
Queue Stats
77W - 112L
1,439 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
11 / 1 / 5
9,672
605
14,890
8,434
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Daka47
Athena
12
2 / 4 / 10
8,376
524
3,390
15,008
11,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
16
2 / 0 / 4
9,706
607
8,166
11,548
13,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Hades
Zedaroon
Hades
14
5 / 1 / 9
9,069
567
9,719
9,080
3,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
caironik
Mercury
13
3 / 1 / 7
8,375
523
3,484
6,679
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 6 / 2
6,862
429
6,332
13,079
5,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
10
2 / 3 / 1
6,712
420
1,678
9,584
8,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
13
3 / 6 / 1
7,773
486
6,422
9,685
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 2 / 0
7,879
492
7,128
11,929
8,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Wickiit
Izanami
12
1 / 6 / 5
7,237
452
6,880
10,847
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
23
Kills
6
7
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
1
5
13.5
L
Bakasura
 
Bakasura
0
6
2
0.17
W
Athena
Daka47
Athena
2
4
10
1.75
W
Osiris
2
0
4
4
L
Athena
2
3
1
0.83
L
Thoth
3
6
1
0.58
L
0
2
0
0
L
Izanami
Wickiit
Izanami
1
6
5
0.58
W
Hades
Zedaroon
Hades
5
1
9
9.5
W
Mercury
caironik
Mercury
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,649
Damage
28,440
50,749
Taken
55,124
32,869
Mitigated
28,925
18,696
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,890
7,535
0
4,002
8,434
2,783
954
1,923
6,470
0
64,866
L
Bakasura
 
Bakasura
6,332
3,666
0
3,619
13,079
5,725
0
2,730
10,349
0
34,184
W
Athena
Daka47
Athena
3,390
1,356
289
2,504
15,008
11,132
109
2,337
11,551
17,424
0
W
Osiris
8,166
3,140
0
5,640
11,548
13,361
664
1,020
9,956
0
60,354
L
Athena
1,678
452
0
991
9,584
8,583
0
3,637
5,947
6,400
0
L
Thoth
6,422
408
0
290
9,685
3,000
102
3,609
6,076
43,533
0
L
7,128
1,186
0
2,096
11,929
8,203
0
309
11,620
2,456
50,245
L
Izanami
Wickiit
Izanami
6,880
4,305
0
2,402
10,847
3,414
0
2,824
8,023
0
51,934
W
Hades
Zedaroon
Hades
9,719
1,100
633
4,641
9,080
3,871
1,489
2,754
5,940
51,567
0
W
Mercury
caironik
Mercury
3,484
2,319
0
987
6,679
1,722
37
1,057
5,598
0
44,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,198
Gold Earned
36,463
438
Minions Killed
371
0
Camps Cleared
0
1,562,299
Distance Traveled
1,406,799
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,672
605
98
6
0
303,913
3
L
Bakasura
6,862
429
77
5
0
288,258
6
W
Athena
8,376
524
32
2
0
303,799
1
W
Osiris
9,706
607
135
8
0
314,627
1
L
Athena
6,712
420
11
1
0
286,981
0
L
Thoth
7,773
486
61
4
0
278,682
2
L
Nike
7,879
492
124
8
0
296,361
4
L
Izanami
7,237
452
98
6
0
256,517
2
W
Hades
9,069
567
94
6
0
307,171
3
W
Mercury
8,375
523
79
5
0
332,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role