Player Matchup

Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ymir
Ymir
Gold III
BabyRed517
Ymir
Gold III
Level 142
God Stats
43W - 33L
1,651 SR
Queue Stats
366W - 341L
1,504 MMR
Party 1
Ne Zha
Ne Zha
Silver I
EddieOnJungle
Ne Zha
Silver I
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,549 MMR
Party 1
Chernobog
Chernobog
Gold IV
Plzmsa
Chernobog
Gold IV
Level 146
God Stats
4W - 2L
1,749 SR
Queue Stats
90W - 76L
1,505 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,580 SR
1,512 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,571 SR
1,540 MMR
Camazotz
Camazotz
Gold I
DreamT7
Camazotz
Gold I
Level 60
God Stats
9W - 11L
1,543 SR
Queue Stats
287W - 292L
1,481 MMR
Solo
Izanami
Izanami
Bronze III
FNXLucky
Izanami
Bronze III
Level 79
God Stats
21W - 18L
1,795 SR
Queue Stats
83W - 88L
1,551 MMR
Party 2
Fenrir
Fenrir
Bronze III
KmanYeets
Fenrir
Bronze III
Level 157
God Stats
1W - 2L
1,289 SR
Queue Stats
28W - 26L
1,585 MMR
Party 3
Kukulkan
Kukulkan
Bronze III
SouIpunk
Kukulkan
Bronze III
Level 158
God Stats
1W - 1L
1,730 SR
Queue Stats
27W - 30L
1,585 MMR
Party 3
Geb
Geb
Silver III
killBotS
Geb
Silver III
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 55L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
8 / 1 / 4
11,479
675
10,644
17,346
13,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
 
Chang'e
16
3 / 1 / 5
10,761
633
6,980
6,954
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 5
10,307
606
4,186
13,239
12,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 4
11,611
683
9,062
13,110
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
Plzmsa
Chernobog
19
4 / 0 / 5
12,134
714
11,211
10,683
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AchillesAtlasBastetChronos

VS

Bans
CliodhnaAgniGilgameshMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DreamT7
Camazotz
12
3 / 6 / 1
7,724
454
6,460
13,739
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
FNXLucky
Izanami
14
1 / 4 / 0
8,555
503
6,531
11,948
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
KmanYeets
Fenrir
12
0 / 6 / 1
7,171
422
6,522
12,853
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
SouIpunk
Kukulkan
13
0 / 6 / 1
7,791
458
7,875
9,064
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 1 / 1
7,057
415
4,432
11,227
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
23
Kills
5
5
Deaths
23
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
8
1
4
10
W
Chang'e
 
Chang'e
3
1
5
5.5
W
3
1
5
5.5
L
Camazotz
DreamT7
Camazotz
3
6
1
0.58
W
5
2
4
3.5
L
Izanami
FNXLucky
Izanami
1
4
0
0.25
L
Fenrir
KmanYeets
Fenrir
0
6
1
0.08
W
Chernobog
Plzmsa
Chernobog
4
0
5
6.5
L
Kukulkan
SouIpunk
Kukulkan
0
6
1
0.08
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,083
Damage
31,820
61,332
Taken
58,831
37,045
Mitigated
20,058
32,836
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,644
6,149
0
10,148
17,346
13,685
1,944
3,169
14,177
0
48,701
W
Chang'e
 
Chang'e
6,980
250
3,384
3,153
6,954
2,248
2,407
2,018
4,936
64,167
0
W
4,186
956
0
4,733
13,239
12,312
369
3,398
9,841
34,327
3,245
L
Camazotz
DreamT7
Camazotz
6,460
2,254
0
3,630
13,739
3,299
0
3,027
10,712
0
46,112
W
9,062
2,451
0
3,187
13,110
5,434
1,871
3,339
9,771
0
104,262
L
Izanami
FNXLucky
Izanami
6,531
4,511
0
3,383
11,948
3,417
624
2,052
9,896
0
71,722
L
Fenrir
KmanYeets
Fenrir
6,522
2,901
143
2,617
12,853
3,626
0
499
12,354
0
30,992
W
Chernobog
Plzmsa
Chernobog
11,211
7,211
0
8,231
10,683
3,366
6,377
1,509
9,174
0
102,464
L
Kukulkan
SouIpunk
Kukulkan
7,875
410
0
826
9,064
2,467
0
2,294
6,770
56,736
0
L
4,432
361
179
3,319
11,227
7,249
0
3,136
8,091
17,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,292
Gold Earned
38,298
584
Minions Killed
412
0
Camps Cleared
0
1,913,438
Distance Traveled
1,579,965
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,479
675
87
5
0
405,734
7
W
Chang'e
10,761
633
101
6
0
378,814
5
W
Ymir
10,307
606
61
4
0
360,058
7
L
Camazotz
7,724
454
72
4
0
336,554
2
W
Ne Zha
11,611
683
164
10
0
414,635
5
L
Izanami
8,555
503
142
8
0
278,404
4
L
Fenrir
7,171
422
59
3
0
338,895
5
W
Chernobog
12,134
714
171
10
0
354,197
8
L
Kukulkan
7,791
458
116
7
0
318,952
6
L
Geb
7,057
415
23
1
0
307,160
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role