Player Matchup

Persephone
Persephone
Gold I
 
Persephone
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Aŋthony
Odin
Silver I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,611 MMR
Solo
Hachiman
Hachiman
Gold II
Marz4L
Hachiman
Gold II
Level 135
God Stats
4W - 4L
1,553 SR
Queue Stats
158W - 162L
1,631 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
RNutz
Tsukuyomi
Platinum V
Level 160
God Stats
4W - 4L
1,652 SR
Queue Stats
99W - 94L
1,620 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,541 SR
1,573 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,517 SR
1,604 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Gold III
AaronMetallica
Bellona
Gold III
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
164W - 177L
1,601 MMR
Solo
Sol
Sol
Gold III
ClaudieB
Sol
Gold III
Level 160
God Stats
25W - 28L
1,579 SR
Queue Stats
129W - 123L
1,609 MMR
Party 2
Awilix
Awilix
Gold III
Goseee
Awilix
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,621 MMR
Party 1
Ne Zha
Ne Zha
Gold I
McThiccLeQuicc
Ne Zha
Gold I
Level 139
God Stats
1W - 2L
1,508 SR
Queue Stats
96W - 88L
1,688 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
1 / 4 / 1
5,849
585
4,770
5,630
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
8
0 / 3 / 1
4,881
488
535
5,194
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
7
0 / 2 / 0
4,706
471
2,119
5,647
2,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Marz4L
Hachiman
11
0 / 1 / 1
5,573
557
3,084
5,540
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
RNutz
Tsukuyomi
8
2 / 5 / 0
5,248
525
4,551
9,840
3,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBastetCliodhna

VS

Bans
GilgameshKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 1 / 3
6,579
658
4,995
5,896
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 0 / 1
6,866
687
4,582
6,000
3,900
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 0 / 2
7,340
734
3,553
4,654
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
Goseee
Awilix
11
5 / 1 / 3
6,373
637
4,030
7,099
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 6
6,411
641
3,721
6,078
1,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
15
15
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
4
1
0.38
L
Mercury
 
Mercury
0
3
1
0.17
W
Anhur
 
Anhur
3
1
3
4.5
W
3
0
1
3.5
L
Odin
0
2
0
0
W
2
0
2
3
W
Awilix
Goseee
Awilix
5
1
3
6.5
L
Hachiman
Marz4L
Hachiman
0
1
1
0.5
W
2
1
6
5
L
Tsukuyomi
RNutz
Tsukuyomi
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,059
Damage
20,881
31,851
Taken
29,727
9,431
Mitigated
10,629
8,892
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
4,770
436
0
1,300
5,630
1,076
0
0
5,626
31,812
0
L
Mercury
 
Mercury
535
247
0
1,414
5,194
1,408
0
446
4,748
0
21,994
W
Anhur
 
Anhur
4,995
2,241
0
2,517
5,896
1,633
0
2,002
3,612
0
38,366
W
4,582
1,749
0
2,381
6,000
3,900
31
742
4,993
0
38,007
L
Odin
2,119
179
0
1,484
5,647
2,196
0
0
5,647
0
20,074
W
3,553
1,862
0
3,058
4,654
1,097
0
0
4,608
51,330
0
W
Awilix
Goseee
Awilix
4,030
1,185
0
2,085
7,099
2,203
53
1,356
5,573
0
25,182
L
Hachiman
Marz4L
Hachiman
3,084
2,408
0
3,466
5,540
1,269
0
1,576
3,964
0
36,043
W
3,721
985
155
2,300
6,078
1,796
0
396
5,483
0
19,046
L
Tsukuyomi
RNutz
Tsukuyomi
4,551
1,172
0
1,228
9,840
3,482
0
1,531
8,309
0
17,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,257
Gold Earned
33,569
286
Minions Killed
364
0
Camps Cleared
0
915,914
Distance Traveled
1,036,134
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,849
585
73
7
0
181,892
0
L
Mercury
4,881
488
54
5
0
202,061
0
W
Anhur
6,579
658
77
8
0
176,166
2
W
Bellona
6,866
687
92
9
0
209,590
2
L
Odin
4,706
471
52
5
0
165,012
1
W
Sol
7,340
734
115
12
0
203,681
4
W
Awilix
6,373
637
49
5
0
230,263
4
L
Hachiman
5,573
557
82
8
0
184,088
3
W
Ne Zha
6,411
641
31
3
0
216,434
4
L
Tsukuyomi
5,248
525
25
3
0
182,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role