Player Matchup

Chaac
Chaac
MightyyDrew
Chaac
Level 102
God Stats
1W - 5L
1,294 SR
Queue Stats
38W - 27L
1,701 Elo+
Party 2
Zeus
Zeus
MikeMasakii
Zeus
Level 106
God Stats
13W - 4L
1,473 SR
Queue Stats
38W - 27L
1,723 Elo+
Party 2
Medusa
Medusa
URxNaCl
Medusa
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 50L
1,687 Elo+
Party 2
Team Averages
Level 91
1,422 SR
1,704 Elo+

VS

Team Averages
Level 118
1,709 SR
1,489 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BcuzBorderlands
Cthulhu
Level 116
God Stats
0W - 1L
1,898 SR
Queue Stats
23W - 27L
1,501 Elo+
Solo
Thor
Thor
Doctor_WAZOWSKI
Thor
Level 79
God Stats
20W - 20L
1,729 SR
Queue Stats
220W - 240L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
9,867
822
8,852
12,287
11,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
11 / 4 / 6
11,307
942
15,890
7,725
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
URxNaCl
Medusa
12
2 / 4 / 9
8,842
737
7,225
8,386
2,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
7 / 6 / 2
9,766
814
8,229
10,302
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 7 / 6
8,550
713
6,094
18,236
17,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 4 / 5
8,916
743
3,563
9,082
3,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
17
Kills
9
9
Deaths
17
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
7
6
2
1.33
L
0
7
6
0.43
L
2
4
5
1.13
W
4
1
11
9.5
W
11
4
6
3.5
W
Medusa
URxNaCl
Medusa
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,967
Damage
17,886
28,398
Taken
37,620
16,518
Mitigated
24,703
5,223
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,229
638
737
1,756
10,302
3,183
0
4,785
5,341
40,318
0
L
6,094
582
311
2,016
18,236
17,598
0
8,078
9,873
19,857
0
L
3,563
832
0
450
9,082
3,922
0
3,417
5,554
0
18,372
W
8,852
1,731
330
2,955
12,287
11,064
913
4,790
7,497
0
30,775
W
15,890
2,001
211
1,141
7,725
2,531
1,336
5,242
2,483
35,207
0
W
Medusa
URxNaCl
Medusa
7,225
2,831
120
466
8,386
2,923
1,169
4,832
3,554
0
19,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
27,232
129
Minions Killed
119
5
Camps Cleared
5
660,933
Distance Traveled
618,861
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,766
814
65
5
2
201,163
3
L
Cthulhu
8,550
713
27
2
1
220,055
3
L
Thor
8,916
743
27
2
2
197,643
2
W
Chaac
9,867
822
43
4
2
214,219
1
W
Zeus
11,307
942
55
5
2
218,158
1
W
Medusa
8,842
737
31
3
1
228,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role